Phasmophobia

Phasmophobia

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2023年5月2日 4時53分
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Roadmap and Progression 2.0 Development Preview #9 | 02/05/23
The roadmap has been updated, and it's getting cold...

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https://steamcommunity.com/ogg/739630/announcements/detail/3694683561725552340
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Vandelay の投稿を引用:
ThermalPhoenix の投稿を引用:
Still losing to Demonologist IMO. Needs a massive Graphical rework to survive the coming years.
Demonologist is a hollow, shallow game atm. I got all the achievements and bought all the customizations and haven't played in almost 2 weeks. It's all flash upfront and no substance beneath the surface. It's not taking down Phasmo anytime soon.
Exactly, demonologist has scripted events so once you played for some time you will know what will happen every time. Maybe graphics are better, but this game is better done, too bad updates are a bit slow tho'
On the third level seems to be hard to see what tempereture it is
Lavend の投稿を引用:
W update
July... there's literally a new roadmap within the news post, see for yourself.

Update is being broken into three stages too
最近の変更はWolfLink0370が行いました; 2023年5月2日 8時51分
Greenhell 2023年5月2日 9時07分 
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nedive の投稿を引用:
too bad the horror update is in 2024/2025 as it feels like the game needs something like that asap. the issues with this game is the lack of competition in the genre, if it had some im pretty sure we would be getting updates every 2-3 months rather than 6-7.

Because May, 1st was yesterday, here a short reminder:
Problem is that we live in an economic environment where competition is the main thing ppl need to care about to earn a living. In the first place it is NOT about beeing creative, doing what you really want, beeing productive BUT the need to sell ♥♥♥♥. IF ppl had the time to develop games outside of the need of staying alive, we would see much more and faster development of creative games that inspire rather than need to follow the rules of the market. thank you 4 listening but sadly most of the ppl think they love capitalism while they in reality are just not creative enough to imagine an alternative, which i cannot blame them for because the capitalist propaganda is serious. while the ruling class fears to loose everything, we have a world to win :)
最近の変更はGreenhellが行いました; 2023年5月2日 9時11分
werden die levels resatat
horror 2.0 2024 :((( i want to play this game in fear
ThermalPhoenix の投稿を引用:
Still losing to Demonologist IMO. Needs a massive Graphical rework to survive the coming years.

If Demonologist still has scripted events in its next update, I would be more concerned.
NOOO The new location will be only in 2024 ((( We may not live to see it
Bonnie の投稿を引用:
ThermalPhoenix の投稿を引用:
Still losing to Demonologist IMO. Needs a massive Graphical rework to survive the coming years.

If Demonologist still has scripted events in its next update, I would be more concerned.
Lmao dudes comparing asset flip game to phasmo. Literally ANYTHIHG but graphics there suck bad.
aaa の投稿を引用:
NOOO The new location will be only in 2024 ((( We may not live to see it
I mean we have a redacted bullet point on the first part of the progression overhaul... so it could be a map. We won't know until July though
Honestly the horror update stuff seems like they should be a bigger priority and come first. Progression has never really mattered and isn't what's gonna keep the game fresh.
please add the in-game chat feature, I rarely talk. usually I always chat instead of talking:NekoSad::NekoSad:
bxq 2023年5月2日 9時41分 
you really consider vr rework completed? sad
Han Daimond (禁止済) 2023年5月2日 9時47分 
MikaNeow の投稿を引用:
Progression has never really mattered and isn't what's gonna keep the game fresh.
How can you know? Do you come from the future?
Lol, as someone who lives in the Canadian Prairies, and having experienced 5 degrees Celsius outside this very morning.. hearing "you'll see your breath starting at 5-7 degrees Celsius for immersion" makes me chuckle.

I get it.. you need some indicator in a gamist sense... but let's be honest, you don't see your breath at that high. I mean, I can walk around outside comfortably in short sleeves and shorts at 7 degrees, as long as there isn't a cold wind. You don't see your breath normally.

If we want to make it immersive, then maybe making the breath a gradient that gets more visible as your approach 0 degrees would be better... but I understand that temperature has always needed to be a gamist implementation (heating up and cooling would take way too long for a normal game too, so I can forgive slightly higher temps for the breath effect to kick in too).

Love what I see on the roadmap!

I really hope photo, video and recording evidence can move away from "only so many slots" to a "keep collecting them until you get maxed payout". It would change the feel of the gameplay:
- You wouldn't be hesitant to grab a shot/recording in fear of a "sub-par result"
- A single capture could count towards several things at once (2 star interaction AND 1 star ghost, filling both those payouts incrementally).
- Data storage would become FAR more sensible: you have a van and computer... you could easily fit terabytes of storage on site, why "10 shots" or whatnot.. maybe "at a time" for lower-end equipment is fine, but come back to the computer in the van, load them in, then go back should be a sensible option.

Gameplay around evidence capture should be excitedly trying to quickly use the right tool at the right moment, get the best capture you can at every opportunity... then depending on your tier of equipment, run back to the truck to store them, maybe even clean them up (audio recordings, etc), then head back in and grab more until you've got what you can from the mission (maxed out payouts on the different types of interactions).

Lastly, I love that the new models and cctv overhaul are happening at the same time.. does that mean we might see our own models in the captured evidence that update? As prep for the horror 2.0, I can see that being a big factor.. hallucinating your own self doing things on cctv would be pretty cool.
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