Phasmophobia

Phasmophobia

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Help with Goryo, Onryo, Mare, Yurei, Yokai.
How to guess these ghost with no evidence?
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1-15 van 25 reacties weergegeven
Mares cannot turn lights on ever: if the ghost turns on a light then it can't be a Mare
Onryos can hunt at 60% sanity and additionally will use candles as crucifixes, so if you place a candle near a crucifex and the crucifex is used but not the candle, it can't be an Onryo
Yokais detect your voice and equipment from a much shorter range than any other ghost, it's pretty easy to test this when you know the ranges
Yurei is tricky, but it has a unique ability to shut every door in the room it is currently in - this includes the front door, making it the only ghost who can close the front door without an event or a hunt, so if that happens it's a Yurei
Goryo... is literally just vibes, but there's pretty much no guaranteed tell for it unlike other ghosts, it can never change favourite room but the ghost doing that in the first place is random so it's not a reliable tell
Laatst bewerkt door Depsurrel; 14 jul 2024 om 19:46
you pick demon and got it a day
Origineel geplaatst door Shale:
Yurei is tricky, but it has a unique ability to shut every door in the room it is currently in - this includes the front door, making it the only ghost who can close the front door without an event or a hunt, so if that happens it's a Yurei

Just to clarify, Yurei only closes one door at a time when it uses it's ability. Not all doors.
Onryo's have a second component to their interaction with candles as crucifixes - Once an Onryo has blown out 3 flames, it will immediately try to hunt, regardless of sanity. A common way to test for Onryo is to place a candle on a crucifix really early, and wait for it to be blown out 3 times. If there's a hunt immediately after, that indicates an Onryo.
Note that, since candles act like crucifixes, if there's additional candles in the room, it might blow one of those out instead of starting a hunt.
Also note that the "range" for a candle is the same as a T2 crucifix, so if you're using a T1 or T3, there's some strange edge cases.
The third blow out hunt only happens if someone is inside the house.
Onryos count any firelight, so matches/lighters and other fire sources like campfires also count for this.
There's another deeper layer - Once the three blowouts have happened, any additional blowouts have a chance to start a hunt. This chance increases based on the number of players the ghost has killed.

Mares have a special ability where they have a chance to turn off a light switch immediately after the player has turned it on. This has a cooldown of 10 seconds per light switch per player. Since any ghost can technically do this by randomly interacting with the light switch right after the player, do it a couple times to be sure of the behavior.
Mares cannot turn on light switches. Mares have a higher chance of doing a lights breaking ghost event, so if you get a lot of those, it might be a mare. Mares do not have an increased chance to turn off the breaker.

Goryo cannot change favorite room. Other than that, there's nothing special about them. This generally allows you to exclude Goryo (ghost changed room) rather than prove it is one, however.
In zero evidence, Goryo, Mare and Yurei are almost indistinguishable. They are the only ghosts you need to wait for them to do something to identify them, and sometimes they refuse to give their tell. Tells for them is if it changes room, its not a Goryo, if it turns on a light, its not a Mare, if it breaks a lot of lights, its *probably* a Mare, if it never changes room, its *probably* a Goryo, if I'm still not sure, I just guess Yurei and hope for a better ghost next time. The time you spend making sure you have the right ghost when you get it down to Yurei/Mare is not worth the time spent for the XP. Just nope out and 50/50 it.
Origineel geplaatst door underscores222:
Onryo's have a second component to their interaction with candles as crucifixes - Once an Onryo has blown out 3 flames, it will immediately try to hunt, regardless of sanity. A common way to test for Onryo is to place a candle on a crucifix really early, and wait for it to be blown out 3 times. If there's a hunt immediately after, that indicates an Onryo.
Note that, since candles act like crucifixes, if there's additional candles in the room, it might blow one of those out instead of starting a hunt.
Also note that the "range" for a candle is the same as a T2 crucifix, so if you're using a T1 or T3, there's some strange edge cases.
The third blow out hunt only happens if someone is inside the house.
Onryos count any firelight, so matches/lighters and other fire sources like campfires also count for this.
There's another deeper layer - Once the three blowouts have happened, any additional blowouts have a chance to start a hunt. This chance increases based on the number of players the ghost has killed.

.
to clarify 2 things,

onryo hunting after third firelight is blown out is a cursed hunt, and firelights will not prevent a cursed hunt for onryo, so having a 4th light lit when it blows out the third light will not prevent the hunt,

onryo cursed hunt is every 3 firelights, it dose not change based on number of players dead
ONRYO, place three fire lights, and a tier 3 crucifix, if the crucifix pops when the last firelight goes out or right after its a onryo, dont have tier 3 crucifix, hide where you can see it or choose a player to sacrifice

MARE, kinda annoying but if its turning off lights and breaking light alot and its moving from rooms with light on to ones that are dark its prob a mare, also there is the very rare ability where it will turn off the light instantly after you turn it on, you can test this every 10s so maybe pick someone in group to stand there turn the light on and every 10s in the room the ghost is in and hope

YOKAI, is actually fairly easy keep talking in its room they are very likely to hunt when people are talking near it, and sanity is below 80, so its considered one of the early hunters, just do test to eliminate the other early hunter or test it by turning on a electronic when its hunting and you can hear it, if it dousnt detect you its most likely a yokai cause their detection range is about 2 arm lengths

YURIE, can be annoying the main tell is how often they touch doors, if you have the sanity monitor available they are easy tells because you lose sanity with each door touch from a yurie so the people near the doors being touched lose sanity fast, if you dont have sanity board it becomes alot harder and you kinda got to guess work it, if they close the building entrance door and its not a event or hunt its a yurie, otherwise if you end up with one of the ghost with no obvious tells and its been playing with doors ALOT it prob a obake or yurie, this one is also mistaken for a demon alot on no sanity board cause it will drop your sanity fast and hunt what fills like early

GORYO, if your not sure what the ghost is cause its not doing anything and you got one or no evidence from it so far its a goryo or shade, shades are easy to eliminate though if you get emf 2, 3 or 5 while in the room, if it changes rooms its not a goryo, goryo have a guaranteed evidence on nightmare and insanity their dots, problem is you can only see its dots via video camera and its dose not like doing its dots, it straight up wont do the dots if anyone is in the room you have to stand just outside the room and hope it will dot while walking toward the door cause apparently it dose not like people standing in its doorway, also it cant roam outside of a hunt so if it never dose any activity outside its room then its a strong indicator that its a goryo
Some corrections to the above post: The Mare ability actually has a separate cooldown per switch, per player.

Yokai will only be more active and have a higher hunt threshold when someone is talking to it in multiplayer. They're basically an blank empty ghost. And since your mic doesn't do anything in single player, you HAVE to use electronics to test its detection range.

Yurei isn't actually more likely to touch doors, beyond their ability causing a door slam.

Goryo isn't necessarily shy/quiet. They definitely can be, but don't ever rule out a Goryo just because there's a lot of activity.
When hunting goryo will try to stay as close to the room as possible. Yureis like to slam doors. Yokais don’t like people talking. Mares turn off the lights.
Origineel geplaatst door Mr. Squeakers:

onryo hunting after third firelight is blown out is a cursed hunt, and firelights will not prevent a cursed hunt for onryo, so having a 4th light lit when it blows out the third light will not prevent the hunt,

onryo cursed hunt is every 3 firelights, it dose not change based on number of players dead

This isn't true at all. Cursed hunts are only caused by cursed objects. Onryo hunting after 3rd blow out is not a cursed hunt, and having a 4th light will prevent the hunt if it blows out 3.
Origineel geplaatst door ljcooper:
When hunting goryo will try to stay as close to the room as possible. Yureis like to slam doors. Yokais don’t like people talking. Mares turn off the lights.

Goryo can hunt at any distance from it's room. It's only the roaming outside of a hunt that is affected. And it can roam normally, just incapable of doing long roams.
Origineel geplaatst door underscores222:
There's another deeper layer - Once the three blowouts have happened, any additional blowouts have a chance to start a hunt. This chance increases based on the number of players the ghost has killed.

This isn't true. After three blowouts, it will still follow the 3 blow outs rule. there is no 'chance' on hunt after 4, or 5 blowouts. (unless it decides to just hunt naturally because sanity is low and it's a complete coincidence)
The chance to blow out candles is increased when a player dies. not the chance for it to hunt.
Origineel geplaatst door Mr. Squeakers:

YURIE, can be annoying the main tell is how often they touch doors, if you have the sanity monitor available they are easy tells because you lose sanity with each door touch from a yurie so the people near the doors being touched lose sanity fast

This isn't true. Yurei doesn't have any increased chance to touch doors normally. You also do not lose sanity for every door touch. That only applies to it's sanity drain ability in which it will drain 15% sanity and also close a door when it does so. This does not happen every single time it touches a door.
For Onryo, set up no more than three candles wherever the Onryo is and let it blow them out. On the third blowout, a hunt is guaranteed unless it uses a crucifix or there is another open flame nearby. Nearby candles, campfires, fireplaces, and even your lighter all count as open flames!. Onryos also hunt at 60% average sanity under normal conditions, assuming you have the sanity monitor on.


For Yokais, they can hunt by as high as 80% average sanity if you are talking near it. If you get a really early hunt after talking near the ghost, a Yokai is possible. During a hunt though, a Yoaki can't sense your voice or equipment at all until it's within 2.5m of you (for reference, every other ghosts sense your voice at 9m and electronics at 7.5m).


For Mares, the only two ways to tell are to to turn on a lightswitch and hope it immediately turns it off, or have the sanity monitor on and look for when it hunts. The latter is easy: Mares hunt at 60% sanity in a dark room, and 40% in a lit room. The lightswitch gimmick, however, has some nuances:

  • Lightswitch must be flipped on. Does not matter if the breaker is on or not.

  • Each flip of the switch has a cooldown of 10 seconds per person.

    Examples:

    • If Person A flips on Switch A, they cannot flip it again for another 10s or the ability timer resets.

    • The timer resets when turning the switch off too, so if the light is on prior to trying a Mare test, you have to turn it off then wait 10 seconds to turn it back on.

    • If Person A flips the switch on then off, then Person B flips it on too within 10 seconds, the timer will not reset for Person B and the Mare can turn the switch off.

    • If Person A flips on Switches A & B, then the Mare has a chance to flip either or both switches. The above will apply to Player B and any other subsequent players as well.

    Please note that it is possible for any ghost to coincidentally shut the light off immediately after you turn it on.

Yes, Mares are very annoying to test, yet not as bad as the other two.


For Yureis, the only way to tell is if you witness a Yurei double touch an open door, closing it all the way and hearing the door "click." If you have an active sanity monitor, each ability use drains 15% sanity. A caveat to this is that this ability also works on any exit door, so a Yurei can shut the door on you even when you're outside the building. Other ghosts can do this too though, so try to rule them out before during a Yurei test.


For Goryos, the only 0 evidence tell they have is that they will never do a long roam and never change their favorite room (unless forced to by the Monkey Paw). Other than a Jinn with no breaker, these mofos are probably the most boring 0 EV tell you can get.
Laatst bewerkt door Emurinus; 15 jul 2024 om 20:02
Origineel geplaatst door ABU JAFAR:
Help with Goryo, Onryo, Mare, Yurei, Yokai.
Goryos never change rooms, finding a goryo without evidence is only a problem if other players are in a hurry to stop playing the game, since you have to wait a long time for it to change ghost room. Goryos can 'feint'(pretend) a room change too, but when a goryo does, he always go back to the previous room they were in.

For the onryo, you need to do a candle test as soon as you see it as a ghost on the evidence page, they can and will always hunt players at 100%(or less) sanity after blowing out the 3rd candle.

Yokai have a hard time detecting eletronic equipments in player's hands, do the flashlight test during a hunt and/or keep doing the voice test early game to see if he hunts, Yokais can hunt players at 80% sanity if they keep talking near the ghost room.

Yureis close exit door(s) without a ghost event, but in the event you may never see the front door getting closed without a ghost event, you can do the smudge test by smudging a yurei on a hunt they get locked in the ghost room for 1min and 30secs; You can then verify a yurei is locked with either motion sensors or salt after a hunt is over.

Mare often change the ghost room, but in the event they don't, you could try the light switch test, mares are known for turning off the light switch without doing a ghost event more often than other ghosts. They can also turn off light switches when the fuse box is broken or off more often than other ghosts as well, and without a ghost event.

I'd suggest you do a reading on how to do each of these tests; the onryo requires at least 1 player to stay in the ghost room, this means you can't leave the room during the test.

The smudge test requires you to use a timer set to 1min and 30secs from the moment you smudge, not from the moment the hunt is over.

You'll have to read the peculiarity and requirements for each of the tests.
Laatst bewerkt door Xaks32; 16 jul 2024 om 2:42
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