Phasmophobia

Phasmophobia

View Stats:
Hexe Feb 15, 2021 @ 9:54am
New equipment - Headlamp
New equipment

A simple idea for new equipment. How about if you could choose between head camera and head lamp.

The headlamp would be positioned on the headcamera slot in the truck, the group would have to decide whether to take 4 cameras or 4 lamps with them in a round.

The luminosity would be the same as the "strong flashlight".

I would set the level to get the headlamp high so that the players have an incentive to continue playing, despite the high level.

The advantage would be that you would have an additional equipment slot left by putting on the headlamp.
< >
Showing 1-3 of 3 comments
DasaKamov Feb 15, 2021 @ 12:34pm 
How would that be any different from the clip-on flashlight that we now have, which is currently equivalent to the strong flashlight, and does not current take up a head (or any other slot)?
Dreaminway Feb 15, 2021 @ 2:35pm 
Originally posted by DasaKamov:
How would that be any different from the clip-on flashlight that we now have, which is currently equivalent to the strong flashlight, and does not current take up a head (or any other slot)?
Ya know reading this at first I thought I was an idiot. Like wait we get a clip on light?

But no... that clip on light is only the light you see when you press up against a wall.

You still need to hold a flashlight item in order to toggle on your light. It don't need to be held in hand, but you do need it to take up one of your three item slots to use. Even if you're holding the EMF or any other item, you still need to have the flashlight item.

It's a bug at the moment that lets you toggle the light on, and turn the flashlight on and off when held to make it seem like you have two lights. But drop the flashlight, and then your with out anything.

So yes, a head lamp could be the next upgrade to the strong flashlight, letting you use all three slots instead of wasting one for a flashlight.
CaliChaos Feb 15, 2021 @ 4:43pm 
Originally posted by As It Is:
Originally posted by DasaKamov:
How would that be any different from the clip-on flashlight that we now have, which is currently equivalent to the strong flashlight, and does not current take up a head (or any other slot)?
Ya know reading this at first I thought I was an idiot. Like wait we get a clip on light?

But no... that clip on light is only the light you see when you press up against a wall.

You still need to hold a flashlight item in order to toggle on your light. It don't need to be held in hand, but you do need it to take up one of your three item slots to use. Even if you're holding the EMF or any other item, you still need to have the flashlight item.

It's a bug at the moment that lets you toggle the light on, and turn the flashlight on and off when held to make it seem like you have two lights. But drop the flashlight, and then your with out anything.

So yes, a head lamp could be the next upgrade to the strong flashlight, letting you use all three slots instead of wasting one for a flashlight.

100% agree. And this man is absolutely correct, the MAJOR upside to this headlamp idea is that it would free up another inventory slot for those of us NOT in VR.

What would be even MORE interesting is if these super special items were not unlocked by player level, but by achievement. Example: Survive 100 hunts while inside the map - unlock Headlamp
And then on top of that make these special unlocks pretty expensive. Again, to give people a reason to grind and continue to play the game and aim for achievements.
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Feb 15, 2021 @ 9:54am
Posts: 3