Phasmophobia

Phasmophobia

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SiEgE Jan 18, 2023 @ 5:20am
Dust specks. "Fool's ghost orbs"
Add dust specks to fool players into thinking there are fake ghost orbs.
Modify ghost orbs with extra brightness to give pro players a capability to tell if it is a real orb.
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Showing 1-4 of 4 comments
Shadow (Banned) Jan 18, 2023 @ 1:44pm 
so, rain and snow don't already do this? huh, thought it did.
SiEgE Jan 18, 2023 @ 11:45pm 
Originally posted by Shadow:
so, rain and snow don't already do this? huh, thought it did.
Rain is too "linear" for it, but snow, yeah, it is hard to distinct ghost orbs from snow sometimes.
Dust specks should appear on maps where you're watching ghosts deep inside the building, where it has no windows.

We can add specific mechanics to it:
- Running around would launch dust specks in the air.
- Dust specks are visible to human eye, unlike ghost orbs.
- It should take around 3-5 minutes for dust specks to settle back down AND have a chance to reappear 10-15 minutes later.
- Dust specks can be affected by running, unlike ghost orbs.
Last edited by SiEgE; Jan 19, 2023 @ 12:41am
Vahnkiljoy Jan 19, 2023 @ 1:30am 
We don't need that kind of bs, that would potentially make just about ANY investigation a 'rule out mimic' crap, which we already have to do if things lean that way already.
SiEgE Jan 19, 2023 @ 1:44am 
Originally posted by Vahnkiljoy:
We don't need that kind of bs, that would potentially make just about ANY investigation a 'rule out mimic' crap, which we already have to do if things lean that way already.
mimic's "feature" is kinda stupid IMO. It is an interesting approach, but it should be remade.
Dust specks would just add a single rule you'll have to follow - don't run inside of rooms you want to investigate.
Last edited by SiEgE; Jan 19, 2023 @ 1:45am
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Date Posted: Jan 18, 2023 @ 5:20am
Posts: 4