Phasmophobia

Phasmophobia

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Snakin Mar 30, 2021 @ 2:45am
A few friendly ghosts?
How about adding two or three friendly ghost types? Some will talk about it, others will not. The clues can be 2/3 the same for a friendly and an aggressive one like a revenant or a demon.

There are other small ideas as well. How about adding more phrases for a ghost on the radio and more unique items in the house that can't be used directly, but that tell randomly about the ghost's life or death story? Or a few voice prompts from a ghost about his life or death?

And of course we would all be glad to see new ghosts or their manifestations, or new equipment. Developers, how about the appearance of a ghost for a moment, not just in the middle of the room, but from around the corner or from the darkness? Or a ghost that will crawl across the ceiling? ..
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Showing 1-10 of 10 comments
Emurinus Mar 30, 2021 @ 11:33am 
Friendly ghosts would ruin the whole horror aspect of the game.
Snakin Mar 30, 2021 @ 11:52am 
Originally posted by Emurinus:
Friendly ghosts would ruin the whole horror aspect of the game.
why? you often dont know what ghost exactly lives in house, so if there will be a few normal ghosts, it only will bring variability to the game
Emurinus Mar 30, 2021 @ 12:24pm 
Originally posted by Snakin:
Originally posted by Emurinus:
Friendly ghosts would ruin the whole horror aspect of the game.
why? you often dont know what ghost exactly lives in house, so if there will be a few normal ghosts, it only will bring variability to the game
Because it'd just be free money and a boring round if there's no danger to messing around with the paranormal (not that it's already easy to troll the ghosts as is).
nazamout Apr 1, 2021 @ 9:28pm 
Friendly ghosts? As in... they wouldn't hunt you?

I'm a total wimp in horror games and I'm still scared if I play Phasmo on my own (less when playing with two of my friends)... and even I wouldn't want friendly ghosts. The possibility to trigger a hunt and maybe die is what keeps you on the edge, kinda. It's supposed to be a horror game so, nope... If anything, I would love if the dev could make the atmosphere of the game more terrifying. So yes to the ceiling crawling, seeing shadows, stuff like that... but I'd need more than visuals, I'd like better sound effects. A more polished sound design could ramp up the creepy atmosphere.

Oh hey... if you want friendly ghosts, play the tutorial. There's no hunting in the tutorial so... there. You already have friendly entities. Problem solved? You're welcome. :lunar2019piginablanket:
Snakin Apr 2, 2021 @ 12:24am 
Originally posted by nazamout:
Friendly ghosts? As in... they wouldn't hunt you?

I'm a total wimp in horror games and I'm still scared if I play Phasmo on my own (less when playing with two of my friends)... and even I wouldn't want friendly ghosts. The possibility to trigger a hunt and maybe die is what keeps you on the edge, kinda. It's supposed to be a horror game so, nope... If anything, I would love if the dev could make the atmosphere of the game more terrifying. So yes to the ceiling crawling, seeing shadows, stuff like that... but I'd need more than visuals, I'd like better sound effects. A more polished sound design could ramp up the creepy atmosphere.

Oh hey... if you want friendly ghosts, play the tutorial. There's no hunting in the tutorial so... there. You already have friendly entities. Problem solved? You're welcome. :lunar2019piginablanket:

maybe the hunting phase will remain, but the ghost will not be able to kill you. you usually stop being afraid of the ghost when you realize what the type is. all that remains is to leave the house. but here.. it would be the same, only without fear of leaving the house after discovering a type of ghost? after all, usually the question is "are you friendly?" looks useless and naive :)

but this is just a guess how to diversify the game
nazamout Apr 2, 2021 @ 7:44am 
But it wouldn't be a hunt if the ghost cannot kill players... O_o What Emurinus said above is true, that would make for a very boring round. I wouldn't say that having friendly ghosts would add diversity... it would just add a way to cheese runs.

It would be the same, only without fear of leaving the house after discovering a type of ghost?
I'm sorry, but I'm not sure I understand what you mean by that. The fear of leaving the house?

Well.. I don't ask ghosts if they are friendly but i suppose that if the question works, it's only to trigger responses like "hurt" and "kill". I guess it's supposed to add to the creepy atmosphere, just like when you get "die die die" scribbled in the book.
Coelophysis Apr 4, 2021 @ 3:26am 
what about some houses could also have friendly ghosts that could fight back against the aggressive ones during hunts
Eguzky (Banned) Apr 4, 2021 @ 6:59am 
Originally posted by Coelophysis:
what about some houses could also have friendly ghosts that could fight back against the aggressive ones during hunts
That reduces the threat of dangerous ghosts.
Why do people want to be able to fight back in some form?
Dat Zorro Apr 4, 2021 @ 7:30am 
I can imagine friendly ghosts outside the tutorial only if there were other ways to die next to being the victim of a hunt. For instance receiving a heart attack when the sanity drops too low or electric objects malfunctioning and causing harm.

So while a friendly ghost won't hunt players, it can still drop sanity when being witnessed by players, likely at a much higher rate to make up for no hunts.
Last edited by Dat Zorro; Apr 4, 2021 @ 7:31am
Jessikupo Apr 4, 2021 @ 5:22pm 
Yes! but not necessarily as the main ghost. Like maybe sometimes some houses have a nice ghost who will protect you once from a hunt from the evil ghost or something!
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Date Posted: Mar 30, 2021 @ 2:45am
Posts: 10