Phasmophobia

Phasmophobia

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Noo Noo Feb 12, 2024 @ 4:37am
Re-join to ingame after crash or internet fail
That would be a great option to add. Some people (like me) have problems with internet, and after that can't join again to my friends inside lobby
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Showing 1-4 of 4 comments
WolfLink0370 Feb 12, 2024 @ 9:28am 
Very likely not happening - it has a very real chance of causing a potential multiplayer exploit (playing with reckless abandon only to force a D/C when you are about to die, only to safely rejoin back in)
Last edited by WolfLink0370; Feb 12, 2024 @ 9:29am
halflife2 Feb 13, 2024 @ 1:59am 
On disconnect (pending reconnect) the player could still be present in the game and so could still be killed. There could be a timeout of a few minutes before they get actually kicked out - or other players could be permitted to leave if all non-hung players are in the van. I don't see how this could be exploited since the player wouldn't be able to use it to avoid death as you say.

I think this would be a good option.
Last edited by halflife2; Feb 13, 2024 @ 2:00am
WolfLink0370 Feb 13, 2024 @ 8:43am 
Originally posted by halflife2:
On disconnect (pending reconnect) the player could still be present in the game and so could still be killed. There could be a timeout of a few minutes before they get actually kicked out - or other players could be permitted to leave if all non-hung players are in the van. I don't see how this could be exploited since the player wouldn't be able to use it to avoid death as you say.

I think this would be a good option.
That would require a restructure of the online system. which if you were doing that it'd just be better to work on the actual lobbies themselves so that public lobbies can get some much needed love with mixed friend+rando sessions

As it stands now, your body is just straight up removed from play immediately upon disconnecting, and all items in your possession are dropped. As such, it would allow the exploit I mentioned to exist if the ability to reconnect was just put in without any other changes to support the feature.
Last edited by WolfLink0370; Feb 13, 2024 @ 8:45am
halflife2 Feb 13, 2024 @ 9:16am 
I won't pretend to know what "restructure of the online system" means or how that relates to the lobbies but I don't see how it would provide an exploit - unless you change what's being suggested.

Surely you need to not remove the player from play immediately and let them just stand there while it tries to reconnect. If they die then so be it - drop their items. If they don't die and it reconnects then let them carry on. I don't see how that can be exploited.

Admittedly there might be a complication in the player's "client" catching up once it's reconnected - that all depends on how the synchronisation between the players is controlled. Surely the network communication isn't so basic that it can't buffer activity and then 'replay' it when the network is reconnected.

From a gameplay point of view I don't see why it would be a problem - it's just as if the user was "away from keyboard" for a while, surely.
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Date Posted: Feb 12, 2024 @ 4:37am
Posts: 4