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So what you're saying is at this current stage it is nothing more than a marketing buzzterm that is basically a carrot on a stick of "It's coming I swear." ... Disappointing.
Would you rather they didn't say they were planning to work on something like this? I don't see a problem with them telling us what else they have planned for the future.
If they didn't say anything, that would be disappointing again, wouldn't it?
It's not so much the lack of release that bothers me. It's just been dangled in the air for so long that I'm not even sure what "Horror 2.0" is meant to even be. I have no issue of being told what's coming but usually when you're told something is coming you have somewhat of an understanding of what IT is.
Take the Bleasdale and Grafton farmhouse reworks that have come/coming. We know what they are, they are reworks to maps that were essentially asset flips before but now use things designed by the dev team to make them more unique to Phasmo.
When I hear Horror 2.0 now I'm just sat here like "... what is it?"
I don't think the devs themselves know to be honest. The game started out as an asset flip after all. This is probably why they pushed it to the end of their so-called roadmap. Perhaps the reworks and slow development of new maps is a ploy to stall for time?
There was no clear vision for the game when it first came out. We still barely know what we're doing, who we work for, why we're doing what we're doing, etc.
The who-what-where-when-how and why questions that you normally expect to be answered by a game aren't present. Especially the "when" question. Not sure I know anyone who still uses a 1980's thermometer, for example.
Until the devs know what their game is supposed to be, they will struggle with defining and executing Horror 2.0.
This explains why the game and its mechanics are a bit of a hodge podge.
Perhaps they are waiting for the Discord community or content creators to provide the finer details, so all you get for now is the years-long carrot you mentioned (i.e. we'll amp up the horror of our horror game someday, we promise).
But will people continue to shuffle along to finally get that mouldy carrot? Based on the community's current response to the slow development cycle, I doubt many will hang on that long.
I still don’t see it coming out until late 2026 or early 2027 at this rate
And horror will only be scary for a few hours, it's not like they could add horror 2.0 and then make it feel new again with more map reworks
Also they've not worked on horror 2.0 yet, so it's no surprise that you don't know what it is. Would be strange if they fully spoil something as big as this month or even years before it gets introduced.
Stuff like that.
How much of that they've decided to go forward with, is anyone's guess.
It is allready dissapointing.
Your last major update was june last year....
Crimson Eye was not a major update. It was just console release and halloween event.
While I agree the lack of major updates is disappointing, the last year and half have been dedicated to get console release working along with whatever they had to deal with from the fire. I mean they literally set back console release a year because of it so assume what we're getting was a year delayed. That's how I'm looking at it anyway. Also it's easy to forget but this game was meant to be a VR game only and they revamped it all so standard PC and now console players can play while simultaneously breaking VR which they need to go back and fix.
I'm trying to keep an open mind that once the reworks are done, then we can get to whatever Horror 2.0 is supposed to be (intrigued by the hallucinations they mentioned). Until then, there's no harm in taking a break from the game when getting burned out because you've already done everything. I've been looking into similar games as a bit of a palette cleanser but still primarily play this.
That might be why it got put so far on the backburner. After seeing what that other game did, they were left wondering where to go, so just shelved it for now.
(note: I say this fully admitting that Demonologist's jump-scares get *really* repetitive after a while, and super predicable, giving the game a poor shelf-life)