Phasmophobia

Phasmophobia

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Morty Aug 29, 2024 @ 4:10pm
Point hope is an awfully designed map
Lack of looping spots
often times ghosts will spawn on top of you and insta kill
Finding the ghost room is annoying
pls rework this map
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Showing 1-15 of 83 comments
Banshee Target Aug 29, 2024 @ 4:23pm 
Finding the room takes like 2 minutes max. Use Thermometer and find the room which has lower temperature than the outside(ambient) weather temperature.
Last edited by Banshee Target; Aug 29, 2024 @ 4:23pm
Morty Aug 29, 2024 @ 4:25pm 
Originally posted by Banshee Target:
Finding the room takes like 2 minutes max. Use Thermometer and find the room which has lower temperature than the outside(ambient) weather temperature.
Even then finding the ghost room is boring because every room looks the same
ULTRANEONGODPET Aug 29, 2024 @ 4:28pm 
I love that map, and you have that table in the game room. Finding the ghost room for me is easy, the ghost spawning on you is just bad luck. Never had that once.
Emurinus Aug 29, 2024 @ 5:49pm 
Most of the lighthouse has looping spots. The only floors without them are the 6th, 7th floor, and I think the 9th floor.

If the ghost is instakilling you then don't play on 0 grace. This isn't a map inherent issue.

Ghost room can be annoying, but it's less about finding it and more about the general traversal.
Maya-Neko Aug 29, 2024 @ 5:58pm 
Originally posted by ♡PrincessMortem400UwU♡:
Lack of looping spots

How do you come to that conclusion? This map has 7 looping spots (as far as i remember), whereas most smaller maps usually only have 1 or 2.

Originally posted by ♡PrincessMortem400UwU♡:
often times ghosts will spawn on top of you and insta kill

Do you have set 0 seconds grace period in custom difficulties? Because that's pretty much the only way to get insta kills.

Just asking, because we already had someone setting it that low, just to complain why they don't get any warning.

Originally posted by ♡PrincessMortem400UwU♡:
Finding the ghost room is annoying

Can't say, that this is annoying in any way. Due to the layout, you're pretty much just walking from one room to another without the need to even optimize the path, since there's only one way anyway. Now i could explain you, how to optimize using the tools to find the ghost room faster, but i feel like that would be wasted time here.

Originally posted by ♡PrincessMortem400UwU♡:
pls rework this map

We all know, that this will not happen (especially when you can't even specify, what needs to be reworked).
Last edited by Maya-Neko; Aug 29, 2024 @ 5:58pm
Morty Aug 29, 2024 @ 5:59pm 
Originally posted by Emurinus:
Most of the lighthouse has looping spots. The only floors without them are the 6th, 7th floor, and I think the 9th floor.

If the ghost is instakilling you then don't play on 0 grace. This isn't a map inherent issue.

Ghost room can be annoying, but it's less about finding it and more about the general traversal.
Brother im standing near the outside of the ghost room and the ghost is spawning right on top of me. I'm not even standing in one spot for that long and the ghost is spawning. This map is awfully designed and obviously rushed because of how much bs you have to deal with compared to every other map.
Also every room looks the same and the map quickly loses its interesting elements so thats why finding the ghost room is boring
Maya-Neko Aug 29, 2024 @ 6:09pm 
Originally posted by ♡PrincessMortem400UwU♡:
Brother im standing near the outside of the ghost room and the ghost is spawning right on top of me. I'm not even standing in one spot for that long and the ghost is spawning. This map is awfully designed and obviously rushed because of how much bs you have to deal with compared to every other map.
Also every room looks the same and the map quickly loses its interesting elements so thats why finding the ghost room is boring

The ghost doesn't "spawn". It's already there and just moves around while being invisible. It's also not Point Hope specific, but can happen literally anywhere. Also DOTS ghosts will try to move towards the player when entering DOTS-mode, so in general you've to always expect ghosts to be close to you. And that's btw also why there are crucifixes, which can help you prevent such things (though 2 seconds from nightmare should still be enough for an experienced player to get away, even when the ghost hunts from your position)

But in generall it sounds more like it's human error more than anyhting else in these cases, as there's nothing that isn't intended behavior and others doesn't have these problems. Maybe play on lower difficulties, until you get used to detecting a starting hunt and knowing the maps and gameplay mechanics good enough, so that you can react faster.


And this map is by far the most elaborate map we've gotten so far, from a design standpoint as well as gameplay-wise. I really start to get the feeling, that you don't really care about the game, but just want to troll us with all this nonsense.
Morty Aug 29, 2024 @ 6:14pm 
Originally posted by Maya-Neko:
Originally posted by ♡PrincessMortem400UwU♡:
Lack of looping spots

How do you come to that conclusion? This map has 7 looping spots (as far as i remember), whereas most smaller maps usually only have 1 or 2.

Originally posted by ♡PrincessMortem400UwU♡:
often times ghosts will spawn on top of you and insta kill

Do you have set 0 seconds grace period in custom difficulties? Because that's pretty much the only way to get insta kills.

Just asking, because we already had someone setting it that low, just to complain why they don't get any warning.

Originally posted by ♡PrincessMortem400UwU♡:
Finding the ghost room is annoying

Can't say, that this is annoying in any way. Due to the layout, you're pretty much just walking from one room to another without the need to even optimize the path, since there's only one way anyway. Now i could explain you, how to optimize using the tools to find the ghost room faster, but i feel like that would be wasted time here.

Originally posted by ♡PrincessMortem400UwU♡:
pls rework this map

We all know, that this will not happen (especially when you can't even specify, what needs to be reworked).
I'm playing on professional/nightmare and the ghost will do 1 hunt where it'll spawn right beside me giving me no time to react. I'll get insta killed which is boring and unfair (just like every other element to this ♥♥♥♥ map) I literally have a clip of this happening to me btw incase you want to ♥♥♥♥ ride this obviously rushed map. I think this map needs a different layout for the rooms because the ghost interactions are really inconsistent and unfun.
every map has somewhat interesting elements when it comes to finding the ghost room its not about using tools to find the ghost room faster, its just straight up boring finding the room since all floors look the same
Morty Aug 29, 2024 @ 6:24pm 
Originally posted by Maya-Neko:
Originally posted by ♡PrincessMortem400UwU♡:
Brother im standing near the outside of the ghost room and the ghost is spawning right on top of me. I'm not even standing in one spot for that long and the ghost is spawning. This map is awfully designed and obviously rushed because of how much bs you have to deal with compared to every other map.
Also every room looks the same and the map quickly loses its interesting elements so thats why finding the ghost room is boring

The ghost doesn't "spawn". It's already there and just moves around while being invisible. It's also not Point Hope specific, but can happen literally anywhere. Also DOTS ghosts will try to move towards the player when entering DOTS-mode, so in general you've to always expect ghosts to be close to you. And that's btw also why there are crucifixes, which can help you prevent such things (though 2 seconds from nightmare should still be enough for an experienced player to get away, even when the ghost hunts from your position)

But in generall it sounds more like it's human error more than anyhting else in these cases, as there's nothing that isn't intended behavior and others doesn't have these problems. Maybe play on lower difficulties, until you get used to detecting a starting hunt and knowing the maps and gameplay mechanics good enough, so that you can react faster.


And this map is by far the most elaborate map we've gotten so far, from a design standpoint as well as gameplay-wise. I really start to get the feeling, that you don't really care about the game, but just want to troll us with all this nonsense.
HAHAHAHA bro the dickriding is just sad at this point. when i say "spawn" obviously i mean when the ghost starts a hunt and shows itself. yes i am aware you can die any moment if you're in the wrong position at the start of a hunt. But in point hope you can stand by the best positions to run away and you'll still get ♥♥♥♥♥♥ because of how closed in the rooms are and when the ghost decides to show itself. If you want to defend this awfully designed map any further I'll happily show you a clip of me dying because of my "human error" I can complete most maps on nightmare with ease most of the time because the ghosts have consistent patterns. only reason i can do that is because the maps actually have good design choices. But point hope is just a ♥♥♥♥♥♥ map. how many people do you know actually want to play this map bro?
ULTRANEONGODPET Aug 29, 2024 @ 7:18pm 
Originally posted by ♡PrincessMortem400UwU♡:
Originally posted by Maya-Neko:

The ghost doesn't "spawn". It's already there and just moves around while being invisible. It's also not Point Hope specific, but can happen literally anywhere. Also DOTS ghosts will try to move towards the player when entering DOTS-mode, so in general you've to always expect ghosts to be close to you. And that's btw also why there are crucifixes, which can help you prevent such things (though 2 seconds from nightmare should still be enough for an experienced player to get away, even when the ghost hunts from your position)

But in generall it sounds more like it's human error more than anyhting else in these cases, as there's nothing that isn't intended behavior and others doesn't have these problems. Maybe play on lower difficulties, until you get used to detecting a starting hunt and knowing the maps and gameplay mechanics good enough, so that you can react faster.


And this map is by far the most elaborate map we've gotten so far, from a design standpoint as well as gameplay-wise. I really start to get the feeling, that you don't really care about the game, but just want to troll us with all this nonsense.
HAHAHAHA bro the dickriding is just sad at this point. when i say "spawn" obviously i mean when the ghost starts a hunt and shows itself. yes i am aware you can die any moment if you're in the wrong position at the start of a hunt. But in point hope you can stand by the best positions to run away and you'll still get ♥♥♥♥♥♥ because of how closed in the rooms are and when the ghost decides to show itself. If you want to defend this awfully designed map any further I'll happily show you a clip of me dying because of my "human error" I can complete most maps on nightmare with ease most of the time because the ghosts have consistent patterns. only reason i can do that is because the maps actually have good design choices. But point hope is just a ♥♥♥♥♥♥ map. how many people do you know actually want to play this map bro?

Most of this sounds like a skill issue, tbh. Have you noticed everyone here besides you has not had a single problem that you describe? The fact you say Point Hope was rushed means you have no involvement in the development, because you would know point hope was announced 1.5 years before release, if all the assets they themselves made didn't give it away.
Morty Aug 29, 2024 @ 7:26pm 
Originally posted by ULTRANEONGODPET:
Originally posted by ♡PrincessMortem400UwU♡:
HAHAHAHA bro the dickriding is just sad at this point. when i say "spawn" obviously i mean when the ghost starts a hunt and shows itself. yes i am aware you can die any moment if you're in the wrong position at the start of a hunt. But in point hope you can stand by the best positions to run away and you'll still get ♥♥♥♥♥♥ because of how closed in the rooms are and when the ghost decides to show itself. If you want to defend this awfully designed map any further I'll happily show you a clip of me dying because of my "human error" I can complete most maps on nightmare with ease most of the time because the ghosts have consistent patterns. only reason i can do that is because the maps actually have good design choices. But point hope is just a ♥♥♥♥♥♥ map. how many people do you know actually want to play this map bro?

Most of this sounds like a skill issue, tbh. Have you noticed everyone here besides you has not had a single problem that you describe? The fact you say Point Hope was rushed means you have no involvement in the development, because you would know point hope was announced 1.5 years before release, if all the assets they themselves made didn't give it away.
right so tell me why me, random lobbies and all of my friend groups ♥♥♥♥♥♥♥ despise this map and would rather play school/prison. majority of people responding to this post is just ♥♥♥♥ riding the ever living ♥♥♥♥ out of these devs so that is why no one here agrees with me. announcing a map 1.5 years before release doesn't mean anything either. for all we know they could've just been off and on with the maps development slowly overtime (which would explain the poor design choices)
Emurinus Aug 29, 2024 @ 7:35pm 
Originally posted by ♡PrincessMortem400UwU♡:
Originally posted by Emurinus:
Most of the lighthouse has looping spots. The only floors without them are the 6th, 7th floor, and I think the 9th floor.

If the ghost is instakilling you then don't play on 0 grace. This isn't a map inherent issue.

Ghost room can be annoying, but it's less about finding it and more about the general traversal.
Brother im standing near the outside of the ghost room and the ghost is spawning right on top of me. I'm not even standing in one spot for that long and the ghost is spawning. This map is awfully designed and obviously rushed because of how much bs you have to deal with compared to every other map.
Also every room looks the same and the map quickly loses its interesting elements so thats why finding the ghost room is boring
Then keep a crucifix nearby? Hell, from the game room onward, you should only need one crucifix (two if T1) to block the whole room and hallway. Again, ghost hunting on top of you isn't map specific and it sounds like you're insta-killing yourself on 0 grace cause even cursed hunts have a minimum 1 second grace. I honestly have no clue how you think every room looks the same cause you can easily tell which room is which. If you want a map where most of the rooms feels samey, hit up Brownstone. Point Hope definitely has some glaring issues because it's legitimately a more difficult map than most, but none of what you described is an issue with the map itself.

Originally posted by ♡PrincessMortem400UwU♡:
If you want to defend this awfully designed map any further I'll happily show you a clip of me dying because of my "human error" I can complete most maps on nightmare with ease most of the time because the ghosts have consistent patterns.
Please do. If possible, show the ghost type at the end.
Morty Aug 29, 2024 @ 8:05pm 
Originally posted by Emurinus:
Originally posted by ♡PrincessMortem400UwU♡:
Brother im standing near the outside of the ghost room and the ghost is spawning right on top of me. I'm not even standing in one spot for that long and the ghost is spawning. This map is awfully designed and obviously rushed because of how much bs you have to deal with compared to every other map.
Also every room looks the same and the map quickly loses its interesting elements so thats why finding the ghost room is boring
Then keep a crucifix nearby? Hell, from the game room onward, you should only need one crucifix (two if T1) to block the whole room and hallway. Again, ghost hunting on top of you isn't map specific and it sounds like you're insta-killing yourself on 0 grace cause even cursed hunts have a minimum 1 second grace. I honestly have no clue how you think every room looks the same cause you can easily tell which room is which. If you want a map where most of the rooms feels samey, hit up Brownstone. Point Hope definitely has some glaring issues because it's legitimately a more difficult map than most, but none of what you described is an issue with the map itself.

Originally posted by ♡PrincessMortem400UwU♡:
If you want to defend this awfully designed map any further I'll happily show you a clip of me dying because of my "human error" I can complete most maps on nightmare with ease most of the time because the ghosts have consistent patterns.
Please do. If possible, show the ghost type at the end.
This was early game so i wasn't expecting a hunt to happen. But i shouldnt have to rely my entire life on the crucifix. Even at times you'll remove the crucifix to force a hunt. the map just wasn't designed well for hunts to happen, only to avoid them

https://youtu.be/4mdc7YJX1V0?si=9h9guf2zCgtzR48S
Heres the clip I'm talking about. literally seconds before I walked up them stairs and tried with the spirit box (I'm explaining to my teammate how hunts work for this map)
I don't know the ghost either because I just left the game immediately after because i felt like i died when I shouldn't of
Emurinus Aug 29, 2024 @ 8:30pm 
Originally posted by ♡PrincessMortem400UwU♡:
Originally posted by Emurinus:
Then keep a crucifix nearby? Hell, from the game room onward, you should only need one crucifix (two if T1) to block the whole room and hallway. Again, ghost hunting on top of you isn't map specific and it sounds like you're insta-killing yourself on 0 grace cause even cursed hunts have a minimum 1 second grace. I honestly have no clue how you think every room looks the same cause you can easily tell which room is which. If you want a map where most of the rooms feels samey, hit up Brownstone. Point Hope definitely has some glaring issues because it's legitimately a more difficult map than most, but none of what you described is an issue with the map itself.

Please do. If possible, show the ghost type at the end.
This was early game so i wasn't expecting a hunt to happen. But i shouldnt have to rely my entire life on the crucifix. Even at times you'll remove the crucifix to force a hunt. the map just wasn't designed well for hunts to happen, only to avoid them

https://youtu.be/4mdc7YJX1V0?si=9h9guf2zCgtzR48S
Heres the clip I'm talking about. literally seconds before I walked up them stairs and tried with the spirit box (I'm explaining to my teammate how hunts work for this map)
I don't know the ghost either because I just left the game immediately after because i felt like i died when I shouldn't of
Hmm. Well it was definitely a 1 second grace from what little I saw. Any possible cursed object used? What evidences did you manage to get prior to that, if any, and do you know what your sanity might have been at that time?

Also, as a small aside, I forgot the top room can now be a ghost room. Now THAT is a strike against the map imo cause that lantern is blinding af.
Last edited by Emurinus; Aug 29, 2024 @ 8:30pm
Morty Aug 29, 2024 @ 8:41pm 
Originally posted by Emurinus:
Originally posted by ♡PrincessMortem400UwU♡:
This was early game so i wasn't expecting a hunt to happen. But i shouldnt have to rely my entire life on the crucifix. Even at times you'll remove the crucifix to force a hunt. the map just wasn't designed well for hunts to happen, only to avoid them

https://youtu.be/4mdc7YJX1V0?si=9h9guf2zCgtzR48S
Heres the clip I'm talking about. literally seconds before I walked up them stairs and tried with the spirit box (I'm explaining to my teammate how hunts work for this map)
I don't know the ghost either because I just left the game immediately after because i felt like i died when I shouldn't of
Hmm. Well it was definitely a 1 second grace from what little I saw. Any possible cursed object used? What evidences did you manage to get prior to that, if any, and do you know what your sanity might have been at that time?

Also, as a small aside, I forgot the top room can now be a ghost room. Now THAT is a strike against the map imo cause that lantern is blinding af.
Nah it was less than a second grace period. My teammates were somewhat new so we didn’t bother with cursed objects. I don’t remember exactly but I think uv was the only piece of evidence we got because it was early game with somewhat high sanity. (And yes before you ask I was trying all equipment every few seconds) every time I play this map I have to deal with some bs event because of how much of an annoyance the ghost rooms actually are
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Date Posted: Aug 29, 2024 @ 4:10pm
Posts: 83