Phasmophobia

Phasmophobia

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Mods
I think the devs should allow mods for this game i think it will make it a whole lot better, i was watching a streamer play this earlier and it looked like a T-Rex was about to pop out from the trees so i was like a hunt in the Jurassic park facilities would be pretty awesom
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Munkee Feb 12 @ 3:18pm 
I understand they dont want cheating with mods, but would be neat to see a workshop for maps.

Imagine hunting for ghosts in the racoon city police department xD
User generated content compatibility isn’t planned nor will it ever be. This is covered in the EULA and the dozens of identical threads on this subject.
Last edited by Cool Cereal; Feb 12 @ 3:25pm
Originally posted by Munkee:
I understand they dont want cheating with mods, but would be neat to see a workshop for maps.

Imagine hunting for ghosts in the racoon city police department xD

that would be awesome or the Jurassic Park facilities
The online environment for Phasmophobia does not support modding - it does not use a true peer-to-peer connection, and instead utilizes a primary host server.

Said server has already shown it cannot support a stable connection environment, while also processing all the extra data from mods (this is from the opening months before the developers cracked down on modding) - like it go so bad that even vanilla lobbies were being affected by disconnects.

This aside, there is also the fact that this suggestion is not factoring in the newly tapped into console player base... who would be alienated by the addition of mod support, and would need full, unrestricted access to them as well.

TL:DR - about the only way we're getting custom maps is if the developers give us an in-game map creator - it's really the only option that provides all of the tools to all platforms equally.
Last edited by WolfLink0370; Feb 15 @ 9:43am
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Date Posted: Feb 12 @ 2:09pm
Posts: 4