Phasmophobia

Phasmophobia

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$unAddict Dec 18, 2024 @ 12:00pm
how do i properly loop ghosts?
im kinda bad at the game but how do i loop ghosts properly? i dont know if im doing it right...
the way i do it is : i go to the kitchen with a item to start a hunt or i go to it whena hunt starts using a bit of sprint, i then wait for the ghost and start walking with the flashlight on and standing up with the kitchen light on, when the ghost gets too close i use my sprint or a smudge if i have one but the ghost keeps speeding up a ton
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Showing 1-8 of 8 comments
Geva Dec 18, 2024 @ 1:02pm 
when you loop around kitchen isles i would recommend crouching with an active electronic in hand or a turned on flashlight so that it doesnt get line of sight which speeds up most ghosts but that it still detects were you are
Sharkie Dec 18, 2024 @ 3:45pm 
if your in the light your sanity doesn't drain unless a ghost ability causes it to drain in case you are unaware of that so try to stay in light. With that in mind try to be aware of what your sanity is and when its around 60% most ghosts will start hunting. Some ghost will of course hunt before 50-60% but when you are around that sanity make sure you have a smudge/lighter on you or somewhere in the house you can grab it quickly. lights on in rooms are a good idea you want to loop to keep track of the ghosts and like mentioned above crouch to break line of sight. If you crouch around kitchen island then run into another room closing doors to help break line of sight to run to the garage then loop it around the vehicle in Tanglewood is the easiest loop spot. It takes a lot of experience to loop ghosts and still some professionals still get caught since ghosts can double back and catch you off guard. I hear a good strategy to learn looping is custom setting and set ghost to friendly so it can't kill you but you won't get any xp or money i don't think. Maybe side objectives and photos will give you money.
Tracker Dec 18, 2024 @ 5:00pm 
Smudge and run away when it gets too close. Being show offy only works when you survive the encounter.
Myth Alric Dec 19, 2024 @ 2:39am 
Ghosts slowly speed up the longer they see you, so typically want to break line of sight, otherwise they will be really fast. You can just practice it if you want, if you die then you did it wrong.

Looping is what people do when they are being silly though. You basically don't need to know how to loop ghosts at all in this game.
$unAddict Dec 19, 2024 @ 4:09am 
thanks guys
Wolfie Dec 22, 2024 @ 3:29am 
If you want to practice looping ghosts, you should try it around a car for a while before the kitchen islands. Tanglewood and Willow St. both have excellent looping around the vehicles in the garage. Once you get good at that then move to kitchen islands. Dining room table at Ridgeview is also an excellent spot as fast ghosts tend to overrun their turns on the corners. You can also use custom settings with the ghost's speed set to 50% or 75% to give you a little edge while practicing. You'll get murdered many times but eventually you'll get good, so stick with it. It's exhilarating to loop ghosts!
GooseDog Dec 22, 2024 @ 4:46am 
Originally posted by 2006:
im kinda bad at the game but how do i loop ghosts properly? i dont know if im doing it right...
the way i do it is : i go to the kitchen with a item to start a hunt or i go to it whena hunt starts using a bit of sprint, i then wait for the ghost and start walking with the flashlight on and standing up with the kitchen light on, when the ghost gets too close i use my sprint or a smudge if i have one but the ghost keeps speeding up a ton
Let me preface this with the fact that I play this game like a chicken. I do looping in far LESS than half of my cases. I also do all looping while standing because I can't audibly react fast like gamers who crouch loop; it's inferior to crouching but I need the visual. That being said, I typically survive looping hunts and usually gain the evidence I was seeking.

#1- Not all ghosts can be looped, so start with that. I mean, they CAN, but not if you are starting out fresh. So, if you have identified a Rev, low sanity Moroi, early case Thaye, or a Djinn, I would wait to practice looping on a different ghost. Same for a Hantu in its room, or a Raiju around power sources. You should be in escape mode if its these ghosts, unless you are trying to time out the hunt with multiple smudges.
#2 - Use that geometry that you thought you would never use, haha. Establish and maintain the greatest possible distance between you and the ghost based on the perimeter of the 'rectangle' you have picked for looping. Keep in mind that islands have obstacles and so do the farmhouse dining tables; vehicles do not have looping obstacles.
#3 - Escape routes, again catering to my scaredycat playing. The same geometry works when you smudge during a hunt if you are triangulating an escape route with line of sight breaks.
#4 - Practice makes perfect. Sounds goofy but totally applies.
$unAddict Dec 27, 2024 @ 6:13am 
Originally posted by GooseDog:
Originally posted by 2006:
im kinda bad at the game but how do i loop ghosts properly? i dont know if im doing it right...
the way i do it is : i go to the kitchen with a item to start a hunt or i go to it whena hunt starts using a bit of sprint, i then wait for the ghost and start walking with the flashlight on and standing up with the kitchen light on, when the ghost gets too close i use my sprint or a smudge if i have one but the ghost keeps speeding up a ton
Let me preface this with the fact that I play this game like a chicken. I do looping in far LESS than half of my cases. I also do all looping while standing because I can't audibly react fast like gamers who crouch loop; it's inferior to crouching but I need the visual. That being said, I typically survive looping hunts and usually gain the evidence I was seeking.

#1- Not all ghosts can be looped, so start with that. I mean, they CAN, but not if you are starting out fresh. So, if you have identified a Rev, low sanity Moroi, early case Thaye, or a Djinn, I would wait to practice looping on a different ghost. Same for a Hantu in its room, or a Raiju around power sources. You should be in escape mode if its these ghosts, unless you are trying to time out the hunt with multiple smudges.
#2 - Use that geometry that you thought you would never use, haha. Establish and maintain the greatest possible distance between you and the ghost based on the perimeter of the 'rectangle' you have picked for looping. Keep in mind that islands have obstacles and so do the farmhouse dining tables; vehicles do not have looping obstacles.
#3 - Escape routes, again catering to my scaredycat playing. The same geometry works when you smudge during a hunt if you are triangulating an escape route with line of sight breaks.
#4 - Practice makes perfect. Sounds goofy but totally applies.

why escape mode with a jinn?
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Date Posted: Dec 18, 2024 @ 12:00pm
Posts: 8