Phasmophobia

Phasmophobia

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Arakada Sep 18, 2021 @ 11:56am
More jumpscares
Can u make the ghosts jumpscare you or somthing when u die? Its so antclimatic when u die.
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Showing 31-45 of 57 comments
Bleydoka Sep 20, 2021 @ 2:38am 
Jumpscares produce a feel of terror because you are afraid of something that suddendly jumps into your face.
This game is not scary at all and i bought it to chill with friends.
VanillaLucia Sep 20, 2021 @ 2:42am 
Originally posted by Zach:
You can really tell from this thread how many people think hating jumpscares = cultured horror connoisseur.

It would be nice to have scarier deaths. Jumpscares don't have to be cheap.

Personally I like the idea of some of the scares that the developers discussed with some streamers (turning around and suddenly seeing the ghost silently manifesting behind you or seeing hallucinations that no one else can see). I don't particularly agree with the "loud" jumpscares like what games like Ghost Hunters Corp does with the deep spiky-hits and crashes or light bulbs cracking without spatial audio (so it sounds like it's right next to you at all times) but I do like the idea of being spooked because something happened you weren't expecting.

Though, I would imagine a lot of what people are looking forward to would be rolling out with the Horror 2.0 changes over time and beyond.
Droga, É o Jão Sep 20, 2021 @ 3:00am 
this game is not for jumpscare, go play outlast
(TTV)OnBrandRP Sep 20, 2021 @ 3:30am 
Originally posted by IndustryStandard:
On the contrary, a well done jump scare puts me in a fearful mood when built up to. And in a game like devour where the player is punished by a jumpscare when they are found that tension when the enemy is close is absolutely insane.

I want to experience a similar feeling with phasmophobia instead of letting my character stand up and walk to my friends saying something dumb at them.

And I know I'm not alone when you experience a friend die during a hunt and you hear a frightened screech come from the mic. It adds an entire new level of fear for the game. I don't need an ear drum blowing scream or some spooky face popping up in my face but a sudden SOMETHING with some scary noise wouldn't hurt this game.
Agreed, if done right it can be scary but then you lose the tension of all the fear that was built up and have the "relaxation" period where another scare could happen and then you aren't as scared and so it doesnt bother you anymore.
PopeTheDope909 Sep 20, 2021 @ 3:47am 
Originally posted by Tzenka:
Originally posted by Jimmy Hunter:
Jumpscares are boring and uninteresting. There's plenty of other games out there you can play if you require them.
The animation when you die is also boring and uninteresting, jumpscare would spice it a little more.
But I guess people are too sensitive so they would cry about it :lunar2019deadpanpig:
Jump scares are lazy, cheap, and uninspiring. No wonder most horror movies today suck @$$.
Cursed Hawkins Sep 20, 2021 @ 5:14am 
Originally posted by Zach:
Jumpscares don't have to be cheap.
That's the majority of what jumpscares are, they are cheap attempts at trying to make horror ♥♥♥♥ most games classified as "horror" but jumpscares are the main source of that "horror" aren't gonna be "horror" related if that's all that happens to scare someone. FNAF as praised as it was went right down into that trap where Scott thought jumpscares were the only way to scare the player, people immediately started getting tired of them as the series went on.
Jimmy Hunter Sep 20, 2021 @ 5:43am 
Originally posted by Bleydoka:
Jumpscares produce a feel of terror because you are afraid of something that suddendly jumps into your face.

That's not what jumpscares do at all. It's a moment of shock due to a loud noise or something appearing on screen in your face. Neither of those are scary, produce horror or cause fear.
IndustryStandard Sep 20, 2021 @ 8:29am 
Originally posted by ABeaconOfHope:
Originally posted by IndustryStandard:
On the contrary, a well done jump scare puts me in a fearful mood when built up to. And in a game like devour where the player is punished by a jumpscare when they are found that tension when the enemy is close is absolutely insane.

I want to experience a similar feeling with phasmophobia instead of letting my character stand up and walk to my friends saying something dumb at them.

And I know I'm not alone when you experience a friend die during a hunt and you hear a frightened screech come from the mic. It adds an entire new level of fear for the game. I don't need an ear drum blowing scream or some spooky face popping up in my face but a sudden SOMETHING with some scary noise wouldn't hurt this game.
Agreed, if done right it can be scary but then you lose the tension of all the fear that was built up and have the "relaxation" period where another scare could happen and then you aren't as scared and so it doesnt bother you anymore.

But this would only be when you died. There is no other scare coming. You lost.
Crash Sep 20, 2021 @ 12:16pm 
A jump scare every time you die? or only sometimes? but even then...if you die, now you're expecting to be jump-scared, so therefore the jump-scare is no longer scary, and thus adding in said jump scare is rather pointless.
Jimmy Hunter Sep 20, 2021 @ 12:20pm 
Originally posted by IndustryStandard:
But this would only be when you died. There is no other scare coming. You lost.

Jumpscares don't produce any kind of shock if you know they're coming.
thrythlind Sep 20, 2021 @ 12:20pm 
Originally posted by Crash:
A jump scare every time you die? or only sometimes? but even then...if you die, now you're expecting to be jump-scared, so therefore the jump-scare is no longer scary, and thus adding in said jump scare is rather pointless.

DK (the main dev) is pretty thoroughly uninterested in jump scares as a thing, but CJ (the artist) has stated he thinks that when you die that should be the one jump scare that is definite.

Everything else is going to be organic and happen on its own rather than planned in.

Though I expect horror 2.0 is going to have a bunch of things that will produce jump scares.
Zenthar Sep 20, 2021 @ 12:22pm 
The devs have very specifically stated that they will not be using jump scares now or in the future. They made this game to avoid what other horrors games do with jump scares, among other reasons. Phasmo is soon going to have Horror 2.0 coming which will redo the ghost events and other scary elements. Phasmo focuses more on tension and paranoia and I believe it's exactly what makes it more scary than simply startling.
Droga, É o Jão Sep 20, 2021 @ 12:24pm 
Originally posted by Zenthar:
The devs have very specifically stated that they will not be using jump scares now or in the future. They made this game to avoid what other horrors games do with jump scares, among other reasons. Phasmo is soon going to have Horror 2.0 coming which will redo the ghost events and other scary elements. Phasmo focuses more on tension and paranoia and I believe it's exactly what makes it more scary than simply startling.
jumpscares dont make sense on this game, since you know when you will die or get the jumpscare on 99% of times
IndustryStandard Sep 20, 2021 @ 3:03pm 
Originally posted by Jimmy Hunter:
Originally posted by IndustryStandard:
But this would only be when you died. There is no other scare coming. You lost.

Jumpscares don't produce any kind of shock if you know they're coming.

That's definitely not true. You can be dulled to it if it's nonstop but how often do you die? Most players are likely to go several games between death. But that tension during a hunt is a real fear at play. It's not about the jump scare itself, it's the threat of one that is important.

Frankly with how rigid this game is, their isn't much else they can do to make a scarier death.
Ethereal Sai Sep 20, 2021 @ 4:00pm 
This isn't fnaf. I play games like this specifically to avoid cheap jumpscares, so no thanks.
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Date Posted: Sep 18, 2021 @ 11:56am
Posts: 57