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No, it's not a bug. You misunderstood it. It's a clue telling you that the mimic has an additional evidence instead, one that you are not supposed to check in the journal, but to trick you.
no it should not be intended. its purpose is to mislead and get the wrong ghost. now everytime you have the orbs, the obake thing and other stuff you have to make sure that it is not a mimik. that is the whole fun part of this ghost.
Well yeah, that's the trick. It tries to deceive you in thinking, that it's a different ghost, so that you go away and get the wrong ghost. Wouldn't make sense to have 3 evidences put in, but still 2 ghosts left, that would just cause everyone to never get tricked by a Mimic ever. It's the same with it's ability copying skill, where you've also need to make sure, that you don't take the abilities as a given to determine the ghost early.
Just make it a habbit to deselect the orbs before leaving and when you see, that the mimic pops up, check for the 3rd missing evidence of the Mimic.
Wraith can teleport, which leave EMF5. for example. But also focuses on only one player.
Mimic's can do orbs. But also change into other ghosts, even the player (in behavior).
Each such trait is a method to identify it.
It might seem misleading, but it's actually very useful.
Typical orbs stay in the ghost room. The mimic's orbs follows it.
The journal is misleading on several topics.
Like Moroi's description, says it places curses, and they can only be cured by antidotes or by moving very far. It's realistic, but translated to game logic: sanity pills removes the curse and moving outside the house will make the ghost idle, making it safe for others inside.
if the journal explained everything like this, there'd be no real game.
That topic often comes up, whether it's too much is handholding or too little is difficult.
But generally, it means: google what confuses you, learn on your own when you aren't confused.
Might be a good idea to refresh your knowledge, since most of that is false.
- The Wraith-Teleport will leave an EMF2 signal, which follows the normal EMF rules, thus can be turned into an EMF5 signal in 25% of the cases, as long as it's not the hidden evidence in nightmare or custom difficulties. The thing, that gives the Wraith away in this moment is, that the EMF-signal appears to come out of nowhere without anything being touched in the vicinity
- also the Wraith-Teleport picks a random player to teleport to, so it can change every now and then. The Banshee is the ghost, who focuses its activity towards one player only (and only, if that player is in the investigation are).
- And the Mimic-orbs follow the exact same rules as the evidence-orbs, thus being bound to the ghost room, not the ghost itself.
- Also the Moroi's behavior and the curse aren't linked. The Moroi will still do stuff and can even hunt, when the sanity requirements are met, no matter how many people are cursed or where the cursed people are.
More importantly though is to google stuff, if you want to give tips about it. Giving false informations will only lead to others repeating it up to a point, where people think, that it is common knowledge.
The "Mimic-Orb follows ghost" is such a misconception, which sticks to most parts of the Phasmo Community extremely hard for whatever reason, even though it gets less already, since some Content Creator talked about it a few times at this point.
In other words, all that I said was right on everything but one.
1. A wraith can turn teleport into an EM5.
2. wraith focuses on a player, by teleporting to them. Even if that changes.
3. Moroi curses are ineffective when outside the house, and cured by sanity pills. Even if it can curse multiple.
4. "Several reports have noted ghost orb sightings near mimics." That's what's good about the journal. Not all info is as it seems. So sure, maybe the orbs doesn't follow the mimic, the wikia seem to suggest that. In which case, sure, wrong on that.
Can't help that you can't read properly, altough it was useful to re-learn about the mimic, thereby staying on topic of the journal info.
3.
1. Well yeah, as i've said: It follows the normal rules as like every other emf2 or emf3-signal, in that it can be emf in 25% of the cases. But it hasn't a guaranteed chance like you've written in your initial post
2. might be better to word it properly. Obviously it can choose only a single player per teleport, but i wouldn't call that a "focus". That only confuses people, since there's the Banshee, which actually "focuses" on a single player.
3. Yeah, the curse will pause for the cursed player, but "will make the ghost idle, making it safe for others inside" is just pure nonsense and would definitely get people killed, if they believe you in that statement.
4. Why such an suggestive language? Either you believe the Wiki or not, but don't try to phrase it like that it's up to an opinion. And if you're going against what experienced players found out so far, then at least prove, how it works by either testing it yourself or by linking your source. I'm the first one changing my mind, if you can deliever good prove of it.
Well, i can read. That's why i corrected you in the first place after double-checking most of your explanations, just in case i've missed something. Obviously i just refer to proper texts like the Wiki, so that i don't get confused by the flavor text of the journal, of which the devs already said, that some texts are deliberately made to confuse people by leading them in wrong directions.
The journal also doesn't say, that it's a true evidence either though. Obviously it doesn't say, that it's fake, because that would be way too obvious, but the hints are definitely there, especially when you already got tricked by it like 2-3 times.
And it's quite hard to talk about a 3rd evidence being bugged without actual confirmation by video. As far as i can tell, its mostly beginners, who get confused by the Mimic and it's beginners as well, who sometimes have a wrong impression of how evidence gathering works (especially regarding the spirit box, sometimes also about how fingerprints work) or who might focus on their first interaction too much, not noticing, that the actual ghost room is somewhere else or who wait outside the ghost room too much, making it harder to get the freezing or orbs right.