Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not only that, but also you're pretty much guaranteeing someone dies to it if its "hunting room" is impossible to kite in... of which there are several examples, the bedrooms of houses and the tents at the campgrounds immediately come to mind.
Like... if it triggers ANY of it's abilities... even setting up their proposed room trap... even once, then you immediately know what it is... which makes the primary goal of gathering evidence completely pointless. That's not to even mention the unfair advantage it has with a broken fuse box... and the high failure chance from it putting a trap in an unavoidable room that is also without hiding spots.