Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Head cams can pick up ghost orbs, but you'll only see them if there's a mimic because mimics make ghost orbs that aren't evidence.
EMF is handy to help find the ghost, and are also useful if left on the ground for raiju testing, same for spirit box.
Mostly you just have to let it hunt and try to eliminate options based on behaviors. It's challenging if you know the ghosts and how to test for them without evidence, and near impossible without intricate knowledge of the game.
No this is something you'd do on high custom difficulty runs, except there is no multiplier. Certainly lives up to the moniker of "Weekly Challenge", and hey... at least there's no real penalty for failure/death here as everything is provided for free.
Then sometimes ghosts hard pretend to be Mares by breaking every single light in the house.
Sometimes they hard pretend to be a Yurei by closing multiple doors multiple times in a row.
Testing for Onyo with the micropenis candles that melt away is pretty ass as well.
Goryo is another thing that has no personality with no evidence.
And so on so on.
While i do enjoy 0 evidence runs it quickly becomes boring when the ghost is a featureless one for multiple rounds without end.
and i will explain it as we go through it
If, however, you're having issues with it, I would say to hop into the discord's LFG channels, there are a lot of groups that will form to do the weekly, and if you post that you're looking for help completing it, you will often get a few people willing to join you and show you their tricks to solving it. These no evidence, zero sanity runs can be challenging at first (and some ghosts are just annoying to get...looking at you, Yurei), but they're not impossible. Worst case, you don't lose anything for dying, so getting some helpers who can let you know their answers will get you there in the end.
Happens a lot.
Edgefield being the map allows for a pretty easy to access loop point in the Living room. Just toss a crucifix through the front door (to prevent the ghost from hunting right on top of you as you move into position), flick the living room lights on, and get comfy with an incense, lighter, and Sanity Medication (YES - I'm aware they don't heal anything, but the ones provided for the challenge this week are the tier 3 adrenaline shots... which allow you to have infinite sprint temporarily; this means that they can be used to either help you maintain the loop around the couch, or to let you quickly flee to a hiding spot after blinding it with the incense)
Most importantly though, it's okay to get caught. The -50% modifier for dying during a contract is applied before the daily/weekly task payouts are made, and there is nothing lost in terms of your own inventory of items. Don't be afraid to get the necessary info you need, and once you do get it..... well, pray that it wasn't The Mimic trolling you. Happened to me at least once 'XD
Some are harder than others, but they all have something.
Speed related ghosts:
- Hantu: Speed changes based on room temps only. Faster if it's colder. Slower if it's warmer.
- Revenant: Slow as hell when not seeing someone, super super fast when it does.
- Jinn: If the breaker is on, it will be revenant fast at line of sight up until it gets close. But normal speed otherwise (so good way to tell between Revenant).
- Twins: Two different speeds depending on the twin, slightly slower or slightly faster.
- Deogen: Super fast until it gets close to you, then it's REALLY slow.. but it knows where you are so you are dead if trying to hide and not run. Careful.
- Thaye: Extremely fast at the start, but if you know its room it can slow down to a crawl over several minutes being near it.
- Moroi: Really fast, since it's based on your sanity (which will start at zero).
- Raiju: Faster around electronics, so leave some at the entrance or someplace and listen for speed ups and downs around that area.
Visual tests:
- Oni: Nearly always visible during hunts. This can be hard. If it does a "hwaaahh" airball event, it wasn't an Oni.
- Phantom: Flashes slower, so not as visible during hunts. Disappears when a photo is taken.
- Shade: Less likely to appear as the full ghost model.
- Hantu: You can see it breath "Freezing Breath" effect if it's visible in a cold room.
- Obake: It will change forms while blinking during hunts (switch to a different ghost model).
Smudge Tests:
- Yurei: Will be locked in it's room during the smudge. Easier to check on small rooms.
- Demon: Can hunt again after only 60 seconds (instead of 90s normal). Note: also has a hunt cooldown of only 20 seconds, instead of 25 normal.
- Spirit: Can't hunt for 3 minutes after being smudged. This can be a very obvious one.
"Teleport to players" Tests:
If the ghost room is far from you, but the ghost does stuff near you for some reason. All of these can be confused as each other, so have to pay close attention or combine with other behaviors.
- Wraith: It can teleport to a player and do stuff (non-events are good checks).
- Phantom: Will roam to a player and leave an EMF2 reading.
- Banshee: Will roam to a player, but no EMF2 reading.
- Twins: The "twin" can do interactions very far from actual ghost position, but this usually happens in pairs (interactions at both locations).
Random Tests:
- Wraith: Won't step in salt at all.
- Mare: Can turn light switch off immediately after you turn it on.
- Yurei: Likes to close doors on the player, and only one that'll do that to the front door as a non-event/hunt.
- Goryo: Won't roam much or change rooms. If all it's activity (other than events) seem to stick to one spot, that's a good sign.
- Myling: Hard to hear it until it's close.
- Yokai: Can't hear you unless really close.
- Shade: Won't hunt if you are in the room with it, and no activity either.
- Banshee: Gives a wail on Paramic (rare).
- Deogen: Heavy breathing sound on spirit box if you are standing right on it practically when it responds.
- Onryo: Treats firelight as crucifix (blows it out instead).
- Poltergeist: Throws things like a machine gun while hunting (0.5 seconds between touches).
- Mimic: Will always leave orbs, even when zero evidence (since it's not his evidence). You one saving grace, since he'll act like other ghosts otherwise. Normal speeds suddenly changing into faster/slower speeds is also a great tipoff.
This isn't an exhaustive list, but will be good for these kinds of challenges, where you have zero evidence and zero sanity (so can't use sanity hunting levels to test).
If you try custom difficulties, and immerse yourself in this kind of difficulty, you can really get to know the tiny quirks of each ghost, beyond their tools evidence.
It's actually an entire second layer of gameplay honestly.. one that relies entirely on your ability to perceive minute differences.
+ i have seen non Yurei ghosts shut the front door during a spook.
From what i know the range of the Jin which it leaps on you is also pretty large, so you can hardly test it in enclosed spaces. (Trapping the Yurei with smudge is also a gamble because the ghost can just decide to not do anything for that period of time.)
And most of these tips are "most likely" it doesn't mean it will do it.
Which leaves most of the ghosts as "No persnonality" ghosts.