Phasmophobia

Phasmophobia

View Stats:
Meow Oct 15, 2023 @ 9:48pm
Challenge mode this week too hard
Challenge mode this week is too challenging, I'm being challenged too much :(
< >
Showing 1-14 of 14 comments
Meow Oct 15, 2023 @ 9:55pm 
Nevermind guys figured it out how cool is that
underscores222 Oct 15, 2023 @ 10:00pm 
7 minute turnaround. Very nice
Emurinus Oct 15, 2023 @ 10:19pm 
It's not the most fun challenge, but it's doable. Luckily all of the doors start closed on the map, so using that and a paramic will make finding the ghost room rather quick. The sanity drain is also hilariously slow and you get a 5 minute set up time, so you can get through the whole building with barely loosing any sanity and you are at not risk of early Demon hunts (or an unfortunate Chapel Onryo).
Meow Oct 15, 2023 @ 10:37pm 
2
Originally posted by Emurinus:
It's not the most fun challenge, but it's doable. Luckily all of the doors start closed on the map, so using that and a paramic will make finding the ghost room rather quick. The sanity drain is also hilariously slow and you get a 5 minute set up time, so you can get through the whole building with barely loosing any sanity and you are at not risk of early Demon hunts (or an unfortunate Chapel Onryo).
I know I figured that out soon after making this post
Silver_KSA Oct 16, 2023 @ 6:21am 
It's fun to do but the x100 darker dark killed it
SkathiTheJotunn Oct 16, 2023 @ 6:43pm 
Originally posted by Emurinus:
It's not the most fun challenge, but it's doable. Luckily all of the doors start closed on the map, so using that and a paramic will make finding the ghost room rather quick. The sanity drain is also hilariously slow and you get a 5 minute set up time, so you can get through the whole building with barely loosing any sanity and you are at not risk of early Demon hunts (or an unfortunate Chapel Onryo).
Please help me then because me and my team are just lost on how to find the thing easily enough before all our sanities is 0. We dont like large maps.
Meow Oct 16, 2023 @ 8:03pm 
Originally posted by SkathiTheJotunn:
Originally posted by Emurinus:
It's not the most fun challenge, but it's doable. Luckily all of the doors start closed on the map, so using that and a paramic will make finding the ghost room rather quick. The sanity drain is also hilariously slow and you get a 5 minute set up time, so you can get through the whole building with barely loosing any sanity and you are at not risk of early Demon hunts (or an unfortunate Chapel Onryo).
Please help me then because me and my team are just lost on how to find the thing easily enough before all our sanities is 0. We dont like large maps.
Me and my friend just split up the map between us and walked around waiting for the ghost to open a door. It usually didn't take too long and the ghost room was usually the same door that the ghost just opened. Once you find the ghost room you just have to gather the evidence you can and make an educated guess.
GuineaPrince Oct 16, 2023 @ 8:13pm 
Originally posted by SkathiTheJotunn:
Please help me then because me and my team are just lost on how to find the thing easily enough before all our sanities is 0. We dont like large maps.
The Tier 3 parabolic makes it fun because all you have to do is wander around slowly and you won't just hear the ghost, you'll see the visual indicator on the map showing exactly where and how far away it is. It's like crawling through a corridor in an Aliens movie.

Eventually you'll follow it enough to have a good idea where it is, though be warned that the parabolic might show the sound just ahead of you, but it could be a floor above or below. So if you're wandering in circles finding nothing, try checking the floor below.

The sanity drains super slow for this one. Me, my exbf and his brother took forever to find the ghost room last time, but still had our average sanity in the 80s by then.
Steel Oct 16, 2023 @ 9:09pm 
Kinda unbalanced because if your ghost doesn't happen to have all 3 evidences linked to available equipment, you might not be able to narrow it down without a hunt, but then triggering a hunt takes forever with the slow sanity drain.

I'll grind this out later if I can but it's not screaming "fun" to me.
underscores222 Oct 16, 2023 @ 9:25pm 
Before you go too far, just realize that Sunny Meadows has loud ambient sounds (screams, thumps, latin chants, etc) that can make it really hard to get a good reading on where the ghost is with sound.

However, whenever my friends and I do a larger map, we try to spread out the sound sensors to give an indication on where the ghost might be. Once back in the van, you can resize the sensor pickups to be quite large by clicking the arrow next to the sensor location name on the board. And now that the van plays the sounds picked up, you can tell if a sound spike on the sensor is a door touch or an ambient sound, for example.

Once we drop those down across the map, 2 of us go around with parabolics to try to cover as much area as possible, while the rest of the party goes room by room trying to see breath.

Eventually you will find the room, and then you can drop the evidence down (DOTs, book, spirit box are provided). You can also use the headgear as a camera to see if there are ghost orbs.

If you are lucky, the ghost will give 3 evidence and you can move on fairly quickly. Otherwise it might take you a while to gather secondary clues about what sort of ghost it is. Methodically go through the list and test what you can. At this point we usually bring one of the sound sensors to place inside the ghost room and pick up the others so we can focus in on what the ghost is doing from the truck. Hunts can provide a lot of information based on ghost speed, sanity when the hunt started, time between hunts, etc, and on this mode can be quite safe to trigger by staying near the door.

For example, in the last game I did on this mode, we found the ghost, threw down dots and book, tried spirit box. While doing spirit box, we saw dots. That limited us to Wraith, Phantom, and Deogen. Deo would be proven by ghost writing, Wraith and Phantom are UV and EMF, which we couldn't directly test for.

My friend managed to get a photo of the ghost walking through DOTs, but it was hard to tell if the ghost was actually in the photo (Phantoms won't appear in photos). This rule might only apply to events, though, so we coudln't rule either way with that evidence.
At the same time, we were also seeing spikes of 5 on the truck activity board, which can indicate EMF 5 readings (though you have to see them consistently as the board does have a "noise" feature to obscure this sort of thing)

Eventually, we set up two motion sensors upstairs near the entrance and stood near it. A Wraith will teleport to a player occasionally, while a phantom will walk to a player's location. If the motion sensor near the player goes off and then the one further away, it's a wraith teleporting and then walking home. If the far one triggers, then the near one, then the far one, it's a phantom walking over to say hello.

That test took quite a long time to occur, but once it did we were sure it was a wraith and not a phantom. Deo was out of the running by then as it should have written in the books, and we had already had a hunt at above 40% sanity, which is the Deo's threshold.

Having a good working knowledge of sanity hunt thresholds and ghost mechanics will help make this challenge easier to handle. However, getting that knowledge generally requires reading the wiki or watching youtube vids about it, which can break the immersion in the game. Technically, I suppose a very observant player would eventually see all the ghost special abilities, but I feel like some of the setups would be quite unnatural to do without prior knowledge, like the wraith test.
Fang Oct 16, 2023 @ 10:19pm 
Originally posted by SkathiTheJotunn:
Originally posted by Emurinus:
It's not the most fun challenge, but it's doable. Luckily all of the doors start closed on the map, so using that and a paramic will make finding the ghost room rather quick. The sanity drain is also hilariously slow and you get a 5 minute set up time, so you can get through the whole building with barely loosing any sanity and you are at not risk of early Demon hunts (or an unfortunate Chapel Onryo).
Please help me then because me and my team are just lost on how to find the thing easily enough before all our sanities is 0. We dont like large maps.

Can always help, did the challenge solo in a few tries, just have to really work on the tier 3 parabolic to distinguish what is a random sound and what is a proper whisper, might be easier for some than others.
Steel Oct 17, 2023 @ 1:10am 
Yeah this is miserable for me. Oh look I crossed out DOTS, writing and spirit box again, oh look it's either a Jinn, Obake, or Hantu again. Now I have to wait a full century to trigger a hunt, if it's a Hantu there's a good chance I'm dead because no breaker, and telling a Jinn from a Obake without a breaker means I need to just happen to look at the ghost and catch the shapeshifting model, in the dark, with nowhere to loop the ghost and no smudges.

Yes, skill issue, I know, I'm not whining about the game. But this challenge is either very easy or almost impossible depending on the ghost type that rolls.
Last edited by Steel; Oct 17, 2023 @ 1:13am
Steel Oct 17, 2023 @ 1:13am 
Originally posted by underscores222:
Eventually you will find the room, and then you can drop the evidence down (DOTs, book, spirit box are provided). You can also use the headgear as a camera to see if there are ghost orbs.

Damn man, thanks for the tip about the headgear, had no idea.

EDIT: I'm dumb, I don't think this works solo LMAO
Last edited by Steel; Oct 17, 2023 @ 1:37am
Fang Oct 17, 2023 @ 7:58pm 
Originally posted by Steel:
Originally posted by underscores222:
Eventually you will find the room, and then you can drop the evidence down (DOTs, book, spirit box are provided). You can also use the headgear as a camera to see if there are ghost orbs.

Damn man, thanks for the tip about the headgear, had no idea.

EDIT: I'm dumb, I don't think this works solo LMAO

The headcam does not work solo but there is another thing you can take note of with the Goryo when solo, It will never roam far from the room and mostly be stuck in the room you find so you can sue the sound sensor and motion sensor to figure it out.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Oct 15, 2023 @ 9:48pm
Posts: 14