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I propose that instead of multiple bones in the larger maps - I think we should take a page from the cursed possession spawns. Now to be clear, I'm not saying the bone should be in the main entrance 100% of the time - no, I'm merely suggesting that all of the possible bone spawns for maps with main entrance cursed possessions are within some reasonable proximity to the entrance.
So for example, lets use Sunny Meadows - we should all be aware of the "common ground" that all the restricted variants share yeah? The bone could have its spawn be localized to only those rooms, and this would apply to the unrestricted version of course.
Now then there's the small elephant in the room that is Maple Lodge Campsite (and maybe by extension Camp Woodwind), which is the only medium/large map that doesn't have it's possessions centralized in one spot. In this case... lets say that the bone has to be limited to an indoors area, such as a tent.
So while the bone itself is only a static 25 bucks, finding it can potentially be worth a LOT more.
Also, on larger maps, it would be helpful if near the death location there were more indicators that could indicate the general area. Things like dried blood splatters or trails, damaged or knocked over objects indicating struggles, or police tape.
I like the idea of there being a better indicator to tell you the general location of the bone on larger map. However, I'm still not a fan of keeping the high sanity cost on the board unless the extra evidence was really worth grabbing.