Phasmophobia

Phasmophobia

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Easter event feedback
I'm going to preface this by saying look, I get it. From a development standpoint you guys are trying to set up future events in such a way that the system takes care of itself without a whole bunch of manpower thrown towards manually customizing every single event going forward. You've probably got other stuff that you're trying to focus on, and limited manpower to do it with.

That being said, and speaking for myself as an experienced player: what brings me back to the game after I've gotten bored of the core gameplay loop isn't farming more of the same core gameplay loop but with different set decorations. What brings me back to the game is something that breaks up the core gameplay loop with variety that is unrelated to the same basic gameplay. This is why the weekly challenges were great for holding my attention long after professional / nightmare / 0 sanity 0 evidence games started to get stale through repetition.

It would be nice to have events that are more than just "click x object inside of the house and complete normal objectives to farm event points towards a total." This is just farming the same core gameplay with a dangling carrot in the form of a badge or trophy. I don't find that engaging, I find that to be tedious busy work much like the "complete 50 contracts on a specific map" badges.

How about some player action/objective variety?

An event where interacting with a certain object starts a timed (nonlethal) game of tag with the ghost. The ghost starts as 'it', and if they tag you they'll run away from you until you tag them back. If you aren't 'it' once the timer runs down and you were the escapee for more than 50% of the duration, you've completed the seasonal objective for that specific map.

Or an event where you have to find object A and stealthily bring it to location B across the map, but as long as you're holding the object the ghost will be in a permanent hunt state and if you drop the item the ghost stops hunting, but does not teleport back to its ghost room.

Or an event where each room inside the house grants the player and the ghost a unique effect while they stand inside that room, including but not limited to player and ghost visibility/invisibility (even outside of hunts), speed changes, sanity modification, turning on and off the ability to pick up / drop items, disabling / enabling all electronics, forcing interactions or ghost special abilities, blinding the player or ghost even during hunts, increasing or decreasing the hearing range of the player and ghost, etc. But give feedback to the player so that they understand what is happening to them when they enter each room.

Or an event which makes all light sources (flashlights UV and dots included) drain your sanity while being in the dark sustains your sanity, the breaker never trips off, and the ghost is periodically trying to turn the lights on by walking over to them. Make the ghost blind in dark areas and able to see the player if the player is inside the cone of a light source. Maybe the player is trying to sneak around the house to grab objects and bring them back to the van without getting caught.

Get what I'm saying? At least for me, I feel that special events like this would have a lot more staying power than repetition of the same normal gameplay loop. Shake things up a bit.