Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Wiki: At least one player talking in ghost's current room [verification needed].
I normally rely on the Yokai test (trying to lure it during a hunt) instead, it has a much better rate of success.
(And as the others pointed out, you have to be pretty close to it in the first place, so its kinda risky to test for yokai this way- you're basically begging the ghost to start a hunt right on top of you.)
It's less of something that you are supposed to actively search for and more of something that, if it happens, tips you off, like how demons can just... hunt whenever they want.
if you realllllly need to test for yokai, the best way to do it is not by checking for the hunt threshold, but to try and test for its hearing range during a hunt.
We decided to do the hunt test was because it wasn't behaving like a Banshee or Yurei (the only other options we narrowed it down to), and we already got fooled once by a peaceful Yokai that night.
So yeah, tl;dr chance-based abilities shouldn't be used as a negative test.