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But also trying to pitch them doing a sequel with exorcisms is a hard no... regardless of the rest of what is said to be blunt.
Like seriously, the first game isn't even finished yet.
A lot of ideas here are good thoughts, but in general saving the phasmo game state and then sending it to another game for map generation is going to be difficult. It's probably better to simulate the phasmo ghost hunters by randomly generating some equipment and bodies based on difficulty, etc.
In general, though, I wonder how compelling this sort of gameplay would be. Phasmo has a lot of replay value due to the "figure it out" nature of the game. Not only figure out the ghost, but also figure out how to figure out the ghost. Almost all of the ghost's special abilities are not stated and left to the player to learn, and harder modes mean you need to learn those behaviors.
In this game, what's there to discover? What keeps bringing people back to new games?
The ghosts special abilities and features would still be there, just in a slightly different form. The challenge of discovering the ghost would still often be the same, including the process of finding the ghost room and keeping it under check. The replayability that you would lose in having the ghost be preidentified would slightly shift the focus away from the discovery aspect and more towards a Lethal Company-esqe combat, but even that could be changed by removing the ghost being correctly identified (or having it not be confirmed whether its correct or not)
Though at that point you might as well just add Exorcism as a DLC or update, as it wouldn't be a full game
Otherwise, the idea of items being scattered around is already done in Ghost Exorcism Inc and it's quite fun, so i wouldn't say no to that, though i would rather prefer to have a properly developed mode that is balanced to be fair (like in Ghost Exorcism Inc) rather than just a saved state of a previous game, which has a high chance to be quite boring, if it is already been solved.
Though, what stops me from using that as an easy money exploit, especially as a beginner? Like this game is all about identifying the ghost, so if that's all done already, then there's nothing left to do anymore.
Also we already have tons of games in this genre with a more combat focused/exorcism oriented gameplay loop, but as of now it seems they didn't find the formula that actually makes people swap over from Phasmo.
Unfortunately for a mod or working prototype, i am afflicted with a horrible ailment...
being Poor.
As for the -philia ending, i can see where you're coming from, this is one of my 2AM ideas that i think of for an hour while trying to sleep, and this is the first thing i came up with.