Phasmophobia

Phasmophobia

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Thoughts on the new Bleasdale?
I really like it, both aesthetically and from a gameplay perspective. The rooms are nicely decorated and it feels very unique, like a whole new map rather than just a rework. I used to dislike Bleasdale because of its size and layout. It just felt like a worse Grafton at times and getting an attic ghost was a huge headache. Now I can see this map being a part of my "cycle" when playing with friends. It's also good that it is now considered a medium map, that means more money and XP for getting the ghost type and perfect game.

The layout isn't confusing and mazey, the breaker locations are fairly reasonable, and the hiding spots are reliable. Plenty of good looping spots too. I also like the new attic, it's a stark contrast to the old attic which was just way too open and large. The hanging beads are a nice touch, especially since the ghost actually causes them to sway when walking through. The back yard being a possible ghost room is also new and interesting.

Some of the cursed object locations are questionable like the ouija board, mirror, and monkey paw. I struggled finding the monkey paw and had to watch a video to locate it. This map also has a similar issue to Point Hope and seemingly every new map since Maple Lodge rework: waaay too many microscopic individual objects that the ghost and player can interact with. This is really bad for performance on lower end PCs, and it also makes it hard to identify which object the ghost even touched to get a photo without a Tier 3 EMF if you didn't notice it yourself.

I rate it a solid 8/10 overall.
You can play the music box song "Adrift" on the piano!
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Showing 1-14 of 14 comments
Freak Mar 10 @ 4:04pm 
I really like it. I just wish they didn't delete the old map. These map "reworks" should just be altogether new maps. They're different enough. It would give the game more replay-ability and show valuable appreciation to long-time players to keep the old ones while adding new ones.
Originally posted by Freak:
I really like it. I just wish they didn't delete the old map. These map "reworks" should just be altogether new maps. They're different enough. It would give the game more replay-ability and show valuable appreciation to long-time players to keep the old ones while adding new ones.

Agreed. It's a shame they don't let players go back and play an old version of a map. Especially the old asylum, with all the new items it would have been more bearable and less slow to find the room, even if the whole map felt like a maze.
Originally posted by  Dovahbear :
Originally posted by Freak:
I really like it. I just wish they didn't delete the old map. These map "reworks" should just be altogether new maps. They're different enough. It would give the game more replay-ability and show valuable appreciation to long-time players to keep the old ones while adding new ones.

Agreed. It's a shame they don't let players go back and play an old version of a map. Especially the old asylum, with all the new items it would have been more bearable and less slow to find the room, even if the whole map felt like a maze.
Watch in two years priviliged people like insym are allowed to play 'old bleasdale' . :v
Originally posted by Freak:
I really like it. I just wish they didn't delete the old map. These map "reworks" should just be altogether new maps. They're different enough. It would give the game more replay-ability and show valuable appreciation to long-time players to keep the old ones while adding new ones.
Except for one simple fact... they have confirmed that they eventually want there to be no stock unity assets when the game is done.

Unfortunately, the old map was more or less entirely made with them... so it had to go.
Freak Mar 10 @ 4:47pm 
Originally posted by  Dovahbear :
Agreed. It's a shame they don't let players go back and play an old version of a map. Especially the old asylum, with all the new items it would have been more bearable and less slow to find the room, even if the whole map felt like a maze.

Please, Asylum was my favorite map in the game. It still saddens me to this day that it was removed. Much of the fun I had in phasmo was on that map. Game just hasn't felt the same since. It was the only true large map, and I was content in having my one map. At least prison and high school are still really fun (for now).



Originally posted by WolfLink0370:
Except for one simple fact... they have confirmed that they eventually want there to be no stock unity assets when the game is done.

Unfortunately, the old map was more or less entirely made with them... so it had to go.

The licences for the assets they purchased do not expire to my knowledge (nor should they, with some like High School being $255 just for a single map). It does not matter who made the maps. They are fun. I understand the pride in saying everything was made from scratch (or close to it), but if it must be at the expense of the player, then I, respectfully, have my disagreements.
sour Mar 10 @ 4:53pm 
Would've been better if they had just made it a new map. The old Bleasedale was flawed but it I think the devs need to understand that a big part of the Phasmo brand is the charm and vibe. The new one doesn't even feel like a farmhouse anymore. Just some secluded old Mansion. It's not scary. That's just my opinion though. I'm glad other people enjoy it, it's just a huge miss for me.
Last edited by sour; Mar 10 @ 4:54pm
Why do people say licenses for unity assets expire? That is blatantly not true
Freak Mar 10 @ 5:46pm 
Originally posted by GamingWithSilvertail:
Why do people say licenses for unity assets expire? That is blatantly not true

Yeah. I didn't think so either. I've worked in unity and have never seen a licence that expires. I think it's just people trying to think of a possible reason to justify or understand why content that is loved by many (albeit not all) would be removed from the game when it's been in since launch.

The maps fit so well, and helped build it up to the awesome reputation it has now. When people see the maps on the asset store they don't go "oh wow, the dev used pre-made assets" (which is a very normal thing in game development). They go "oh wow! It's the phasmo map!" Which is how you know the game has been so successful. People identify the assets with the game. Not the game with the assets. It's a win/win for everyone. I'm sure the asset creators love it because they probably got a huge boost in sales when Phasmophobia came out.
I haven't done too many runs yet. The cursed objects are hard to find. I have not found the Ouija board yet. I wish the animals on the plates would move or make noise lol. I wish the candles would be able to be lit - or at least some of them.
So far, I like the map. I hate the loud pop that the motion sensor lights make...kind of obnoxious, but I can see if having a reason for it.,,,however, I hate the truck Map of it. it's a Cluttered mess.

Beyond that, too soon for me to tell.
Firakus Mar 11 @ 12:03am 
It is okay for a medium map, but it should have been added as a new one, does not have the same vibe as old Bleasdale did.
It gives me Demonologist vibes and i don't like that.
Glimmer Mar 11 @ 2:14am 
Love it tons, but I really am gonna miss the old Bleasedale...
Glimmer Mar 11 @ 2:14am 
Originally posted by GamingWithSilvertail:
Why do people say licenses for unity assets expire? That is blatantly not true

We call those people "confidently incorrect".

People who don't know jack about a subject talking like they're experts.
Last edited by Glimmer; Mar 11 @ 2:14am
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Date Posted: Mar 10 @ 3:59pm
Posts: 14