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Looks interesting, though idk about giving the Crucifix 3 effective charges against it. Perhaps make it less likely to hunt players holding a Crucifix (rather than placing it)?
I believe Revenants actually run at 1.5x player speed, while Jinn have the 2x mobility when far away.
That aside, ghouls not messing with flashlights is a pretty neat strength, though I would remove the idea of making them stealing appearances or they could be easier to identify.
Nix the idea of multiple shadows appearing, and possibly the shadow speed, and I think this would be great. Another thing you could do is make Phantasms stay invisible longer when hunting so people could confuse it for a Phantom.
Btw though, Wraiths cannot see through doors despite contrary to popular belief.
Not bad, though I think the single target hunting should be adjusted a bit so it's not just a slightly better version of the Banshee's hunting method.
Even though I suggested holding the Crucifix for the Spectre, I like this idea for the Bhoot too. An alternative for carrying the Crucifix for more protection could be that it prevents the Bhoot from hunting for longer periods of time when used successfully.
Thank you Cx I did try :P
Potentially! The idea behind the Spectre/Specter is to make it a jumpscary ghost, but as one who was a spirit derived from an angry torn up soul the crucifix would be a trigger for repentance and fear therefore more effective, if it repels from being held that could work and as you mentioned later the effect duration of a hunt delay could be applied to the Bhoot instead.
I wasnt completely sure about what the actual movement speeds is I just took at as a Rev moves 2x as fast as a sprint as they can always catch up :P But yeah, not messing with flashlights is pretty powerful and if they took on a player model appearance it would cause confusion as to who the ghost is making them pretty scary, you would still hear heartbeats if it was focusing you, I would have said it would only be super easy to identify if playing alone or maybe one other person, in large groups especially if everyone is more seperated then you would only know from hearing the heartbeats and radio static making a hunt very intense and unpredictable... is the idea
Phantasms are often what people describe as shadow apparitions, or shadow figures and are quite aggressive albiet weak ghosts, think like the traditional shadow with red eyes that moves really fast out the corner of your eye type, the idea here was to make a hunt harder to know which shadow is real, increasing utility of the UV and glowsticks as they would vanish, but the speed could be a possible issue I suppose :P but multiple ones could be p spooky, the Phantom type idea with the extra flickering is also a good addition I hadnt thought of that.
I suppose but its not just a single target like a Banshee that can be negated by staying outside, its target would constantly change based on the sanity meter and ignore the average, otherwise Im not sure how to change it more directly as of this minute :P
See above on the Spectre with the correlation there :P
Thank you v much for your feedback and input, I welcome other people to share their thoughts on this and hopefully/maybe the developer will see it and have some suggestions of their own ^-^
Kinda cant wait until we have something scary that only a mirror can see! :D
The Phantasm may need to be changed, as the Ghoul with my suggestion of 'reduced hearing' now applies to the Yokai, and quieter when hunting of the Bhoot now applies to the Myling.
Other suggestions are welcome of course, thats what this post is for. With new ghosts coming in updates and more planned, these are just some of my suggestions for the dev team, as we know they are open to feedback.