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In other words - looping acts as both a way to gather information during hunts, as well as a means to attempt to escape them to break their line of sight. It's an intended defensive measure that one should attempt to use if caught out in the open.
That's pretty much how the game would look like anyway, when you're running into any dead end where they removed looping spots. Not really something for me, but feel free to put such a challenge onto yourself if you think that it's more fun.
Though once they remove crouch sprinting, then looping will become significantly harder, so i guess you've to wait for your prince until then.
I don't know if the developers even know what their game is supposed to be about. It feels like a boomer ghost hunting game. Just outdated and out of touch.
The horror game genre is still evolving. With UE5, I'm just waiting for a fresh, modern paranormal urban exploration game. That would be so sick.
Right now, we have (1) counting ghost blinks, (2) hiding in closets listening to ghost foot steps, (3) looping around furniture, (4) ferrying equipment by hand because backpacks haven't been invented, (5) taking photos with a clunky camera instead of having a smartphone with video and camera, (6) and being forced to use out dated equipment with more modern gear locked behind a useless grinding mechanic.
It's so bad.
Agree with you on all except the part where it's an intended defensive measure. I was reading from their official discord that apparently the devs hated that people started looping. It was never an intended feature, but instead of removing the ability to do it, they instead added the ghost los speed-up. Supposedly they are going to remove sprinting while crouching though but take that with a grain of salt as none of it was officially stated.
When I said "intended defensive measure" - I know full well that you can't do it forever due to the LoS changes. I meant it in the sense that looping buys you a precious few seconds of time, so that you can dash out of the room to escape proper.
Like if Looping to SOME extent didn't exist, then the ghost hunting you in places like the Garage in Tanglewood would be a death sentence, as you then couldn't kite it around the car.
Guess what, all games that changed a few or all of these things have failed to even scratch on Phasmos success.
What keeps Phasmo on top is simply this mix of simple and complex features, as well as allowing for different playstyles from hiding to be safer, up to directly confronting the ghosts to get more informations.
Obviously many systems are still under development, but the direction is quite clear and they definitely know what they want.
And UE5 is definitely not guaranteing success. Demonologist was hyped up as the Phasmo-Killer, especially due to its graphics and jump scares, that made it look much better than Phasmo, but while working on the looks, they pretty much forgot to actually made it worth playing for more than 10 hours, which is pretty much what most games run into these days.
Ah I totally get you! But yeah, 100% agree on looping being necessary for survival.
Crazy idea. 2 ghosts that hunt at the same time. However, you loop them into running into each other and they fight to the "death" in order to determine which one gets to stay. The whole time the players can bet their cash on which one is gonna win. Players that win get the cash and players that lose get hunted by the by the surviving ghost while they only have 75% speed for 10 seconds.
Yes I'm joking, but as I typed it I thought it could be fun to watch!
Seriously though, having two ghosts in the same house with different ghost rooms would be awesome. Like imagine a deogen and a revenant hunting at the same time, you're trying to kite the deo through hallways while avoiding catching LOS aggro on the rev.