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Thermo - It's quite useless in the first few minutes of the game, but once you've switched on the breaker and waited like 2-3 minutes, rooms start to heat up enough except for the rooms which the ghost is in, which normally revolve around 5°C. The ghost room is usually the coldest of them all, but keep in mind, that a roamy ghost might either keep multiple rooms cold or roams to so many different rooms, that none of them could appear to be cold for some time. But i would still recommend to take it with you in case it's a less interacting ghost, because you can also check, if the ghost changed the ghost room to another location.
Parabolic mic - You can narrow down the location bei waving over several rooms and see, which rooms cause some noise (pretty much like a radar). It's less useful on smaller maps, but bigger ones like Prison, School and Asylum can definitely make it work. Just keep in mind to wave it rather slower than faster, so that you don't miss any signals, given how slow the display updates.
Ghost Orbs - Since the Orbs can only be found in the ghost room, you'll instantly find it that way. But it obviously needs to be a ghost with that evidence in the first place
Fingerprints - You can find the ghost in a similar way to EMF, even without hearing the doors in the first place, since they stay for 2 minutes. But as with the orbs you need to be lucky with the ghost having them in the first place. Might still be worth taking a UV light with you in multiplayer though, as you need it anyway, if you don't want to waste photos for the fingerprints evidence check.
Spirit Box - You can constantly ask questions while running through the house and you might be lucky to get an answer at some point
Cursed Mirror - Directly shows you the Room. You just need to be able to tell, which room you're looking at. Keep in mind, that each wing of the Asylum has a different wall texture, so you can get a general idea, even without recognizing the room itself. For school and prison it can be somewhat useless in some cases, if you're not playing these maps that much, but at least in school as well the classrooms can appear in different colours and your might also spot something specific like bookshelves.
Ouija Board - You can ask about the ghosts locations. Keep in mind, that the ghost might roam at that point, but you still get a general idea here.
Music Box - The ghost will start to sing along with the box. You can either run towards the ghost singing with the box in hand (which will cause an event before starting huning, so keep the camera at hand) or you could place it down (don't "throw" it) and search the ghost without draining sanity or even causing a hunt. As with Ouija Board you might just meet a roaming ghost though.
Voodoo Doll - You can get various interactions, which can lead you to the room.
Tarot Cards - similar to Voodoo Doll it might lead you to the ghost with the Tower, but it's quite unreliable. Keep in mind, that the Devil will teleport the ghost to the nearest player, so after drawing this you need to wait, until the ghost returns to its room.
All cursed possessions except the Summoning Circle - You can also just start a cursed hunt. For bigger maps in particular you might get a general idea for where the ghost hunts from. Obviously the Summoning Circle is useless for this, as it will teleport the ghost to you before starting the hunt
Smudge Sticks - If you have the objective, where you need to smudge near the ghost, you can try it in several rooms and see, if the objective gets fullfilled. Obviously not recommended, unless you've switched off hunts.
Candle - Similar to smudge sticks, if you have the respective objective, you can run around with a candle and if it gets blown out, check the objective. Not really reliable, because the ghost needs to interact with it, at which point you could also just wait for other interactions.
Sound Sensors - Place them down somewhere and see, if it picks up something. You can use 2 sound sensors to overlap on specific rooms to narrow it down further if necessary. But given, that you can only check their state from the van it is highly ineffective to search for the room that way, so it's definitely not recommended. Rather use the other things obviously
Easiest way to find the ghost room is use your ears. Heard something? Use the EMF reader. Congratulations, in 99% of all games you've found either the ghost room OR the room next to the ghost room, promptly leave and bring in the rest of the ghost hunting equipment. You can either turn on the breaker straight away or your way out, this will allow the thermo to become useful in about 2-3 minutes.
And yeah, like others said, thermometer is not that great. I usually break it out as last resort, since freezing temperatures can be detected without it and it almost always happens first in the ghost's favorite room.
Thermometer is gonna be the most consistent for your average player. Turn on the breaker, spend a minute checking hiding spots and cursed objects, then go room by room. Did it hit the breakpoint temp? Ghost. No? Move on. Newb proof, basically. Not the l33t strat of god tier players but it's good and accessible.
EMF is great too but it might be wraith or twins or roaming ghost, or just not interact
thermo is 100% secure on every ghost
I wouldn't call it "OP", if it takes you more than 3 minutes to find the room, especially on small maps. As others had mentioned, using your ears and EMF can find it way faster already in most scenarios.
Sound isn't really a piece of equipment. Nuffin stopping you from going to the room and using the thermometer to confirm it once a sound boops. On large maps chances are temp will work by then, and on small maps confirming the room exactly rather than vicinity. No, not a speed running strat, but it's consistent and accessible. Also confirming it's still there.
It is easier to determine the room if the power is on, but you can use thermo even with the entire house cold.
The problem isn't that much how hard it is, but more, that it takes way more time to verify temperatures, since with unlucky RNG you need more thermo updates to be sure about it, since the temperatures overlap quite much at that point and a roaming ghost is even harder to detect with low temperatures only, since the rooms doesn't need that much time to heat up again, if they just need a few degrees.