Phasmophobia

Phasmophobia

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Sunshine May 11, 2023 @ 10:39am
Make it less obvious if it is a hunt or ghost event...
Telling the difference is way too easy and takes a lot of thrill out of the game.
Especially more experiences players can tell in a split second if it is a hunt or not, and once you know, it takes the wind out of it.

Ghost events need to be respected again. While more variations are obviously needed, for now it would be enough to make it so that ghost events do not always flip the light, which is one of the clear cut giveaways. Another is the front door shutting and locking during a hunt. Why not also during an event, with the difference that it is immediately unlockable again, so no one is actually trapped.

Small changes like these could spice up the game significantly for more experienced players.
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Showing 1-9 of 9 comments
Kaisoku May 11, 2023 @ 11:20am 
Very likely this will be adjusted when they do Horror 2.0 and overhaul the models, animations and ways we experience the ghost (the addition of hallucinations, etc).

However, something to keep in mind is that a good skill-based game, where the player learns the game's features and gets experience at playing (instead of a character gaining higher points and affecting the game mechanics more), the whole point of this is that an experienced person will always be able to tell compared to a new player.
If this is made too similar in an effort to make experienced players have a harder time, then it pushes out the new players (unless there's some difficulty slider that let's new players get used to the game and experienced players have more challenge).

Perhaps hallucinating a hunt instead of making ghost events look identical to hunts will be the better solution in the end?
Snoot Boops (Banned) May 12, 2023 @ 8:25am 
You could always just close the front door when you walk in and it won't slam or double click when it is a hunt.

I personally like the small window of warning you get. Especially on harder difficulty settings like insane where the ghost speed is stupidly high. Or in custom when your friends troll you and give the ghost 200% speed and give everyone 50% speed and 0 grace period. You have a small window of opportunity to actually live. You probably won't but at least some warning you 100% are going to die is nice to have.

So if the small warning ain't doing it for you, try increasing the difficulty.
Sunshine May 12, 2023 @ 9:36am 
I think you guys miss my point.
Let's focus on the one fail proof giveaway that ruins it all: Lights.

Hunt: Lights stay on but flicker
Event: Lights (in the event room) will turn off every single time without exception.

The front door is certainly the second most pressing issue here.
While the suggested workaround would technically help....... come on. How unimmersive would it be?
"Oh, gotta close the front door myself so when there's a hunt or event I maybe won't know right away what it is..."
That's just absurd.

Don't you guys think the game would be significantly more interesting if the boundaries between event and hunt would not be so clear cut? If they'd be more blurred, people regardless of skill level would have to be more on their toes again.

How could this possibly a bad thing?
Snoot Boops (Banned) May 12, 2023 @ 10:09am 
well, i don't live on a farm so i don't just leave the front door open in real life and i do in fact close the door after i walk into a building, if it doesn't already automatically open and close at a store, but this is a video game so i wouldn't care either way if the door was open or closed. so yes, if i were walking into someones house to investigate a ghost, i would in fact close the door... how often do you just walk in anywhere and just leave the door wide open? i was just offering a solution. :aushrug:
Zero May 12, 2023 @ 5:15pm 
No.
Emurinus May 12, 2023 @ 5:43pm 
So just make more ghost events that have the lights on, or make it a chance? Also, the ghost keeps the lights on when it's about the shatter them, so there is an exception.

Front door one doesn't matter since nearby ghost events will also close them, and even if the door was closed, you could tell if it was a hunt anyways because you'll hear it lock.

Like someone said, hallucinations might do exactly what you're asking because they'll likely make it harder to distinguish events from hunts at lower sanity.
Sunshine May 12, 2023 @ 5:49pm 
Originally posted by Emurinus:
So just make more ghost events that have the lights on, or make it a chance? Also, the ghost keeps the lights on when it's about the shatter them, so there is an exception.
True, but he pops them immediately after, so it would hardly make a difference and most events, by far, are the normal ones where it's lights off.

Originally posted by Emurinus:
Front door one doesn't matter since nearby ghost events will also close them, and even if the door was closed, you could tell if it was a hunt anyways because you'll hear it lock.
Exactly, which is why I said also lock it during events (but make it possible to unlock immediately)

Originally posted by Emurinus:
Like someone said, hallucinations might do exactly what you're asking because they'll likely make it harder to distinguish events from hunts at lower sanity.
Yeah possibly, or it comes along with other changes anyways, I was not aware of the upcoming horror 2.0 stuff. I sure hope it will add significantly more variety and chaos.

Not sure why anyone would disagree in the first place, let alone so eloquently by just saying no, but I see no down sides to this. It is almost annoying to see how very experienced players are not phased by anything anymore and know instantly what is happening.
After days of playing a lot, I am now also one of these and would prefer never really knowing and thus, having to be careful instead... you know, like there's a threat.
Nottoc May 13, 2023 @ 2:12am 
Originally posted by Sunshine:
I think you guys miss my point.
Let's focus on the one fail proof giveaway that ruins it all: Lights.

Hunt: Lights stay on but flicker
Event: Lights (in the event room) will turn off every single time without exception.

The front door is certainly the second most pressing issue here.
While the suggested workaround would technically help....... come on. How unimmersive would it be?
"Oh, gotta close the front door myself so when there's a hunt or event I maybe won't know right away what it is..."
That's just absurd.

Don't you guys think the game would be significantly more interesting if the boundaries between event and hunt would not be so clear cut? If they'd be more blurred, people regardless of skill level would have to be more on their toes again.

How could this possibly a bad thing?
I think you are taking what we have for granted.

If you play these other games where the the mechanics are a lot more ambiguous with less rule-sets, it can be obstructive and annoying not being able to differentiate between an event that can kill and cant.

If anything, they should diversify and perhaps make ghost events interactive, where doing something during one can provoke the ghost and escalate it to a hunt. That would be a far more interesting mechanic than just removing the distinctions between a hunt and ghost event - which would make the game counter-intuitive .
Last edited by Nottoc; May 13, 2023 @ 2:13am
Snoot Boops (Banned) May 13, 2023 @ 12:19pm 
Originally posted by Nottoc:
Originally posted by Sunshine:
I think you guys miss my point.
Let's focus on the one fail proof giveaway that ruins it all: Lights.

Hunt: Lights stay on but flicker
Event: Lights (in the event room) will turn off every single time without exception.

The front door is certainly the second most pressing issue here.
While the suggested workaround would technically help....... come on. How unimmersive would it be?
"Oh, gotta close the front door myself so when there's a hunt or event I maybe won't know right away what it is..."
That's just absurd.

Don't you guys think the game would be significantly more interesting if the boundaries between event and hunt would not be so clear cut? If they'd be more blurred, people regardless of skill level would have to be more on their toes again.

How could this possibly a bad thing?
I think you are taking what we have for granted.

If you play these other games where the the mechanics are a lot more ambiguous with less rule-sets, it can be obstructive and annoying not being able to differentiate between an event that can kill and cant.

If anything, they should diversify and perhaps make ghost events interactive, where doing something during one can provoke the ghost and escalate it to a hunt. That would be a far more interesting mechanic than just removing the distinctions between a hunt and ghost event - which would make the game counter-intuitive .

i think the problem really seems to come down to the other copycat games. in where those games have certain mechanics or things you can do or that happen where this game does not have them but they're so poorly implemented in those other games they think it would be a good idea here or want them to be included into this game. or add any sort of annoying "realism" in a video game about ghosts. people play this for fun. i don't see whats fun about annoying, mundane and tedious tasks that no one would even really enjoy doing in real life. they would complain to death about having to do it in real life once it becomes repetitive and they want these same ideas in a video game meant for fun to be implemented into a video game. it's really weird to me.
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Date Posted: May 11, 2023 @ 10:39am
Posts: 9