Phasmophobia

Phasmophobia

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BoxingBud Apr 19, 2021 @ 3:11pm
Not so sure about making every ghost faster....
We have two playstyles really, a risky stick around but hide, or a try to get away (if it's not a revenant) by foot. Since running only works on two levels really (asylum and highschool) I would just keep ghost speed as it is (including revenants of course) Why remove a playstyle?
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Showing 1-15 of 52 comments
Myth Alric Apr 19, 2021 @ 7:32pm 
Well you can still generally run away from the ghost and get away, as long as you duck through hallways and doors and what not to break line of sight. I think the big problem and what they are trying to stop with the changes, is stuff like running around a sofa for the entire hunt.
BoxingBud Apr 19, 2021 @ 8:23pm 
Yeah I would think maybe make the sofa or counter etc transparent for the ghost instead of removing an escape strategy, it's like removing one way to act during a hunt when we only have two to begin with.
Myth Alric Apr 19, 2021 @ 8:43pm 
We will have to see how things go, but you should still be able to flee from the ghost, as long as you are not goofying around.
BoxingBud Apr 19, 2021 @ 8:53pm 
Yeah that's cool. In small places already you gotta hide anyway. The movement I think lends itself to the prison, highschool or asylum, and I feel it's an important attribute to those environments, harder to find ghost but also easier to run away (unless revenant, fair enough!) I would not mind if the ghost can simply walk through furniture, even classroom desks etc.
BoxingBud Apr 19, 2021 @ 8:54pm 
I could work with the speed gap being smaller mind you just not "faster" than a duck running hunter. This of course doesn't include Rev as per their abilities.
Originally posted by BoxingBud:
We have two playstyles really, a risky stick around but hide, or a try to get away (if it's not a revenant) by foot. Since running only works on two levels really (asylum and highschool) I would just keep ghost speed as it is (including revenants of course) Why remove a playstyle?
There's morew playstyles. Activate a smudge looking at a ghost in hunt and it will deflect the ghost, then hide....... counts as that too
Luvac Zantor Apr 20, 2021 @ 7:35am 
DK said that it will be a "SLOW" increase of speed and only when it's locked onto someone. After you play awhile, you realize no ghost is a real threat anymore (except maybe revenant).

https://trello.com/b/9QrnqQ1j/phasmophobia
Jimmy Hunter Apr 20, 2021 @ 7:53am 
The whole point of this change is to not allow you to loop around chairs, tables, or the like. The ghost is suppose to be scary, and what's more scary than being put in a situation that threatens your ability to continue playing?

Don't worry though, this change seems to only be coming to Professional. Amateur and Intermediate should still be the same if you cannot adapt your playstyle.
MBE Apr 20, 2021 @ 8:50am 
I actually agree with BoxingBud. Looping around chairs, tables and the like is a perfectly valid strategy considering you don't always see the ghost. Further, the next feature will have you go totally silent or they'll open lockers you're in.

And this whole "Go back to Intermediate" sounds condescending. I play Professional since level 1 and I still suck. I'm learning how to get better, the game doesn't scare me as much as it did. Still, it's a learning curve.
Last edited by MBE; Apr 20, 2021 @ 8:51am
DasaKamov Apr 20, 2021 @ 9:40am 
Originally posted by Danny Torrance:
I actually agree with BoxingBud. Looping around chairs, tables and the like is a perfectly valid strategy
The reason loping is being toned down (not removed completely) is because, as it currently stands, it's a 100% safe strategy that removes all tension and challenge out of hunts.

You don't want the players saying (as they are now), "Every ghost is a pushover as long as it's not a revenant." You want players to say, "Every ghost has the *potential* to eventually be as frightening and dangerous as a revenant."

Also, with the upcoming addition of being able to hide behind furniture AND the addition to a "grace period" where investigators are immune to ghosts for a few seconds in the beginning of the hunt (so the ghost can't spawn on top of you and tele-frag you), the balance changes provide benefits to both investigators and ghosts.
Originally posted by Danny Torrance:
I actually agree with BoxingBud. Looping around chairs, tables and the like is a perfectly valid strategy considering you don't always see the ghost. Further, the next feature will have you go totally silent or they'll open lockers you're in.

And this whole "Go back to Intermediate" sounds condescending. I play Professional since level 1 and I still suck. I'm learning how to get better, the game doesn't scare me as much as it did. Still, it's a learning curve.
No, they are cheeses and to easy.

BoxingBud Apr 20, 2021 @ 11:29am 
I think ghosts should be able to walk through any furniture that they can normally be escaped with. I mean my experience with the game (not my review, though I do enjoy this game) is as on par at this point with the content the game brings, I have escaped ghost hunts using smudge etc, and I probably won't die by any updates with any particular higher chance, it's just my options to survive are more limited. I'll still win just won't do some things, and more others, the ratio of activity changed but that's not an improvement.
S0AP Apr 20, 2021 @ 3:17pm 
I'll take anything to make the hunts more dangerous.
Originally posted by BoxingBud:
I think ghosts should be able to walk through any furniture that they can normally be escaped with. I mean my experience with the game (not my review, though I do enjoy this game) is as on par at this point with the content the game brings, I have escaped ghost hunts using smudge etc, and I probably won't die by any updates with any particular higher chance, it's just my options to survive are more limited. I'll still win just won't do some things, and more others, the ratio of activity changed but that's not an improvement.
You have to give people means of escape. tha would not be one,

If you limitly kite around furnature, it should be fine, but infinite running around it, no.
Sunstrider Apr 20, 2021 @ 6:03pm 
On the farmhouse with the Attic, we've had 2 upstairs ghosts. The first time was in the attic. The second time was in that first bathroom. Both sessions went downstairs, it rarely followed us. One time, it was on me, i repelled, and went through the kitchen doors but didn't close them all the way. We waited at the lockers and it never came to us. Neither were a Rev.

So yes, you can easily break line of sight by turning some corners and not slamming doors behind you. Just don't be speaking during the hunt and the ghost won't find you.
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Date Posted: Apr 19, 2021 @ 3:11pm
Posts: 52