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cause some of us have played the game for 50+ hours before this stupid grind was put into the game, only to log-in and be put back to 0 and see that we have to play till lvl 100 to unlock all equipment...
For a non-pvp / competitive game that is basically an asset-flip with no real creative work in it (and even the ghosts are just zombie-models) and where majority of the medium/ large maps are horrendous to play in (limiting you only with a handful of "good" maps). Its just beyond STUPID to get people to GRIND by playing over and over and OVER again, while limiting them with the suckiest of items to start with.
This game is 4 years in EA and if it wasn't for the fun some of my friends that play it bring into it, I wouldn't play it myself. The game is clearly made to be a "meme" and targets content-creators (who brought majority of players for this game in masses) instead of being an actual decent game. The game itself is just lazy. From QoL (non-existent) to the most aweful UI interaction I've seen in a long time.
No real creative work is wild
Also, an asset flip is subjective. It could be described as a game that uses only pre-made assets. If so, Phasmophobia isn't, because the new maps were made by themselves. Most of the assets are, so you could say if most of it. My definition of an asset flip is a game that only uses models and code from a store, and adds little to no changes. DK didn't search up "ghost AI code", slap it on, and be done with it. So in my opinion it isn't.
fine, if you want to be that technical. Its 90% asset-flipped game then.
The point of the matter is, that the game is lazy. The UI is atrocious. I open the game and my resolution starts in letter-box format. Instead of scrolling through the resolution options, I had to spend 5 minutes pressing the arrows to browse through almost hundreds of different resolution combinations before I found my 4K resolution...
A lot of things that should be fixed are still not fixed and the topic of this post, before we derail of it, is that its stupid that mods can get you banned as mods pretty much breathe new life in any game. Look at Lethal Company for example. Again, this game is a non-competitive game and could easily be p2p connection to play with friends with mods.
Introducing this slow-level grind to unlock things just made the entire game even more brain-dead as atleast before you had the ability go get all the equipment. Why a leveling up system was introduced to 100 to unlock stuff will always boggle my mind, especially for people who lost their level and had to go back to square 0 to unlock stuff again, I see no reason why people should not be allowed to edit their save-files.
Was shown how logically he is wrong, instead doubles down
only 13 people work on the game, it's more about scope of work, which you clearly are willing to ignore for your salty purposes
I agree, it isn't the greatest, but I will take this over the consolification that other games are going through. There is a better option but I'm glad I don't have to explore netflix to get into a game
Uhhhh, yeah, this is a skill issue. If you're that computer illiterate you should probably not be left alone with a PC
Again, 13 employees. Fixes take time and the manpower is lacking, so patience is a requirement.
Mods aren't officially supported, and you're not even using mods, you're using cheats. No one likes a cheater, enjoy the ban.
I'd rather not, that game is a shallow streamer content game. Not interested.
Heaven forbid a developer have a direction they envision for a game and then implement that vision. The reason we consumers get such slop titles is by devs making lowest common denominator mass releases. In a case like this it's either deal with the game as is, walk away, or cheat and get banned.
Because ♥♥♥♥ cheaters that's why
"only 1 person works on the game"
"only 13 people work on the game"
.... They keep resorting to this logic.
Anyhow, I'm no in the mood to debate with people that go towards personal insults. The game has no vision, its only made to appeal towards content-creators / v-tubers. This game is gonna stay in EA to milk as many people as they can and I'm betting that its 1.0 release will barely be any different. You have a point with Lethal Company, but the guy made games before that game and he always stuck to his roots. He actually creates and learns while doing it. Lethal Company was never meant to blow up the way it did, but atleast he has been far more creative than this game has ever been. Nevertheless, still much to learn as optimization is still weird in that game regardless.
This is my only response to you as I'm not gonna spend more energy to people that decide to degrade other people like what you were doing with me. I can spend that energy in better places.
The vision is actually quite clear, given how focused it is towards a very specific gameplay loop. There are no unnecessary additions, just because "it's more than others have" (like how Demonologist and Ghost Watchers in particular tried to get people buying their games over Phasmo) and they've put quite some energy into turning the rather prototypey-appereance into something, that looks quite promising for future reworks and in the far future, new additions as well. It's obviously not that type of development cycle for someone, who needs a new feature every 2 month, but it will for sure stay on top of this genre, if other devs decide to still cater to these impatient customers, who instantly start to hate EA titles for prefering quality over quantity at some point.
And i don't even know, where you're pulling all these conspiracy theories about content-creators from. At this point, you just need to make a good game and content creators will automatically pick it up, because in the end, streamer are just gamers themselves (like an hour of research and you can easily become one yourself), not some kind of... i don't even know to what status you're raising them to to think, that games need to be made differently for CCs to enjoy.
Calling the game an asset flip at this point is a disingenuous take. Yes, some maps and most of the player/ghost models are borrowed assets, but there are still large parts of the game (primarily the equipment and ghost types) that have been completely customized already, and we're still getting more unique assets added soon such as the farmhouse reworks. Has the conversion been slow? Absolutely, but it is noticeably present nonetheless.
true enough I guess. The gameplay loop is interesting in terms that it acts like a puzzle game of sorts and I do like that. Its the execution how the game revolves around it that I find very poorly done and executed, especially because the game is in EA for 4 years now...
I wouldn't say that what I'm talking about is a "conspiracy theory", trying to appeal to streamers (especially the bigger names) is an almost guaranteed hit to get the floodgates open.
Also a lot of streamers like these I'm talking about would play ANY kind of game that they can use to farm content over. For a notorious example, lets bring YandereSimulator to the front. Altough that guy and his game is in a complete different level in that phasmophobia is an actual game atleast compared to that trash. So it isn't always the case "if the game is good, it'll be noticed", otherwise a lot of these "hype games" wouldn't all of a sudden get flooded by new players and would have died out a long time ago.
the issue I have with these ghost types, or the large ghost collection in the journal, is that its often just a case of "this ghost brings cold and is X, this ghost has fingerprints and is Y, this ghost has... etc". Its rather easy to make a lot of ghost-types this way, but the models are still not ghosts. The game would be vastly more interesting if the models were actual ghosts with proper animations with an actual interesting AI going with it.
I would suggest the ghosts looking like actual people, because the ghosts look like they aren't even human, and never were human. Especially the baby doll guy and the toothed child.
And I think the AI is fine, but it does need improvement. However, some people who complain have unrealistic expectations and think that the AI needs to meet human level standards, which is impossible. Additionally, if-then statements are the only thing we have right now, and without cramming the code filled with 10,000,000 if-then statements, this is the best we have. They are already planning revamps to hunts and events, so I'm looking forward to that.
And this is why playing with limited evidence makes the game fun. Instead of keeping your sanity at 70 - 100%, and just gathering evidence and getting out, you can set up test, use your logic, and figure it out.