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Sometimes ghosts just don't act like what is stated for them. And instead throw you off by acting like a different ghost. At least that is what it feels like.
Supposedly how it works is that ghosts are assigned a primary trait, and a decoy trait, and you're left to decipher which is which, at least if what one of the posts was saying on here was true. It very much tracks, but i don't think it'd do that with ghost speeds.
Also feelsbadman. Realizing you forgot your lighter is the worst. xD
Perhaps. I remember my radio buzzing and my light flickering when I was trying to attract it. So perhaps the range for attraction is a bit shorter than that.
Unsure about that, never heard of it.
Yeah... probably shouldn't have been doing such runs early in the morning after bad sleep lol
The range for interfering with electronics is a littlebit bigger than the detection range of the ghost, so you always have a small strip at the edge, where the ghost causes the electronics to malfunction, but the ghost not noticing you. That's especially happening for something as slow as a Revenant, since it takes more time for it to run close enough to the player to detect them.
Though in general the evidence and behavior system is usually very bugfree aside from some roaming bugs we had every now and then. And given that you were sleep deprived i would take most of this with a grain of salt, given that it's hard to fully concentrate on important things that way. A video would've been helpful in this case.
This is absolutely not true, who told you that ?
Just some random comment, like I said, don't know how true it was or not. It does often feel that some of the indicators are skewed though.
However, regardless of if they have hidden traits or not, ghosts will never copy the unique behavior of another ghost.
https://steamcommunity.com/app/739630/discussions/0/4700161870965943016/#c4700162167909911637
There is no such thing as "decoy traits"