Phasmophobia

Phasmophobia

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Femboy Sonic Jan 31, 2021 @ 9:40am
5 new Ghost Type suggestions!
Having played this a bunch and watched a lot of other people playing it, been thinking about some other types of ghosts that could spice up the game and add more variety which use some item combos none of the other ghosts utilise at the moment, as somebody who dabbles around with a lot of paranormal media these are just *some* ideas I have been thinking about for a while. These are open to change and suggestions as well as criticism.

I did double check with an evidence type chart whilst thinking about these, basing them on the lore each ghost comes from and checking to make sure they are unused combinations to make each one more appropriate.

But here are FIVE new ghost types for more variety and added difficulty I have come up with, as many ghosts in Phasmo come from other cultures and folklore, I've expanded by thinking of and including more from places not yet included or little-known entities, which are faithful to their paranormal origins and lore whilst still catering to the game's mechanics and such.

Spectre/Specter
(however you wanna spell it)

A Ghost of somebody who lived a violent and grisly life, Spectres are aggressive and angry ghosts who will scare players regularly with apparitions and false hunts. (such as when it spawns and runs at you hearing heart beats but no actual hunt has started.)

Strengths: Sanity drains passively (but not as strong as a yurei) and regular scaring appearances which drop sanity when witnessed. (but not as much as a phantom).

Weakness: Crucifix has an additional charge of 3 uses against a Spectre and a slightly larger radius. (but not as large as Banshee)

Evidence: Freezing Temperatures, Ghost Orbs and Fingerprints.

Ghoul
- coming from Arabic and Islamic origins.

Ghouls are fast-moving pranksters who like to steal items and will take the form of the last person they killed or are about to kill. (Perhaps they will interact with hunting equipment and could pull it out of the players hands.)

Strengths: A Ghoul when hunting will not flash lights and will appear as a member of the player's party, they move quickly and will target the nearest person until the hunt ends.(Perhaps move at 1.5x speed rather than the Revenants 2x speed, still fast bois but not as speedy)

Weakness: A Ghoul cannot hear players, instead relying on its superior vision and speed when hunting.

Evidence: Ghost Orbs, Ghost Writing, Spirit Box.

Phantasm

Phantasm's are a rare type of ghost who are hard to find as they rarely interact with physical objects. They often appear as fast moving shadows. (Lowest object interaction chance, antithesis of a Poltergeist. Perhaps moves at 2x or even 3x speed in shadow forms as 'ghost events' regularly. Cannot be seen on cameras.)

Strengths: A Phantasm's shadowy appearance can have a drastic effect on a hunter's sanity, seeing one will cause more to appear, sometimes leading to multiple shadows at once that will attack.

Weakness: Whilst a Phantasm can walk through doors they cannot interact with them or physical objects, leave longer footprint trails and their fear-inducing false shadows are dispelled with UV light. (Cant open closets for example but can see through doors like a Wraith.)

Evidence: EMF Level 5, Freezing Temperatures, Spirit Box.

Dybbuk
- an entity from Jewish folklore.

A Dybbuk is a malevolent entity. They are violent and prey upon those are alone or vulnerable to possess them and wreck havoc. (Will hunt the player with the lowest sanity and only target them until they are killed or somebody else has lower sanity than the initial target.)

Strengths: Dybbuks are less fearful of the Crucifix than most ghosts. (Crucifix only has 1 charge rather than 2 as well as/or a smaller radius of effect.)

Weakness: A Dybbuk is predictable in who they attack, Smudge Sticks have greater effect and will confine them to a single room. (Like a spirit being weak to Smudging, the Dybukk would have the increased effect duration in combination to their predictable behaviour to compensate for the strength against Crucifixes)

Evidence: Ghost Writing, Fingerprints, Ghost Orbs.

Bhoot
- an entity from Indian folklore.

A Bhoot is a flying entity who haunt places that were important to them when living. They appear friendly at first stalking their prey before pouncing when least suspected. Are known to appear in unexpected places. (Ghost 'teleports' when it hunts starting in random rooms, not necessarily 'its' main room. Does not make footstep sounds, cannot be tracked by salt.)

Strengths: A Bhoot will teleport at random to a new location before attacking, and are silent hunters.

Weakness: It fears iron and steel, can be warded off by the Crucifix easily. (Carrying one can be protective, not just throwing it on the ground.)

Evidence: EMF Level 5, Ghost Orbs, Fingerprints.
Last edited by Femboy Sonic; Jan 31, 2021 @ 9:48am
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Showing 1-10 of 10 comments
Femboy Sonic Feb 3, 2021 @ 8:39am 
follow up comment: Phantasms being invisible on cameras would also apply to anyone wearing the future planned Night Vision Goggles item.
Emurinus Feb 3, 2021 @ 5:01pm 
Originally posted by Empress Espeon:
I did double check with an evidence type chart whilst thinking about these, basing them on the lore each ghost comes from and checking to make sure they are unused combinations to make each one more appropriate.
I appreciate this.

Spectre/Specter
(however you wanna spell it)

A Ghost of somebody who lived a violent and grisly life, Spectres are aggressive and angry ghosts who will scare players regularly with apparitions and false hunts. (such as when it spawns and runs at you hearing heart beats but no actual hunt has started.)

Strengths: Sanity drains passively (but not as strong as a yurei) and regular scaring appearances which drop sanity when witnessed. (but not as much as a phantom).

Weakness: Crucifix has an additional charge of 3 uses against a Spectre and a slightly larger radius. (but not as large as Banshee)

Evidence: Freezing Temperatures, Ghost Orbs and Fingerprints.
Looks interesting, though idk about giving the Crucifix 3 effective charges against it. Perhaps make it less likely to hunt players holding a Crucifix (rather than placing it)?

Ghoul
- coming from Arabic and Islamic origins.

Ghouls are fast-moving pranksters who like to steal items and will take the form of the last person they killed or are about to kill. (Perhaps they will interact with hunting equipment and could pull it out of the players hands.)

Strengths: A Ghoul when hunting will not flash lights and will appear as a member of the player's party, they move quickly and will target the nearest person until the hunt ends.(Perhaps move at 1.5x speed rather than the Revenants 2x speed, still fast bois but not as speedy)

Weakness: A Ghoul cannot hear players, instead relying on its superior vision and speed when hunting.

Evidence: Ghost Orbs, Ghost Writing, Spirit Box.
I believe Revenants actually run at 1.5x player speed, while Jinn have the 2x mobility when far away.

That aside, ghouls not messing with flashlights is a pretty neat strength, though I would remove the idea of making them stealing appearances or they could be easier to identify.

Phantasm

Phantasm's are a rare type of ghost who are hard to find as they rarely interact with physical objects. They often appear as fast moving shadows. (Lowest object interaction chance, antithesis of a Poltergeist. Perhaps moves at 2x or even 3x speed in shadow forms as 'ghost events' regularly. Cannot be seen on cameras.)

Strengths: A Phantasm's shadowy appearance can have a drastic effect on a hunter's sanity, seeing one will cause more to appear, sometimes leading to multiple shadows at once that will attack.

Weakness: Whilst a Phantasm can walk through doors they cannot interact with them or physical objects, leave longer footprint trails and their fear-inducing false shadows are dispelled with UV light. (Cant open closets for example but can see through doors like a Wraith.)

Evidence: EMF Level 5, Freezing Temperatures, Spirit Box.
Nix the idea of multiple shadows appearing, and possibly the shadow speed, and I think this would be great. Another thing you could do is make Phantasms stay invisible longer when hunting so people could confuse it for a Phantom.

Btw though, Wraiths cannot see through doors despite contrary to popular belief.

Dybbuk
- an entity from Jewish folklore.

A Dybbuk is a malevolent entity. They are violent and prey upon those are alone or vulnerable to possess them and wreck havoc. (Will hunt the player with the lowest sanity and only target them until they are killed or somebody else has lower sanity than the initial target.)

Strengths: Dybbuks are less fearful of the Crucifix than most ghosts. (Crucifix only has 1 charge rather than 2 as well as/or a smaller radius of effect.)

Weakness: A Dybbuk is predictable in who they attack, Smudge Sticks have greater effect and will confine them to a single room. (Like a spirit being weak to Smudging, the Dybukk would have the increased effect duration in combination to their predictable behaviour to compensate for the strength against Crucifixes)

Evidence: Ghost Writing, Fingerprints, Ghost Orbs.
Not bad, though I think the single target hunting should be adjusted a bit so it's not just a slightly better version of the Banshee's hunting method.

Bhoot
- an entity from Indian folklore.

A Bhoot is a flying entity who haunt places that were important to them when living. They appear friendly at first stalking their prey before pouncing when least suspected. Are known to appear in unexpected places. (Ghost 'teleports' when it hunts starting in random rooms, not necessarily 'its' main room. Does not make footstep sounds, cannot be tracked by salt.)

Strengths: A Bhoot will teleport at random to a new location before attacking, and are silent hunters.

Weakness: It fears iron and steel, can be warded off by the Crucifix easily. (Carrying one can be protective, not just throwing it on the ground.)

Evidence: EMF Level 5, Ghost Orbs, Fingerprints.
Even though I suggested holding the Crucifix for the Spectre, I like this idea for the Bhoot too. An alternative for carrying the Crucifix for more protection could be that it prevents the Bhoot from hunting for longer periods of time when used successfully.
Femboy Sonic Feb 7, 2021 @ 4:47pm 
Originally posted by Emurinus:
I appreciate this.

Thank you Cx I did try :P

Looks interesting, though idk about giving the Crucifix 3 effective charges against it. Perhaps make it less likely to hunt players holding a Crucifix (rather than placing it)?
Potentially! The idea behind the Spectre/Specter is to make it a jumpscary ghost, but as one who was a spirit derived from an angry torn up soul the crucifix would be a trigger for repentance and fear therefore more effective, if it repels from being held that could work and as you mentioned later the effect duration of a hunt delay could be applied to the Bhoot instead.

I believe Revenants actually run at 1.5x player speed, while Jinn have the 2x mobility when far away.

That aside, ghouls not messing with flashlights is a pretty neat strength, though I would remove the idea of making them stealing appearances or they could be easier to identify.

I wasnt completely sure about what the actual movement speeds is I just took at as a Rev moves 2x as fast as a sprint as they can always catch up :P But yeah, not messing with flashlights is pretty powerful and if they took on a player model appearance it would cause confusion as to who the ghost is making them pretty scary, you would still hear heartbeats if it was focusing you, I would have said it would only be super easy to identify if playing alone or maybe one other person, in large groups especially if everyone is more seperated then you would only know from hearing the heartbeats and radio static making a hunt very intense and unpredictable... is the idea

Nix the idea of multiple shadows appearing, and possibly the shadow speed, and I think this would be great. Another thing you could do is make Phantasms stay invisible longer when hunting so people could confuse it for a Phantom.

Phantasms are often what people describe as shadow apparitions, or shadow figures and are quite aggressive albiet weak ghosts, think like the traditional shadow with red eyes that moves really fast out the corner of your eye type, the idea here was to make a hunt harder to know which shadow is real, increasing utility of the UV and glowsticks as they would vanish, but the speed could be a possible issue I suppose :P but multiple ones could be p spooky, the Phantom type idea with the extra flickering is also a good addition I hadnt thought of that.

Not bad, though I think the single target hunting should be adjusted a bit so it's not just a slightly better version of the Banshee's hunting method.
I suppose but its not just a single target like a Banshee that can be negated by staying outside, its target would constantly change based on the sanity meter and ignore the average, otherwise Im not sure how to change it more directly as of this minute :P

Even though I suggested holding the Crucifix for the Spectre, I like this idea for the Bhoot too. An alternative for carrying the Crucifix for more protection could be that it prevents the Bhoot from hunting for longer periods of time when used successfully.
See above on the Spectre with the correlation there :P

Thank you v much for your feedback and input, I welcome other people to share their thoughts on this and hopefully/maybe the developer will see it and have some suggestions of their own ^-^
Last edited by Femboy Sonic; Feb 7, 2021 @ 4:48pm
InnCognito Mar 6, 2021 @ 5:13pm 
good post! Fist bump!

Kinda cant wait until we have something scary that only a mirror can see! :D
Alirezakaj Mar 7, 2021 @ 2:41am 
i totally agree with your suggestion. nice ideas
Femboy Sonic Mar 12, 2021 @ 11:05am 
Thanks for your comments guys, feel free to critique/improve my suggestions! The game has potential for several more evidence combinations than just these as well so there could be other ghosts that could be included as well.
Femboy Sonic Jun 23, 2021 @ 11:12am 
Bumping this, now we've had 2 new ghosts added so it gets some more attention! I'm aware the 2 new ghosts added use the same combinations for my ideas for the Dybbuk and the Ghoul - but there are other unused combinations in the game that could replace these in the original post.
Kastelan Jul 27, 2021 @ 10:22am 
Very nice ideas,I wrote a suggestion in those lines too but instead of new simpler ghost,I suggested higher beings and dangerous entities.
BoxingBud Jul 27, 2021 @ 8:16pm 
I get that Dybbuk is predictable but "how" is it predictable? Does the target player get some sort of vibe that they're the target? Is there a notification ahead of time? The player with the highest sanity? Lowest? Otherwise it's not predictable. And if it is predictable...would that also betray that it's a Dybbuk without needing the other clues? Not that I'm against any of this, I think its' fun to discuss. The banshee for example eventually is, but we won't know for sure unless we see hightened activity when the target is in the building, no hunt unless they stare at you long enough etc. The rest sound great!
Last edited by BoxingBud; Jul 27, 2021 @ 8:20pm
Femboy Sonic Oct 24, 2021 @ 4:12am 
Bump to post. I'm aware the evidence combinations are not super accurate anymore as the rework occured a couple of months ago, making some of these potential combos unviable, and not accounting for the new item, but I cba reworking it, however you get the idea.

The Phantasm may need to be changed, as the Ghoul with my suggestion of 'reduced hearing' now applies to the Yokai, and quieter when hunting of the Bhoot now applies to the Myling.

Other suggestions are welcome of course, thats what this post is for. With new ghosts coming in updates and more planned, these are just some of my suggestions for the dev team, as we know they are open to feedback.
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Date Posted: Jan 31, 2021 @ 9:40am
Posts: 10