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It was never a free ghost photo, but rather a calculated risk.
The ghost starting a hunt is pure RNG. It has nothing to do with the summoning circle, but only if you're below the threshhold and the ghost randomly checks for a hunt opportunity in that very moment. And since the summoning circle drains tons of sanity, it is highly likely that you've left a window for it starting.
It doesn't matter where the crucifix lies in relation to the ghost room, but it's important where it lies in relation to the ghost. That said, the ghost has multiple ways to still hunt, for example by leaving the room or at higher difficulties changing ghost room completely. Also most rooms are too big for even T3 to be fully covered, especially the corners are common hunt starting points with a crucie in a room. They give some, but not complete safety (and if you're expecting it, then you deserve to die to it, until you've learned it)
Sounds like you didn't hit it.
Also keep in mind, that when an incense timer is already running, then a new incense won't override the previous timer. So if you're at like 10 remaining seconds of the last incense and then smudge it again before using the summoning circle, then it's not reset to 90 seconds, but it keeps the 10 seconds.
Sounds like you're not wating for the sanity to actually build up. Mind that it takes 10 seconds for T2/T3 to restore the sanity and 20 seconds for T1. If you keep lighting summoning circle candles while the recovery is still running, then you can still drop below the sanity threshhold
And lastly, if you've less then 16 sanity on the last candle, then the event will be skipped and the hunt will instantly start with the usual 1 second grace period from the summoning circles position.
It's been pretty free for a long time now, solo sanity drains of all forms are halved. No reason to be getting tanked this hard from max. I light the candles pretty quickly so for it to be this consistent now means the ghost is taking the earliest possible opportunity, which is hilarious because when I wait around for a hunt to start, the ghost just takes a nap. I know how a crucifix works, especially T3 in a tiny ass room. I know how smudges work both in and out of hunts. I know how sanity recovery works. And I know how the circle works.
I appreciate the attempt to explain game mechanics to me but I didn't get the game yesterday. I know when the game is misbehaving and in a game where ghost tells are as ridiculous as "50% chance to be a shadow model during the 1/7 chance summoning circle cursed possession," I hardly think it's fair to expect this game to behave as-intended 24/7. This is far from the first time this game has refused to do as it's programmed to do.
Isn't it only passive sanity drain is halved?
The only sanity drain that is halved is passive drain for single player. Active drains like from summoning circles are still at normal rates, which means that the summining circle still drains 80 % from you or 16 % per candle.
And no, it doesn't take the earliest opportunity. It just constantly tries to hunt every x seconds, while it is determined by RNG, how long apart the checks are and it is prevented, when something blocks it (like sanity or being smudged). Though given that you seem to be unaware of how much the circle really drains, having it run due to being unable to light the last candle seems to be the more likely reason, given that this doesn't need the RNG roll
I know it can be annoying to be subject to RNG or missing knowledge, but as of now you've not shown anything that makes it clear this being a bug and the only thing we can say for sure is, that you've wrong knowledge about how sanity loss on cursed possessions work.
And sure, it doesn't behave perfectly in all situations, but the core features usually work properly, which includes the cursed possessions functionalities, as well as the smudge timers and cruciefixes.
But overall, feel free to report a bug, though i would recommend to send a video with it, for example one that shows your sanity situation or the ghost being actually smudged. Without that it honestly just sounds like you're trying to declare the game being bug, just to avoid learning from your own mistakes.
same for smudge cleansing, if the ghost happened to have moved away for a moment, the cleansing doesnt work
but for the sanity, if you fill up with sanity after lighting the first three or four candles then you are fully safe in solo (unless its a demon thaye or mimic, or the ghost did a sanity draining event or ability)
on any difficulty up to and including nightmare, 4x sanity meds set you to 100% sanity, the last 2 candles would reduce you from 100% to 68%
on solo if you arent talking, only 3 types of ghost are able to hunt here, if its not one of those 3 and the circle still fails, I d call it a bug
So in this case, and considering the other information provided, it is almost assuredly the former condition that applies here - your sanity was most likely below the 16% threshold when the final candle was lit up, and it needed more time to build up between each candle (You said you took the medication partway through, but this is basically a heal over time now since Ascension... instead of instantaneous). Like others have said - the sanity reduction from solo play only applies to the passive drain that occurs for being in the dark, which is another thing that probably tripped you up here.
So in the future, you should use the sanity medication -BEFORE- you begin lighting the candles of the circle. This should let the regenerating sanity cover some of the costs of each candle, and leave you with enough to get the event trigger.
This all aside however - you did also mess up significantly, if I can be brutally honest about your experience. If you are rocking T3 crucifix like you claimed, then one should have been placed within the Summoning Circle for absolute safety before you began.
This is because you are going to literally be teleporting the ghost into the circle (and thus into crucifix range), and... more importantly... the T3 Crucifix is capable of stopping a cursed hunt, which would have happened regardless of the summoning being successful or not.
That's why i say it's a calculated risk. It's reasonable to not use the crucifix on the crucifix, if you want to keep the charges to prevent later, way less predictable hunts.
So you've to make a decision: Do you take the risk of getting a random hunt or do you take precautions to prevent the start of a hunt.
Have you tried putting the T3 cross near the summoning circle? Because you should put the T3 cross (preventing 1 cursed hunt) near the summoning circle; not the ghost room.
Besides, nothing really stopping you from putting one in the ghost room and one on the circle.
Yeah, that's also an option. I personally don't really like to use it at all though. If you light it early, you already waste all sanity medications on it or cause constant chain hunting, if you wait for after when you've already done everything, then there's usually no reason at all anymore. The summoning circle is just in a very strange place for quite a while.
Like the only ones I use are the ones with an immediate benefit, such as the Ouija Board and the Haunted Mirror - Board can let me toss about 10-15 sanity away as a fairly consistent EMF 5 test (asking for age)... and the mirror I can usually tell what room it is at a peek. I sometimes use the Monkey Paw (but not in solo), and I just draw Tarot Cards for fun mainly.
Do love the bit about the tier 3 crucifix not stopping hunts in progress. Can we get a tier 4 crucifix that we can use to stop hunts in progress? Hurl at ghost, burns tier 4 once, ends hunt immediately. You gotta chuck it good though. Little baby toss will have a 50% chance to enrage the ghost adding 60 seconds to the hunt duration.
Crucifix only works when it's around the ghost itself. The room the crucifix is in doesn't matter (hence the rare cases of crucifixes burning in the truck).
Then you never hit the ghost with the smudge or smudged it before the first timer was up.
Sanity isn't instantly restored. Takes 20s for T1 and 10s for the higher tiers. Lighting all five really quickly will burn through sanity faster than the meds can restore.
Summoning circle is the most cumbersome cursed object cause of its risk. Too cumbersome imo. It's only worth using if you need a perfect game but got stuck with photo and/or ghost event objectives.
Tier 5 crucifix lets you backstab the ghost.