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Add puts all assigned loadout X values into the truck from storage, Remove does the same in reverse... from the truck into storage, Add and Remove may need to be pressed multiple times to fully load/empty the truck, depending on your assigned loadout values.
Buy compares all X values with current inventory. If X is a higher value, then it will offer to purchase until the loadout is usable (in other words - it's a bulk restock button). Sell... is a bulk sell option and sells items from storage based on your loadout values (avoid using it)
ALL tab is a pre-programmed loadout for a full truck, Auto-Add on loadout will immediately throw that loadout into the truck upon loading into the lobby.
For the shop side, +/- adjusts your "carts" content... buy and sell do exactly what you'd think they'd do here. NOTE: use the trash icon to clear your selection; it does NOT automatically clear your cart after any given transaction.
Shop/Storage:
'+' adds to the shopping cart
'-' removes from the shopping cart
Buy buys whatever is in the shopping cart, does not currently clear the cart.
Sell sells whatever is in the shopping cart
List on the right hand side shows what is in the cart- Leftmost number is how many you have in the cart, right is the price.
Loadout:
+ adds to the loadout, You can only add items you own.
- removes from the loadout
Buy buys the whole loadout (only available if you don't have the full loadout- AKA, it's a quick-replace button.)
Sell sells the items contained in the loadout.
'Add' attempts to add the selected loadout to the lobby.
'Auto Add' is as advertised, will attempt to automatically dd the items to the lobby when you enter a lobby- Be careful though, changing difficulties will empty the lobby pool, and you'll have to manually add.
'Remove' removes the loadout from the lobby.
List on the right hand side shows what is in the loadout; Owned/In the loadout.
The numbers by each item in the inventory grid is how many of that item you have in storage.
It's pretty plain, straight forward, and imo FAR less tedious and confusing than the old system where you had to remember offhand exactly how many of each thing you need to buy after each death and buy them all one by one from an annoying list.
Once you flesh out your loadout, that's it, the only time you have to interact with the screen ever again at that point is to click 'Buy' on the loadout tab after a death.
That's just a straight up lie. Old shop didn't have complaints about it since its conception, the old list in your opinion may have been "tedious" but it was a lot faster and easier to search that the new layout. Typically speaking, most players would just buy 10 of everything and just top it up to that when they died. The new system is faster once you've learned it and that's the problem, you need to sit down and learn it but even then, it only works if you're only buying/loading the same set everytime.
what is there to learn? go to buy, select the amount of items you want to buy and then click buy. i didn't know the shop was any more involved than that and it's definitely faster than buying everything just 1 at a time.
now if anyone wants to buy 10 of an item at 1 time they can. what is so hard about that to the point you have to "sit down and learn it." this is the most ridiculous statement i've seen over something so simple. it works exactly the same as an ebay/amazon/ any website with a shopping cart in real life. what is hard about it? what, i gotta know. please tell the world publicly how adding any number of items into a cart and clicking buy is so hard that you have to study it in depth to "learn" it.
Most of the people complaining about it are knee jerk reactors who see the seemingly complex shop screen and nope out without even attempting to figure it out. When in fact, despite it's apparent complexity, Using it boils down to pressing +/-/Buy/Add/Remove. Literally less buttons than are required to play the game itself, and far less complex, and far less difficult to understand than the ghost hunting itself.
Could it be better? Sure! It could be improved to be a bit more obvious, Maybe have a little 'howto' window to satisfy the people who feel overwhelmed by seeing a dozen tiny +'s and -'s. But it's far from being bad, and it's nowhere near as obtuse as people keep trying to make it out to be.
Loaded in and all items are already loaded in All and Auto add. I want to use loadout 1 or 2, there is no button for "Use this loadout". What I do have are the Add and Remove buttons which don't help at all in this situation.
Now, this is where it gets confusing and I can't make sense of it. We're still using the loadout from "All" but in loadout 1 I have multiple different items at different values. For some reason although there are 4/4 cameras loaded in the truck (as shown above the image), on the right hand side it's showing 0 whereas sanity pills are showing 4 - despite both photo camera and pills being set to 4. UI bugs like this, combined with this bad interface is why so many players get confused.
Back to swapping loadouts. This really shouldn't be an issue but in order for me to use loadout 1 or 2 after having everything pre-added by All's autoload, I would need to go back into All and remove everything, as there is no "use/swap to this loadout" button.
Then there's the simple task of removing one item. How do you remove 1 item? You need to hit Remove x2 and then add it again. Because if you just -1 the item and hit remove, you remove everything and leave 1 of that item.
It's not the lack of tooltips that's making the shop confusing, there are genuine bugs with it and very easily demonstrable design flaws in its implementation.
It's far from being as simple as you make it out to be.
And then there is the mess of a design where you can add stuff to your storage in the actual shop menu, watching all the pluses and minuses dance around when you make changes to either of those is just ridiculous.
But to address your points.. First off, If you're wanting to regularly use different loadouts and not just use the same one all the time.... Turn off auto-add? Like, seriously? That's one of your complaints? C'mon.
Second, Citing bugs as a reason for why the shop change should be removed is just dumb. The ghost also has bugs, should it be removed too? The player has bugs and can clip through things sometimes, Should the player be removed? No. That is the most inane plan of action for a bug you can have- You have a bug, You fix a bug. The old shop also had some bugs, they got fixed. And the game is in early acccess- Bugs are going to happen. Even completed games have bugs. Even developers who have spent countless hours debugging their games rarely achieve a truly bug free game.
Third, You see stuff in the truck, but shown as 0 in your inventory.... Are you in a multiplayer lobby? Did it occur to you that someone else other than you might have added items? To be clear, I have literally never experienced what you described, nor has anyone I played with- Except when we were in multiplayer together. The image shown above the item shows how many are in the truck- Not how many you personally added. I'll grant this could arguably be shown more clearly, but I personally thought it was rather intutitive that the truck icons by the items reflected what was in the truck inventory- Not what you had added.
Fourth, Back to swapping loadouts- Again, if you're regularly actually making use of your multiple loadouts, Disable auto-add. That's a problem of your own making- It's a painfully obvious checkbox right by the other primary interactive buttons. I agree there is room for improvement here; A swap loadout button would be a perfect addition. But, It's more of a moot addition to people who aren't shooting themselves in the foot with a function they could disable- And, iirc, had to toggle on of their own volition in the first place.
Fifth... I'm sorry, Maybe we play the game in COMPLETELY different ways, But who the heck removes just one item now? Your loadouts are set up ahead of time, and should be, logically, tweaked to be what you want them to be. Why do you want to remove just one item at any given time? This used to be something you had to do before when you had to manually click the + icon next to every single item to add it to the truck and it was easy to add too many to the truck; But now in the light of how you can make preset loadouts that are exactly what you want them to be, That complaint feels like an olympian stretch. Edit: Forgot to add, but, this problem also is lessened with the disabling of autoadd; If it's not dumped in straight away, you can remove and then add, no confusion.
If there's bugs, Fix em. If there's design flaws, Improve them. The system as is is worlds better than it used to be once you spend the whole minute or so it takes to figure out; And it's potential of further refinement is only up hill from there. Going back to the stone age because the new thing isn't ABSOLUTELY PERFECT on it's first couple trial runs is not a good decision. If the human race took that tact we'd still be living in caves eating raw meat because Grug accidentally burned himself on the fire he made, so now everyone treats fire as a taboo.
i wonder if people in the world still think that if they put their phone in the microwave that it'll get charged.
1. You missed the point completely here. My entire issue with this "loadout" and it's design is not intuitive, expected buttons like "use this loadout" (or similarly worded buttons) just don't exist. You're arguing that the new system is "It's pretty plain, straight forward", I'm showing you that there are legitimate problems in it's design which had lead to the confusion of a lot of players, check here and the discord for proof of that, ever since it's conception, this new layout/design has been criticized heavily. Me pointing out issues involving the audo-add isn't me being pernickety, this is me pointing out that this is something that also is adding to the confusion, it's not "It's pretty plain, straight forward" as you make it out to be.
2. Never said anything of the sort.
3. Singleplayer.
4. The entire point is that this system is badly designed, having a checkbox that interferes with the entire loadout whether or not you remember it's active whilst it's off in a different menu is me showing you another reason why a) it's badly designed and b) causing players issues. You're trying to blame me right now whilst I'm trying to show you the problems that other players have as well as explaining why the system is bad because it's a) not intuitive and b) actually requires fiddling around with to understand, it's a loadout system for christsake, it should be simple without having to play about with it.
5. Your counter arguments are irrelevant, I'm pointing out a legitimate flaw in it's design, you've not addressed that.
Here is how you fix the entire thing:
1. Remove the ability to add/remove loadouts in the shop. Just get rid of those buttons altogether, let the shop be a shop. There you buy things, there you sell things. Nice and simple.
2. Create a proper loadout system with clear obvious buttons such as "Edit loadout" "Save Loadout" "New loadout" "Name loadout" - very important imo "Use loadout" etc. - You know, the kind of stuff you expect when you hear that a game has a loadout system, yes...not every game that has a loadout system has all/those exact features but it's what comes to mind.
3. Remove the stupid add/remove buttons to add stuff to the van. Just get rid of it. The current system the devs are using is because they don't have a proper loadout system made. Just scrap those buttons entirely, when I + or - an item, I want it to go onto or leave the van. This system is utterly stupid. The ability to add and remove items should be independent from the loadout system. The forced combination of these two systems is what has led to 6 months of these threads being made.
No. Old system I would just hit add all for everything if I wanted everything, if I wanted to do custom loadouts/ challenge runs I would simply and easily add the equipment I wanted. I wouldn't have to continuously swap to the 3rd loadout and keep resetting everything to minus to I could start a different challenge from scratch.
As for the old shop? Just buy 10+ of everything like every other sane person out there.
If you die, hit Buy. Done... far FAR easier than rebuying everything the old way, and you're back in the game in just two clicks.
You have been constantly against this... to which is your opinion. But from what I understand from elsewhere... you don't even play the game anymore, so why bother giving one to begin with? Seems like you just want to keep am argument from a different thread that has long since died off going, which is just derailing the point of this one.
Bottom line - This is Early Access, NOTHING is final until the full release... the current shop UI included. And considering the fact we have item upgrades on the horizon with the upcoming progression overhaul, they will almost assuredly be making changes to it in order to implement the upgrade menu.
Now then, OP asked a question regarding how to work the new system, and we've answered it pretty clearly and concisely in the first two posts. I will kindly request you don't muddy the waters any further.