Phasmophobia

Phasmophobia

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Charlie Nov 14, 2022 @ 11:39pm
Most reliable equipment to find the ghost room?
Trying to get a grasp at the game and sometimes I just can't simply find the correct room.
Originally posted by Maya-Neko:
EMF - It can't find the ghost room directly, but when you hear a door touch in the distance, you can find the signal and then get a rudimentary idea for where the ghost was at that point. In most cases the ghost room is somewhere near it at that point. You'll see many experienced players go with that, because it's generally a good too to narrow the ghost down fast and you might already get an early EMF-5 if you're lucky enough (because who knows, when the next one appears).

Thermo - It's quite useless in the first few minutes of the game, but once you've switched on the breaker and waited like 2-3 minutes, rooms start to heat up enough except for the rooms which the ghost is in, which normally revolve around 5°C. The ghost room is usually the coldest of them all, but keep in mind, that a roamy ghost might either keep multiple rooms cold or roams to so many different rooms, that none of them could appear to be cold for some time. But i would still recommend to take it with you in case it's a less interacting ghost, because you can also check, if the ghost changed the ghost room to another location.

Parabolic mic - You can narrow down the location bei waving over several rooms and see, which rooms cause some noise (pretty much like a radar). It's less useful on smaller maps, but bigger ones like Prison, School and Asylum can definitely make it work. Just keep in mind to wave it rather slower than faster, so that you don't miss any signals, given how slow the display updates.

Ghost Orbs - Since the Orbs can only be found in the ghost room, you'll instantly find it that way. But it obviously needs to be a ghost with that evidence in the first place

Fingerprints - You can find the ghost in a similar way to EMF, even without hearing the doors in the first place, since they stay for 2 minutes. But as with the orbs you need to be lucky with the ghost having them in the first place. Might still be worth taking a UV light with you in multiplayer though, as you need it anyway, if you don't want to waste photos for the fingerprints evidence check.

Spirit Box - You can constantly ask questions while running through the house and you might be lucky to get an answer at some point

Cursed Mirror - Directly shows you the Room. You just need to be able to tell, which room you're looking at. Keep in mind, that each wing of the Asylum has a different wall texture, so you can get a general idea, even without recognizing the room itself. For school and prison it can be somewhat useless in some cases, if you're not playing these maps that much, but at least in school as well the classrooms can appear in different colours and your might also spot something specific like bookshelves.

Ouija Board - You can ask about the ghosts locations. Keep in mind, that the ghost might roam at that point, but you still get a general idea here.

Music Box - The ghost will start to sing along with the box. You can either run towards the ghost singing with the box in hand (which will cause an event before starting huning, so keep the camera at hand) or you could place it down (don't "throw" it) and search the ghost without draining sanity or even causing a hunt. As with Ouija Board you might just meet a roaming ghost though.

Voodoo Doll - You can get various interactions, which can lead you to the room.

Tarot Cards - similar to Voodoo Doll it might lead you to the ghost with the Tower, but it's quite unreliable. Keep in mind, that the Devil will teleport the ghost to the nearest player, so after drawing this you need to wait, until the ghost returns to its room.

All cursed possessions except the Summoning Circle - You can also just start a cursed hunt. For bigger maps in particular you might get a general idea for where the ghost hunts from. Obviously the Summoning Circle is useless for this, as it will teleport the ghost to you before starting the hunt

Smudge Sticks - If you have the objective, where you need to smudge near the ghost, you can try it in several rooms and see, if the objective gets fullfilled. Obviously not recommended, unless you've switched off hunts.

Candle - Similar to smudge sticks, if you have the respective objective, you can run around with a candle and if it gets blown out, check the objective. Not really reliable, because the ghost needs to interact with it, at which point you could also just wait for other interactions.

Sound Sensors - Place them down somewhere and see, if it picks up something. You can use 2 sound sensors to overlap on specific rooms to narrow it down further if necessary. But given, that you can only check their state from the van it is highly ineffective to search for the room that way, so it's definitely not recommended. Rather use the other things obviously
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Showing 1-15 of 19 comments
NamelessKing Nov 15, 2022 @ 12:43am 
thermometer can help you find the ghost room itll be colder than the other areas plus just listen for ghost interacting with doors or throwing things
Shadow (Banned) Nov 15, 2022 @ 1:43am 
2
EMF to narrow it down, Thermo is useless until the rooms cool down which by the time it does, you can find the ghost room, or in some cases, even the type of ghost. You can also just listen for interactions, or look to see if there's an item out of place compared to the other items.
The author of this thread has indicated that this post answers the original topic.
Maya-Neko Nov 15, 2022 @ 2:54am 
EMF - It can't find the ghost room directly, but when you hear a door touch in the distance, you can find the signal and then get a rudimentary idea for where the ghost was at that point. In most cases the ghost room is somewhere near it at that point. You'll see many experienced players go with that, because it's generally a good too to narrow the ghost down fast and you might already get an early EMF-5 if you're lucky enough (because who knows, when the next one appears).

Thermo - It's quite useless in the first few minutes of the game, but once you've switched on the breaker and waited like 2-3 minutes, rooms start to heat up enough except for the rooms which the ghost is in, which normally revolve around 5°C. The ghost room is usually the coldest of them all, but keep in mind, that a roamy ghost might either keep multiple rooms cold or roams to so many different rooms, that none of them could appear to be cold for some time. But i would still recommend to take it with you in case it's a less interacting ghost, because you can also check, if the ghost changed the ghost room to another location.

Parabolic mic - You can narrow down the location bei waving over several rooms and see, which rooms cause some noise (pretty much like a radar). It's less useful on smaller maps, but bigger ones like Prison, School and Asylum can definitely make it work. Just keep in mind to wave it rather slower than faster, so that you don't miss any signals, given how slow the display updates.

Ghost Orbs - Since the Orbs can only be found in the ghost room, you'll instantly find it that way. But it obviously needs to be a ghost with that evidence in the first place

Fingerprints - You can find the ghost in a similar way to EMF, even without hearing the doors in the first place, since they stay for 2 minutes. But as with the orbs you need to be lucky with the ghost having them in the first place. Might still be worth taking a UV light with you in multiplayer though, as you need it anyway, if you don't want to waste photos for the fingerprints evidence check.

Spirit Box - You can constantly ask questions while running through the house and you might be lucky to get an answer at some point

Cursed Mirror - Directly shows you the Room. You just need to be able to tell, which room you're looking at. Keep in mind, that each wing of the Asylum has a different wall texture, so you can get a general idea, even without recognizing the room itself. For school and prison it can be somewhat useless in some cases, if you're not playing these maps that much, but at least in school as well the classrooms can appear in different colours and your might also spot something specific like bookshelves.

Ouija Board - You can ask about the ghosts locations. Keep in mind, that the ghost might roam at that point, but you still get a general idea here.

Music Box - The ghost will start to sing along with the box. You can either run towards the ghost singing with the box in hand (which will cause an event before starting huning, so keep the camera at hand) or you could place it down (don't "throw" it) and search the ghost without draining sanity or even causing a hunt. As with Ouija Board you might just meet a roaming ghost though.

Voodoo Doll - You can get various interactions, which can lead you to the room.

Tarot Cards - similar to Voodoo Doll it might lead you to the ghost with the Tower, but it's quite unreliable. Keep in mind, that the Devil will teleport the ghost to the nearest player, so after drawing this you need to wait, until the ghost returns to its room.

All cursed possessions except the Summoning Circle - You can also just start a cursed hunt. For bigger maps in particular you might get a general idea for where the ghost hunts from. Obviously the Summoning Circle is useless for this, as it will teleport the ghost to you before starting the hunt

Smudge Sticks - If you have the objective, where you need to smudge near the ghost, you can try it in several rooms and see, if the objective gets fullfilled. Obviously not recommended, unless you've switched off hunts.

Candle - Similar to smudge sticks, if you have the respective objective, you can run around with a candle and if it gets blown out, check the objective. Not really reliable, because the ghost needs to interact with it, at which point you could also just wait for other interactions.

Sound Sensors - Place them down somewhere and see, if it picks up something. You can use 2 sound sensors to overlap on specific rooms to narrow it down further if necessary. But given, that you can only check their state from the van it is highly ineffective to search for the room that way, so it's definitely not recommended. Rather use the other things obviously
BellTower (Banned) Nov 15, 2022 @ 3:01am 
Originally posted by Shadow:
EMF to narrow it down, Thermo is useless until the rooms cool down which by the time it does, you can find the ghost room, or in some cases, even the type of ghost. You can also just listen for interactions, or look to see if there's an item out of place compared to the other items.
Someone gave this guy a clown award when he's 100% right.

Easiest way to find the ghost room is use your ears. Heard something? Use the EMF reader. Congratulations, in 99% of all games you've found either the ghost room OR the room next to the ghost room, promptly leave and bring in the rest of the ghost hunting equipment. You can either turn on the breaker straight away or your way out, this will allow the thermo to become useful in about 2-3 minutes.
Shadow (Banned) Nov 15, 2022 @ 6:35am 
Originally posted by BellTower:
Originally posted by Shadow:
EMF to narrow it down, Thermo is useless until the rooms cool down which by the time it does, you can find the ghost room, or in some cases, even the type of ghost. You can also just listen for interactions, or look to see if there's an item out of place compared to the other items.
Someone gave this guy a clown award when he's 100% right.

Easiest way to find the ghost room is use your ears. Heard something? Use the EMF reader. Congratulations, in 99% of all games you've found either the ghost room OR the room next to the ghost room, promptly leave and bring in the rest of the ghost hunting equipment. You can either turn on the breaker straight away or your way out, this will allow the thermo to become useful in about 2-3 minutes.
Probably someone that believes using Paramic on small maps is helpful for finding the ghost. xD
Rhapsody Nov 15, 2022 @ 10:14am 
You don't actually need to locate the ghost's favorite room, just discovering the ghost's approximate whereabouts is enough to gather most evidence. If there is an orb, that's the ghost room, and they are usually easy enough to come by with the video camera. However, on higher difficulties the ghost can change their favorite room, so that's a good reason to 1) not get too affixed in finding the exact correct favorite room and 2) to bring a video camera early, so you won't miss the orb by having the ghost relocate their favorite room to a place you have already swept. Room change odds are based on sanity, so it's better to look for the orb specifically earlier rather than later.

And yeah, like others said, thermometer is not that great. I usually break it out as last resort, since freezing temperatures can be detected without it and it almost always happens first in the ghost's favorite room.
Ittrix Nov 15, 2022 @ 12:18pm 
Originally posted by BellTower:
Originally posted by Shadow:
EMF to narrow it down, Thermo is useless until the rooms cool down which by the time it does, you can find the ghost room, or in some cases, even the type of ghost. You can also just listen for interactions, or look to see if there's an item out of place compared to the other items.
Someone gave this guy a clown award when he's 100% right.

Easiest way to find the ghost room is use your ears. Heard something? Use the EMF reader. Congratulations, in 99% of all games you've found either the ghost room OR the room next to the ghost room, promptly leave and bring in the rest of the ghost hunting equipment. You can either turn on the breaker straight away or your way out, this will allow the thermo to become useful in about 2-3 minutes.
Works for smol maps in finding the area but not exactly the room. Good luck on big maps with that strategy.

Thermometer is gonna be the most consistent for your average player. Turn on the breaker, spend a minute checking hiding spots and cursed objects, then go room by room. Did it hit the breakpoint temp? Ghost. No? Move on. Newb proof, basically. Not the l33t strat of god tier players but it's good and accessible.
Last edited by Ittrix; Nov 15, 2022 @ 12:21pm
BellTower (Banned) Nov 15, 2022 @ 12:36pm 
Originally posted by Ittrix:
Originally posted by BellTower:
Someone gave this guy a clown award when he's 100% right.

Easiest way to find the ghost room is use your ears. Heard something? Use the EMF reader. Congratulations, in 99% of all games you've found either the ghost room OR the room next to the ghost room, promptly leave and bring in the rest of the ghost hunting equipment. You can either turn on the breaker straight away or your way out, this will allow the thermo to become useful in about 2-3 minutes.
Works for smol maps in finding the area but not exactly the room. Good luck on big maps with that strategy.

Thermometer is gonna be the most consistent for your average player. Turn on the breaker, spend a minute checking hiding spots and cursed objects, then go room by room. Did it hit the breakpoint temp? Ghost. No? Move on. Newb proof, basically. Not the l33t strat of god tier players but it's good and accessible.
I can probably count on one hand the number of times I've found the ghost room on big maps without using sound/emf, it's always been a sound that draws me in.
Myth Alric Nov 15, 2022 @ 12:51pm 
The best thing is definitely listening for the ghost(well using ouija board or mirror is better, if you have them). If it is a ghost orb ghost, video camera is the best item because orbs always appear in the ghost room and no where else(well recently there has been some leakage through walls but if working properly orbs stay in the ghost room). So if you see an orb, you can guarantee that is the room. Nothing else will confirm the room with certainty, though thermo is probably the next best one. Usually the ghost room will be the coldest. Spirit box can also be useful, if it is a spirit box ghost, since you can check it multiple times to see if it is around.
Agarillobob (Banned) Nov 15, 2022 @ 2:49pm 
turn on power, go back to van, wait for ~3 mins go in with thermo its busted OP in indoor maps

EMF is great too but it might be wraith or twins or roaming ghost, or just not interact
thermo is 100% secure on every ghost
Last edited by Agarillobob; Nov 15, 2022 @ 2:50pm
Maya-Neko Nov 15, 2022 @ 3:18pm 
Originally posted by Agarillobob:
turn on power, go back to van, wait for ~3 mins go in with thermo its busted OP in indoor maps

EMF is great too but it might be wraith or twins or roaming ghost, or just not interact
thermo is 100% secure on every ghost

I wouldn't call it "OP", if it takes you more than 3 minutes to find the room, especially on small maps. As others had mentioned, using your ears and EMF can find it way faster already in most scenarios.
Ittrix Nov 15, 2022 @ 4:20pm 
Originally posted by BellTower:
Originally posted by Ittrix:
Works for smol maps in finding the area but not exactly the room. Good luck on big maps with that strategy.

Thermometer is gonna be the most consistent for your average player. Turn on the breaker, spend a minute checking hiding spots and cursed objects, then go room by room. Did it hit the breakpoint temp? Ghost. No? Move on. Newb proof, basically. Not the l33t strat of god tier players but it's good and accessible.
I can probably count on one hand the number of times I've found the ghost room on big maps without using sound/emf, it's always been a sound that draws me in.
I mean, sure. Sound definitely helps. In the meantime you can use a thermometer.

Sound isn't really a piece of equipment. Nuffin stopping you from going to the room and using the thermometer to confirm it once a sound boops. On large maps chances are temp will work by then, and on small maps confirming the room exactly rather than vicinity. No, not a speed running strat, but it's consistent and accessible. Also confirming it's still there.
Last edited by Ittrix; Nov 15, 2022 @ 4:26pm
Myth Alric Nov 15, 2022 @ 5:48pm 
You can find the ghost with the thermo, even with the power off. Back in the day thermo used to be the go to tool, and then they nerfed it by making it so the house cools down with the power off. People exaggerated how bad it was and still complain to this day that you can't find temps unless the power has been on for like 3 minutes. That isn't true though.

It is easier to determine the room if the power is on, but you can use thermo even with the entire house cold.
Maya-Neko Nov 16, 2022 @ 4:18am 
Originally posted by Myth Alric:
You can find the ghost with the thermo, even with the power off. Back in the day thermo used to be the go to tool, and then they nerfed it by making it so the house cools down with the power off. People exaggerated how bad it was and still complain to this day that you can't find temps unless the power has been on for like 3 minutes. That isn't true though.

It is easier to determine the room if the power is on, but you can use thermo even with the entire house cold.

The problem isn't that much how hard it is, but more, that it takes way more time to verify temperatures, since with unlucky RNG you need more thermo updates to be sure about it, since the temperatures overlap quite much at that point and a roaming ghost is even harder to detect with low temperatures only, since the rooms doesn't need that much time to heat up again, if they just need a few degrees.
Rhapsody Nov 16, 2022 @ 4:34am 
Could also think of it this way: You can only carry three items at a time, and since your mouth already acts as thermometer for freezing, carrying thermo around shouldn't be a priority. :P
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Date Posted: Nov 14, 2022 @ 11:39pm
Posts: 19