Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This game is not scary at all and i bought it to chill with friends.
Personally I like the idea of some of the scares that the developers discussed with some streamers (turning around and suddenly seeing the ghost silently manifesting behind you or seeing hallucinations that no one else can see). I don't particularly agree with the "loud" jumpscares like what games like Ghost Hunters Corp does with the deep spiky-hits and crashes or light bulbs cracking without spatial audio (so it sounds like it's right next to you at all times) but I do like the idea of being spooked because something happened you weren't expecting.
Though, I would imagine a lot of what people are looking forward to would be rolling out with the Horror 2.0 changes over time and beyond.
That's not what jumpscares do at all. It's a moment of shock due to a loud noise or something appearing on screen in your face. Neither of those are scary, produce horror or cause fear.
But this would only be when you died. There is no other scare coming. You lost.
Jumpscares don't produce any kind of shock if you know they're coming.
DK (the main dev) is pretty thoroughly uninterested in jump scares as a thing, but CJ (the artist) has stated he thinks that when you die that should be the one jump scare that is definite.
Everything else is going to be organic and happen on its own rather than planned in.
Though I expect horror 2.0 is going to have a bunch of things that will produce jump scares.
That's definitely not true. You can be dulled to it if it's nonstop but how often do you die? Most players are likely to go several games between death. But that tension during a hunt is a real fear at play. It's not about the jump scare itself, it's the threat of one that is important.
Frankly with how rigid this game is, their isn't much else they can do to make a scarier death.