Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And a release isn't a guarantee for a bug-free game. Phasmo already feels quite finished, unlike pretty much any AAA-game these days
Oh that's why. They lack a business/marketing person in the team.
Thanks!
Then I guess you're never playing another video game in your life. Or using another piece of technology.
Because it's not ready for release? Kind of a no brainer, but this thread doesn't exactly lend towards any measure of critical thinking.
Just take a look at steamdb. It's literally in the top 60 of the steam charts with tenth of thausands of players playing it everyday. I would bet, that they'll easily survive for the next few years, even without paying 20% of their earnings to someone, who most likely wouldn't be able to convince impatient players like you to play it anyway.
It's because they're not ready for full release. Do you really think a business/marketing man would make the game release any faster?
They should set a date for '6 months from now' but it won't magically make the game be full-release ready in 6 months.
All marketing scrubs do is get in the way of development and force out half-finished games to meet a deadline that should have never existed.
The game's better for not having one.
Calm your tits.
3-5 years? For a game with premade assets? Where are you getting your figures from?
On average, To make a game:
In the atari era, It was 2-6 months,
By the SNES era it was 9-18 months,
In the PS1 era it was around 1.5-2 years,
In the PS2 era it was 2-3 years,
In the PS3 era it was 3-5 years,
In the PS4 Era it was 4-6 years
Nowadays, It's 5-7+ years.
As games get bigger, better, more complex with fancier graphics and all that good stuff, It's taken longer and longer to produce them.
Games take time. Yes. There are always exceptions; In both directions. There's games that a single guy finishes in 1 year, And there's games that large groups take 15+ and still produce a pile of garbage. But those exceptions are not the rule nor the average, and are often the result of the scope of a game and any unexpected difficulties coming up more than anything else.
Now with that said, Asset stores exist specifically for the usecase involved here- For even a single person to be able to build a game from, and to worry about replacing assets with custom in-house stuff at a later date.
And that Custom in-house stuff, might I add? They're in the process of adding it bit by bit now that the development team isn't just the original solo developer.
Yes. Phasmophobia began with premade assets, and a fair number still exist. But that doesn't mean they're going to remain that way; They're likely going to change much of it out by official release.
Any intelligent person would know not to hire 40 cooks to cook a single pot of soup. If you only need one, you only need one.
If Dknghter determines he needs more help, He'll hire more help. But every person he signs on subtly changes the flavor of the proverbial soup, They code differently, they design art differently, they do this or that differently- And this is exactly why the team needs time to grow, and not to thoughtlessly hire a bunch of bodies. Each new person needs time to get accustomed to the code base, to how the art is done, etc; Heck, it takes time just to find decent people, let alone to get them integrated properly into a team.
If you think you can do it better, and faster because you know better, By all means- Go for it. There's millions of dollars waiting in the eaves for you to do so.