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Повідомити про проблему з перекладом
I also agree that there should be AI tweaks in Amateur difficulty and maybe to a lesser extent in Intermediate to accomodate new players at least a little bit. Experienced players aren't going to play on Amateur or Intermediate a lot of the time anyway so it won't hurt anyone to throw new players a bone there. The tutorial is god-awful and should just be replaced with a custom difficulty setting with "friendly ghost" turned on instead. It'd serve the purpose better and let players learn.
The argument "git gud" is just condescending and pointless. That's the whole point being made here: These people are trying to do just that. Ridiculing new players for being new helps nobody.
The custom difficulty suggestion isn't necessarily a bad one, but in order to learn how hunting works better you have to be able to experience them; and custom difficulty is designed to either take your rewards away entirely or give you far less than you would have earned with the same or lesser levels of actual difficulty by using the forced default difficulties. This also takes away from the progression new players NEED to even gain access to all the tools they should be given from the beginning to succeed. And again, the AI doesn't care whether you're new. It'll just happily murder you and prevent you from ever being able to progress or achieve the experience established players have already known for years.
Maybe there will be a better new player experience with the new progression overhaul; but we'd know more if the devs bothered telling us anything. We can only hope.
If the devs intend this game to be challenging, then they're on the right track (even on "easy mode"). And that's fine, plenty of games get by on the fact that they're hard. But, if they want it to be scary in the traditional sense, as I have to assume they do, then they should give their design document some further thought. I see no reason they can't have modes that cater to both goals, but they aren't doing so yet.
I suggest spending some more time in the tutorial to get the hang of each starter item, and use custom difficulties to make it easier to play and get the hang of things. Read the descriptions of the ghosts and work on learning their patterns and behavior.
In some places if it's extra dark and you have no flashlight or candle, crank the brightness up in settings. It won't help your sanity at all, but seeing helps a lot.
Do the daily and weekly challenges for the practice and money. Even the most experienced player still dies, so don't stress on that if you can help it.
A few small tips:
-If it's hunting, no one talk at all. It will lead the ghost to you or your teammate.
-Group sanity is what counts for hunting. 80% and a hunt? It's a demon.
-The cursed possessions will drop your sanity to 0% if you use it all the way.
-Get that breaker on first, and be careful to not have all the lights on you can trip it.
-Stepped in salt photos are your friend for some extra easy money.
-Put a crucifix down in the ghost room as soon as you find it.
Time will be one of your best teachers. You and your group will be getting good before you know it! Everyone was new once. ♡(◕ᗜ◕✿)
If you do really want to try the game again and get back into the harder difficulties, I would recommend watching the videos on Dooley Noted Gaming's channel (not mine) starting with this one:
https://www.youtube.com/watch?v=iazfovXYHfc
He went from having not played the game in a long time to basically mastering it and gaining almost 5000 levels in the last few months, and his early videos are both fun and informative. Just watching a few of them can give you all the tools you need to survive, which I know since I used the same videos to come back and learn everything he did.
Appreciate it but I mainly played this game with a tight group back then. Been recently trying to get back in the rhythm of it slowly just with fiancé and stick to the smaller maps for small play segments. No doubt the game has my respect and it’s awesome to still see it have a healthy playerbase that some AAA games wished they could achieve(Halo Infinite) but I don’t see myself diving hard into again unless this latest update revamps the difficulty spikes.
(TO SOMEONE WHO DOES NOT WANT TO LISTEN TO MECHANICS, OR HEAR ANYTHING ABOUT GHOSTS / SPOILERS, PLEASE DON'T READ BELOW.)
Now I'm going to get in my personal opinion as this, you can disagree, you can agree, whatever. This is just how I see the game after putting in what I perceive is the 'time and effort' into the game.
Getting new players into this game who have never played Phas, is really difficult to do. Because you have to teach them every aspect of the game that to some of us came really naturally, ontop of that with the difficulty increase on levels that felt already fair and balanced before, it is really hard to keep them wanting to play because it feels like death simulator. A friend of mine who freshly started the game and I was running him through everything today, didn't even realize the ghost had started a hunt on Amateur, and died to it. It is *really* rough. Yes I get there is custom, but you don't get the pay out of custom as well.
And on that note, on a level that brands itself as being best for New Hunters, it really isn't all that welcome or forthcoming. And yes he is trying to learn, he has made some improvement, but improvement doesn't come overnight, and it seems like the game has become increasingly difficult for little to no reason. For example, it's like Amateur became the new Intermediate (Compared to how it used to be), Intermediate is the new Professional, Professional is the new Nightmare, Nightmare is Insanity, and Insanity is hell in a handbasket.
I *can* survive all of these, I have done all of these levels (Only dabbled lightly into Insanity, wasn't my cup of tea) , but the repeated hunts til' the point you can't get to the ghost room and get evidence because you are 24/7 being hunted. (And have ran out of anything to fight back against it.) feels terrible.
Overall the gameplay has degraded over time and I find myself wishing to go back to when it felt more fun and less of dying simulator almost? I miss when you had more ghost events instead of less, when you had more time before the first Hunt, when Hunts weren't 24/7.
Hunts aren't even really that difficult is the thing either, and I'm not saying this because I don't enjoy hunts, but having them all the time isn't really gameplay or enjoyable because you are in a state where you are forced to hide or get as far from the ghost as possible and hope you are lucky with the waypoint it set.
And this is outside of Ghosts that have a higher % to hunt as well. ^^
It really isn't that the game got more difficult I guess, it got more repetitive in behaviors, and has kinda become a wall, it's a race to get Evidence, and with how buggy some Evidence's can be, and how hesitant to some ghosts can be to release Evidence, you might as well be playing the same difficulty as any other, just some give you a couple more minutes of grace compared to others.
I personally want more ghost models, more visuals, more que's, more responses. Not to go in, have it write in a book, spooky knock on a window, and get a ghost orb flying across my screen. It feels less interactive and actually terrifying like the initial person is trying to describe.
To those who are saying 'git gud' this isn't about skill or just dying itself I feel, or what have you, it's about wanting more game interaction from the Ghost then just what we have. Like for example -- and sorry to use this as an example in Demonologist the ghost actually hears you and based on what you say, interacts with you. Jumpscares, visual, hearing ques, -- all that is my bread and butter. Ghost events are cool, but they need to be more then they are right now.
My argument is not that the game is too hard. Hard games are fine. My argument is that the game is not scary because it's too busy being hard. But apparently you didn't even have time to read the thread title, let alone the posts.