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A. They've been planning on redoing the maps for some time now, as they want to get rid of the stock store assets and provide their own. This was announced long before we saw Sunny Meadows. I would be very surprised to see the Level and Asset designer being the one coding Horror 2.0, instead of working on redoing the maps.
B. Having the maps set allows a scope of what they can have the Ghost do, instead of needing to redo the remade maps they've already done to fit them into the scope of the Ghost. This would delay Horror 2.0 by a significant margin, which is kind of anti-theoretical to complaining Horror 2.0 isn't out yet.
Also the roadmap that was released 2 days ago doesn't say anything about dates or expectations of when anything in there will be released. The only things we can assume is the events will be out around the expected holidays.
DK is likely the only one actually doing anything, which is why (1) content is so slow to materialize; (2) the concept of the game is so frenetic; and (3) aspects of the gameplay are so bizarre. The rest on the team are akin to administrative staff, or that's how they are treated.
It's a one-man show. DK doesn't want to relinquish any control over the process.
I've said this before. The game has a focus group feel to it. It's tightly wound to the point of being bizarre (e.g. watching videos in a book). Like either no one felt comfortable saying that was a dumb idea or they said it, but no one cared.
Same goes for the prestige system and the shop UI. Someone had to have looked at those things and signed off on them. It seems like, behind the scenes, it's a total mess.
Former QA testers came out on Twitter and YouTube about their experience working on the team. It sounds as if good ideas are just left on the table to die (and despite having made millions, they don't pay certain contributors very well).
Either that or they're literally in La La Land. Like seriously detached, because they have more money than god. Like they might actually love the direction of things and truly believe gamers are rabid for these strange additions to the game, including community events.
At the end of the day, it's just so sad to see a venture with so much potential be gutted from the inside out. It's a crying shame. It's just a money printing machine, right now.
I wonder if people will stick around to see how it all pans out in 2027 or 2028. That's being generous. Will probably be longer.
- level wipe update (why?)
- equipment update (kinda nice)
- radio respond voice change (why?)
- lighting update (some place kinda suck but overall ok)
- 2 times changing the store UI (it still suck even more confuse and buggy than the old one)
- 1 new map
- 0 new ghost
- 0 major improvement on game performance (yes the game run quite costly for the gharphic it have)
The QA debacle is just one of a few PR scandals that got swept under the rug. You can read about it on the Phasmo Reddit:
https://www.reddit.com/r/PhasmophobiaGame/comments/1ght5k2/comment/lv25kty/
Then there was the content creator favouritism mess which Bearded Baron talked about on YT:
https://steamcommunity.com/app/739630/discussions/0/4132682727128011615/
And of course the main reason why I never watch any streams with Insym featuring CJ:
https://kotaku.com/phasmophobia-discord-harassment-banned-co-op-horror-1849611127
I believe Insym is actually a stand up guy and decent person. His association with CJ hurts him tremendously. Dude straight up allowed an abuser and racist to flourish in the Discord and only did anything about it when a victim posted screenshots on Twitter. Guy is trash.
Reminder that Insym is a streamer, and his whole shtick is being buddy buddy with CJ for the views. The second that dries up, he'll drop Phasmo and move onto the next Developer that will be "buddy buddy" with him and repeat the process.
He's a streamer first and foremost. He follows the clicks, nothing more, nothing less. It's delusional to believe he's doing it for anything more then money and clot.
Whatever helps you sleep at night, pal.
You literally posted a link to a thread about it, with a video of him admitting to spamming the channel.
I feel like you're heavily overestimating the influence a few peoples absence have on a streamer with 4k consecutive viewers on twitch (and whatever YT adds on top of that), not to mention the like 50-100k+ viewers per video on his main channel with daily uploads.
Also feel free to take a look into the CJ+Psycho playlist, they're more often than not doing better than the average on his channel.
Wild take, but you can be a streamer and still like what you're playing and that's especially important when you're streaming every single day for like 4 years. My personal limit is 4 days a week for 3-5 hours per stream while loving the games i play, but feel free to test a 7 day week with games you're only playing for the clicks.
Also which other devs does he try to befriend? The screen time of CJ is already drastically reduced compared to like 1-2 years ago, but i don't see them being less friends so far, nor did Insym take any steps to reduce the Phasmo-Content.