Phasmophobia

Phasmophobia

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Blood Moon in Custom
Blood Moon doesn't show up in my custom difficulty weather settings.
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Showing 1-15 of 25 comments
You can't set it yourself, it just has a small chance to override the weather.
Originally posted by Maya-Neko:
You can't set it yourself, it just has a small chance to override the weather.
I would like to request that it be in the custom settings so we could do it all the time.
Ellixen Feb 5 @ 3:17pm 
Originally posted by Jimmy D Spoofy:
Originally posted by Maya-Neko:
You can't set it yourself, it just has a small chance to override the weather.
I would like to request that it be in the custom settings so we could do it all the time.

If you use discord, I recommend going to the official Phasmo server and putting it in their suggestions, I don't think they watch the steam discussions. I second your suggestion btw.
Originally posted by Jimmy D Spoofy:
Originally posted by Maya-Neko:
You can't set it yourself, it just has a small chance to override the weather.
I would like to request that it be in the custom settings so we could do it all the time.
They have intended for us to not do it all the time, that's the point.

Like seriously, do you know what that weather does when it shows up? Among other things... it gives you a flat 10% bonus on all earnings made during that investigation

It doesn't really take much to put 2 and 2 together here - they put it in custom, people are going to abuse that pay bonus to high hell, even if it gives them a slightly faster ghost and passive sanity drain. It's honestly some good foresight on their part
Originally posted by WolfLink0370:
Originally posted by Jimmy D Spoofy:
I would like to request that it be in the custom settings so we could do it all the time.
They have intended for us to not do it all the time, that's the point.

Like seriously, do you know what that weather does when it shows up? Among other things... it gives you a flat 10% bonus on all earnings made during that investigation

It doesn't really take much to put 2 and 2 together here - they put it in custom, people are going to abuse that pay bonus to high hell, even if it gives them a slightly faster ghost and passive sanity drain. It's honestly some good foresight on their part
People already abuse custom with the guessing parties and yes, I know what the blood moon does. I was playing 8 hours daily during the event because they had so many points required to unlock it. What's stopping me from increasing the ghost speed and sanity drain already to get bonus rewards?

If it really is as you suggest, then they could just set it so that selecting that weather type in custom reduces the rewards by .10 and that would counteract the bonus. I guess maybe that took putting 2 and 3 together since you didn't think about that.

Bye, Felicia.
Originally posted by Ellixen:
Originally posted by Jimmy D Spoofy:
I would like to request that it be in the custom settings so we could do it all the time.

If you use discord, I recommend going to the official Phasmo server and putting it in their suggestions, I don't think they watch the steam discussions. I second your suggestion btw.
They don't allow that apparently.
I highly doubt that the income increase playing any role in it only being randomly available, especially given that there's literally a difficulty system that already allows this in various way.

I rather think that it's done just to have it being something special
Originally posted by Jimmy D Spoofy:
If it really is as you suggest, then they could just set it so that selecting that weather type in custom reduces the rewards by .10 and that would counteract the bonus. I guess maybe that took putting 2 and 3 together since you didn't think about that.
That wouldn't work as well as you think it would for balancing there.

Like sure you balance the rewards that way, but the blood moon weather is an unconditional bonus that is applies after ALL other rewards are calculated. This means that it will still boost rewards that are normally unaffected by the rewards multiplier, such as the bone and photo evidence.

And it also doesn't make sense to give it a negative modifier when it also makes things harder in two different ways; the ghost gets a 15% speed boost, and the passive sanity drain rate is doubled. If anything, it would have to be given the hardest bonus for weather pattern, or clamp rewards to zero outright.

In other words... your "balancing suggestion" is still pretty unbalanced all things considered. It's best left as a random event you get for a surprise bonus.
Last edited by WolfLink0370; Feb 5 @ 9:00pm
Originally posted by WolfLink0370:
Originally posted by Jimmy D Spoofy:
If it really is as you suggest, then they could just set it so that selecting that weather type in custom reduces the rewards by .10 and that would counteract the bonus. I guess maybe that took putting 2 and 3 together since you didn't think about that.
That wouldn't work as well as you think it would for balancing there.

Like sure you balance the rewards that way, but the blood moon weather is an unconditional bonus that is applies after ALL other rewards are calculated. This means that it will still boost rewards that are normally unaffected by the rewards multiplier, such as the bone and photo evidence.

And it also doesn't make sense to give it a negative modifier when it also makes things harder in two different ways; the ghost gets a 15% speed boost, and the passive sanity drain rate is doubled. If anything, it would have to be given the hardest bonus for weather pattern, or clamp rewards to zero outright.

In other words... your "balancing suggestion" is still pretty unbalanced all things considered. It's best left as a random event you get for a surprise bonus.
Are you serious? 10% of the bone and photos is $15. I'm getting $900 a contact over here and you're insulting me over ♥♥♥♥♥♥♥ $15?
Originally posted by Jimmy D Spoofy:
Originally posted by WolfLink0370:
That wouldn't work as well as you think it would for balancing there.

Like sure you balance the rewards that way, but the blood moon weather is an unconditional bonus that is applies after ALL other rewards are calculated. This means that it will still boost rewards that are normally unaffected by the rewards multiplier, such as the bone and photo evidence.

And it also doesn't make sense to give it a negative modifier when it also makes things harder in two different ways; the ghost gets a 15% speed boost, and the passive sanity drain rate is doubled. If anything, it would have to be given the hardest bonus for weather pattern, or clamp rewards to zero outright.

In other words... your "balancing suggestion" is still pretty unbalanced all things considered. It's best left as a random event you get for a surprise bonus.
Are you serious? 10% of the bone and photos is $15. I'm getting $900 a contact over here and you're insulting me over ♥♥♥♥♥♥♥ $15?
I'm moreso insulting the fact that you think that lowering the rewards multiplier is the solution, when that is reserved for settings that actually make the game easier... which the Blood Moon very clearly does the exact opposite.

But I digress... the point here is that you'd be removing what makes the blood moon special - it's by design meant to be something you get 1/25 games. If your suggestion went through, it also would most likely be mandated for Apocalypse Gold... which is already hard enough, and might even warrant a full rebalance of the rewards multipliers.

All in all, it's not a good idea in the slightest... just leave it as is.
Jimmy D Spoofy Feb 6 @ 10:17am 
I see the goalposts are moving again. First, your argument was that including the Blood Moon in custom settings would lead to exploitation. When I provided a reasonable counterbalance suggestion, your focus shifted to dismissing the entire idea by nitpicking about mechanics which I also completely dismantled. Now, we're at the "it’s supposed to be special" point, which conveniently ignores your earlier claims about balance being the issue.

Allow me to clarify a few things:

1. Calling your opinions "facts" doesn't make them so—it just sounds pretentious. Tone is a thing, and your repeated attempts to belittle my suggestion say far more about your intent than you realize.
2.The $15 from the bone and photos is trivial compared to what advanced players earn per contract. Acting like it’s a cornerstone of balance is laughable.
3. Mandating it for Apocalypse Gold? That would actually make you ineligible for Gold since per my suggestion it would lower the rewards.
4. Saying fluff like "I digress" doesn't fool anyone into thinking you're intelligent. Next you'll call this a diatribe even though my message is perfectly civil, unlike yours.

Your argument boils down to "I don't like this idea, so I'll insult you while grasping at straws to justify why it can't work."
Originally posted by Jimmy D Spoofy:
I see the goalposts are moving again. First, your argument was that including the Blood Moon in custom settings would lead to exploitation. When I provided a reasonable counterbalance suggestion, your focus shifted to dismissing the entire idea by nitpicking about mechanics which I also completely dismantled. Now, we're at the "it’s supposed to be special" point, which conveniently ignores your earlier claims about balance being the issue.

Allow me to clarify a few things:

1. Calling your opinions "facts" doesn't make them so—it just sounds pretentious. Tone is a thing, and your repeated attempts to belittle my suggestion say far more about your intent than you realize.
2.The $15 from the bone and photos is trivial compared to what advanced players earn per contract. Acting like it’s a cornerstone of balance is laughable.
3. Mandating it for Apocalypse Gold? That would actually make you ineligible for Gold since per my suggestion it would lower the rewards.
4. Saying fluff like "I digress" doesn't fool anyone into thinking you're intelligent. Next you'll call this a diatribe even though my message is perfectly civil, unlike yours.

Your argument boils down to "I don't like this idea, so I'll insult you while grasping at straws to justify why it can't work."
Not really grasping when there's a clean bit of logic to it.

The 10% bonus pay from the Blood Moon is already counter-balanced by the fact that it also increases the Passive Sanity Drain and the Ghost Movement Speed for that contract. Reducing the rewards purely because of the former without considering the latter just simply doesn't work to keep that balance intact, as you are arbitrarily making the game harder on yourself for no worthwhile reason.

IF anything, it should probably balance out to neutral (no rewards multiplier gained/lost)... or even be what provides the highest boost to rewards for weather conditions (which would in turn make it a requirement for Apocalypse Gold... which you sort of blatantly overlooked when I made that point in my last post).

If the devs think the bonus pay will be THAT much of an issue, they can alternatively just opt to clamp the reward multiplier to a fixed amount instead, and prevent exploitation that way.

In any event, it's the devs call if they want us to have that in Custom in the first place or not, and they will in turn decide how best to balance it out should they do so. For now, I'm fine with it being a "once in awhile" sort of deal.
Last edited by WolfLink0370; Feb 6 @ 10:32pm
Blendy Feb 7 @ 2:10am 
truthfully i thought that's what was gonna happen after the event. New content that barely ever happens is silly in my mind. For me at least the bonus is not worth a fight about balance. It should of been like sunrise instead of a rare fluke that awards not much but a cool weather. Hope that it changes at some point and is put in customs like everyone expected it would be.
Originally posted by Blendy:
truthfully i thought that's what was gonna happen after the event. New content that barely ever happens is silly in my mind. For me at least the bonus is not worth a fight about balance. It should of been like sunrise instead of a rare fluke that awards not much but a cool weather. Hope that it changes at some point and is put in customs like everyone expected it would be.
If I remember correctly, it originally said "Unlock weather" which made it sound like a setting. During the event though, it would show up on random other maps.

I think they just don't know how to get it to work consistently so it became a "feature".
Originally posted by WolfLink0370:
Originally posted by Jimmy D Spoofy:
I see the goalposts are moving again. First, your argument was that including the Blood Moon in custom settings would lead to exploitation. When I provided a reasonable counterbalance suggestion, your focus shifted to dismissing the entire idea by nitpicking about mechanics which I also completely dismantled. Now, we're at the "it’s supposed to be special" point, which conveniently ignores your earlier claims about balance being the issue.

Allow me to clarify a few things:

1. Calling your opinions "facts" doesn't make them so—it just sounds pretentious. Tone is a thing, and your repeated attempts to belittle my suggestion say far more about your intent than you realize.
2.The $15 from the bone and photos is trivial compared to what advanced players earn per contract. Acting like it’s a cornerstone of balance is laughable.
3. Mandating it for Apocalypse Gold? That would actually make you ineligible for Gold since per my suggestion it would lower the rewards.
4. Saying fluff like "I digress" doesn't fool anyone into thinking you're intelligent. Next you'll call this a diatribe even though my message is perfectly civil, unlike yours.

Your argument boils down to "I don't like this idea, so I'll insult you while grasping at straws to justify why it can't work."
Not really grasping when there's a clean bit of logic to it.

The 10% bonus pay from the Blood Moon is already counter-balanced by the fact that it also increases the Passive Sanity Drain and the Ghost Movement Speed for that contract. Reducing the rewards purely because of the former without considering the latter just simply doesn't work to keep that balance intact, as you are arbitrarily making the game harder on yourself for no worthwhile reason.

IF anything, it should probably balance out to neutral (no rewards multiplier gained/lost)... or even be what provides the highest boost to rewards for weather conditions (which would in turn make it a requirement for Apocalypse Gold... which you sort of blatantly overlooked when I made that point in my last post).

If the devs think the bonus pay will be THAT much of an issue, they can alternatively just opt to clamp the reward multiplier to a fixed amount instead, and prevent exploitation that way.

In any event, it's the devs call if they want us to have that in Custom in the first place or not, and they will in turn decide how best to balance it out should they do so. For now, I'm fine with it being a "once in awhile" sort of deal.
The glowing eyes makes it easier to nab pictures and I think it's fun. I don't care if you disagree. I've made my case and you aren't changing my mind by being a jerk. So move on already.
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Date Posted: Feb 5 @ 1:39pm
Posts: 25