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I think this would be a good option.
As it stands now, your body is just straight up removed from play immediately upon disconnecting, and all items in your possession are dropped. As such, it would allow the exploit I mentioned to exist if the ability to reconnect was just put in without any other changes to support the feature.
Surely you need to not remove the player from play immediately and let them just stand there while it tries to reconnect. If they die then so be it - drop their items. If they don't die and it reconnects then let them carry on. I don't see how that can be exploited.
Admittedly there might be a complication in the player's "client" catching up once it's reconnected - that all depends on how the synchronisation between the players is controlled. Surely the network communication isn't so basic that it can't buffer activity and then 'replay' it when the network is reconnected.
From a gameplay point of view I don't see why it would be a problem - it's just as if the user was "away from keyboard" for a while, surely.