Phasmophobia

Phasmophobia

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makugx Jun 19, 2022 @ 3:16pm
When is the official release? been waiting for 2 years
Hello,

Been wanting to play this game when it's released officially. 2 years later it's still in early release.
I'm not playing a buggy game.

Why would they keep it in unofficial state for so long?
Don't they want more sales?

Any info would help.

Thanks
Last edited by makugx; Jun 19, 2022 @ 3:18pm
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Showing 1-15 of 33 comments
Shurenai Jun 19, 2022 @ 3:17pm 
Still got a few months before the 2 year mark. The game isn't particularly buggy- But you're welcome to continue waiting. No current ETA that I'm aware of for a full release; But there's some info on the next few major patches.
Maya-Neko Jun 19, 2022 @ 3:27pm 
It's still kept in EA, because it's not done yet, which should actually be a good sign for you, since it means, that there's still much things which will be added.

And a release isn't a guarantee for a bug-free game. Phasmo already feels quite finished, unlike pretty much any AAA-game these days
John Elden Jun 19, 2022 @ 3:35pm 
It has less bugs than most triple-A full releases, and it was started by 1 person, now up to 4 people.
makugx Jun 19, 2022 @ 3:49pm 
Originally posted by John Elden:
It has less bugs than most triple-A full releases, and it was started by 1 person, now up to 4 people.

Oh that's why. They lack a business/marketing person in the team.

Thanks!
Jimmy Hunter Jun 19, 2022 @ 3:52pm 
Originally posted by makugx:
I'm not playing a buggy game.

Then I guess you're never playing another video game in your life. Or using another piece of technology.

Why would they keep it in unofficial state for so long?

Because it's not ready for release? Kind of a no brainer, but this thread doesn't exactly lend towards any measure of critical thinking.
Last edited by Jimmy Hunter; Jun 19, 2022 @ 3:52pm
Maya-Neko Jun 19, 2022 @ 4:00pm 
Originally posted by makugx:
Originally posted by John Elden:
It has less bugs than most triple-A full releases, and it was started by 1 person, now up to 4 people.

Oh that's why. They lack a business/marketing person in the team.

Thanks!

Just take a look at steamdb. It's literally in the top 60 of the steam charts with tenth of thausands of players playing it everyday. I would bet, that they'll easily survive for the next few years, even without paying 20% of their earnings to someone, who most likely wouldn't be able to convince impatient players like you to play it anyway.
John Elden Jun 19, 2022 @ 4:24pm 
Originally posted by makugx:
Originally posted by John Elden:
It has less bugs than most triple-A full releases, and it was started by 1 person, now up to 4 people.

Oh that's why. They lack a business/marketing person in the team.

Thanks!
Rofl. Sure, sure.

It's because they're not ready for full release. Do you really think a business/marketing man would make the game release any faster?
They should set a date for '6 months from now' but it won't magically make the game be full-release ready in 6 months.

All marketing scrubs do is get in the way of development and force out half-finished games to meet a deadline that should have never existed.
The game's better for not having one.
Emurinus Jun 19, 2022 @ 4:34pm 
A full release won't automatically remove all its bugs nor would it guarantee more sales (especially if it has a poor release). It's doing fine in EA atm, and there's still a lot more content to eventually be added. Rushing a full release would just hurt them in the long run if they're still frequently making massive changes.
ExcelsiortotheMax Jun 19, 2022 @ 6:05pm 
Game development takes 3-5 years will a full team of up to hundreds. This has four people.

Calm your tits.
Last edited by ExcelsiortotheMax; Jun 19, 2022 @ 6:10pm
Benjamin Jun 19, 2022 @ 7:21pm 
Originally posted by ExcelsiortotheMax:
Game development takes 3-5 years will a full team of up to hundreds. This has four people.

Calm your tits.

3-5 years? For a game with premade assets? Where are you getting your figures from?
Shurenai Jun 19, 2022 @ 7:37pm 
Originally posted by Benjamin:
Originally posted by ExcelsiortotheMax:
Game development takes 3-5 years will a full team of up to hundreds. This has four people.

Calm your tits.

3-5 years? For a game with premade assets? Where are you getting your figures from?
The industry average, for everything from little 1-man indie shows to monolithic giants like EA/Ubisoft/Etc that force their games out long before they're ready is 5~+ years currently.

On average, To make a game:
In the atari era, It was 2-6 months,
By the SNES era it was 9-18 months,
In the PS1 era it was around 1.5-2 years,
In the PS2 era it was 2-3 years,
In the PS3 era it was 3-5 years,
In the PS4 Era it was 4-6 years
Nowadays, It's 5-7+ years.

As games get bigger, better, more complex with fancier graphics and all that good stuff, It's taken longer and longer to produce them.

Games take time. Yes. There are always exceptions; In both directions. There's games that a single guy finishes in 1 year, And there's games that large groups take 15+ and still produce a pile of garbage. But those exceptions are not the rule nor the average, and are often the result of the scope of a game and any unexpected difficulties coming up more than anything else.


Now with that said, Asset stores exist specifically for the usecase involved here- For even a single person to be able to build a game from, and to worry about replacing assets with custom in-house stuff at a later date.

And that Custom in-house stuff, might I add? They're in the process of adding it bit by bit now that the development team isn't just the original solo developer.

Yes. Phasmophobia began with premade assets, and a fair number still exist. But that doesn't mean they're going to remain that way; They're likely going to change much of it out by official release.
Shurenai Jun 19, 2022 @ 7:43pm 
Originally posted by makugx:
I'm glad you're all so supportive of the game, but please, put your snowflake attitudes down and contribute something intelligent for once.

Was looking for something more specific, not something obvious that everyone knows.

Any intelligent person reading this is welcome to pitch in.

If they're only 4 people, they could easily go crowdfund/gofundme or ask investors for money to hire more people and increase production instead of wasting so much time.
Ever tried hiring 40 people to a new job all at once with noone to train them? It's a massive waste of time and money. Teams need to grow organically. You can't just throw a billion dollars at a project and get it done overnight.

Any intelligent person would know not to hire 40 cooks to cook a single pot of soup. If you only need one, you only need one.

If Dknghter determines he needs more help, He'll hire more help. But every person he signs on subtly changes the flavor of the proverbial soup, They code differently, they design art differently, they do this or that differently- And this is exactly why the team needs time to grow, and not to thoughtlessly hire a bunch of bodies. Each new person needs time to get accustomed to the code base, to how the art is done, etc; Heck, it takes time just to find decent people, let alone to get them integrated properly into a team.

If you think you can do it better, and faster because you know better, By all means- Go for it. There's millions of dollars waiting in the eaves for you to do so.
Last edited by Shurenai; Jun 19, 2022 @ 7:57pm
TNX. Jun 19, 2022 @ 9:29pm 
Well I can tell you right now, it's barely even buggy. Worth playing at the moment, wouldn't choose to wait until the full release cause they for sure do got a while to go before that.
Trust Jun 19, 2022 @ 9:54pm 
shush you play rocket league
dumpworth Jun 19, 2022 @ 10:40pm 
I've played for around 30 hours and have never seen any bugs. The game has 20k concurrent players so it's not like the game is unfinished or anything. There really isn't anything you could expect to change between now and when it's released besides more content and some tweaks to stuff.
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Date Posted: Jun 19, 2022 @ 3:16pm
Posts: 33