Phasmophobia

Phasmophobia

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The n00b A Nov 2, 2022 @ 4:53pm
Hard evidence shy/anti-social ghost idea
I would like them to add the hardest evindence combo (for me) that is EMP-5, Fingerprints and Spirit Box on a shy/anti-social roaming type of ghost.

The ghost behaviour would be that it always tries to run away/avoid the player, but sometimes has to go back to the favorite room (even if the player is there). If it gets close to the player, it gets angry and has a high chance of triggering a ghost event, interaction or hunt. It would get hard to get the evidences because the ghost tries to avoid the player, so the player has to chase it down.

Strength: when encountering players in close proximity, it will get agressive
Weakness: it will avoid being in the same room as the player, even on the favorite room.

- Hidden hability: Its ghost interactions reduce as much sanity as ghost events.
- Hunt Sanity threshold: 60% if there is a player in the same room, 40% if there is no player in the same room.
- Special behaviour Perks: it walks faster the closer it is to its favorite room, and slower if its away from it (includes hunts, events and roaming). It will also try to target the players closest to the favorite room.

I wouldn't know a name/type that fits, but thinking about territorial ghosts i think something akin to a Familiar would be nice (since it wouldn't get close to anyone but its master but would still be guarding the place) or a bullied child like bloody-mary/Carrie type.
Last edited by The n00b A; Nov 4, 2022 @ 1:15pm
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Showing 1-6 of 6 comments
Ykario Nov 3, 2022 @ 3:52am 
You can look at Asian Culture for ghosts. They have a crap ton of them and I'm sure at least one of them will act like you describe it.
There's also just "general Ghosts" that can do that.
Your typical ghost (such as spirit / fantome / revenant) can do pretty much anything you want them to do as they do not represent a specific type of ghost.

For example : Korea's Gwisin are just ghosts that still have a tie to the physical world for X or Y reason.

So, there you have it :

"Gwisins are commonly found wandering around in a place they used to inhabit. They will rarely step out of their used-to-be living place, and are said to attack anyone that wanders in their room for too long, trying to protect this place."

Ability : Gwisin will walk faster in and close to their favorite room.

Strength : Ghost interactions will lower a significantly greater amount of Sanity, and will prioritise hunting people close to their favorite room.

Weakness : Gwisins are slower than other ghosts when outside of their room, and will tend to stay in and around their favorite room more than other ghosts.
Last edited by Ykario; Nov 3, 2022 @ 3:54am
Gake Nov 3, 2022 @ 5:33pm 
This is actually kind of a cool idea. There aren't many roaming ghost types so this would be filling a niche that is currently mostly empty.

I would say that it's hidden ability is a bit weak and doesn't mesh well with it's identity.

NEW HIDDEN ABILITY: -100% chance to do interactions/events and -50% to do hunts if too far from the players, +200% chance to do events/hunt if too close to the players.
That way you can't actually tell if it's the shy ghost by hunts alone and it hides as a Shade or Mimic.
Last edited by Gake; Nov 3, 2022 @ 5:37pm
The n00b A Nov 4, 2022 @ 12:35am 
Originally posted by Gake:
This is actually kind of a cool idea. There aren't many roaming ghost types so this would be filling a niche that is currently mostly empty.

I would say that it's hidden ability is a bit weak and doesn't mesh well with it's identity.

NEW HIDDEN ABILITY: -100% chance to do interactions/events and -50% to do hunts if too far from the players, +200% chance to do events/hunt if too close to the players.
That way you can't actually tell if it's the shy ghost by hunts alone and it hides as a Shade or Mimic.

The idea is more like a territorial but anti-social ghost, like a cat or a kid when the mother enter its room; they want the "intruders" to be gone but will mostly avoid conflit, while still resorting to it. Being only shy would make it a bit boring to me.

Still your ability suggestion doesn't completly cancel mine, so adding/mixing both would be nice. That way they would still be unique enough for "no evidence" runs but still similar enough to confuse them.
Last edited by The n00b A; Nov 4, 2022 @ 12:36am
The n00b A Nov 4, 2022 @ 1:49am 
Originally posted by El Pulpy (Ykario):
You can look at Asian Culture for ghosts. They have a crap ton of them and I'm sure at least one of them will act like you describe it.
There's also just "general Ghosts" that can do that.
Your typical ghost (such as spirit / fantome / revenant) can do pretty much anything you want them to do as they do not represent a specific type of ghost.

For example : Korea's Gwisin are just ghosts that still have a tie to the physical world for X or Y reason.

So, there you have it :

"Gwisins are commonly found wandering around in a place they used to inhabit. They will rarely step out of their used-to-be living place, and are said to attack anyone that wanders in their room for too long, trying to protect this place."

I looked a bit and there's another that fits well, from south Asia: the bhoot, a type of spirit that cant move on without a proper funeral.
Gake Nov 4, 2022 @ 10:59am 
Well, this is just a suggestions thread. Whatever the devs want to take away from this that they want is the general idea. Still, I'd say I like this ghost type a lot because it's got a lot of personality.
The n00b A Nov 4, 2022 @ 1:12pm 
Thanks! I'm glad you liked it! =D

Let's hope this inspire the devs for the new ghosts. I also saw some fun idead that people made on the minecraft version of the game on a video.
Last edited by The n00b A; Nov 4, 2022 @ 1:38pm
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Date Posted: Nov 2, 2022 @ 4:53pm
Posts: 6