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If the ghost is instakilling you then don't play on 0 grace. This isn't a map inherent issue.
Ghost room can be annoying, but it's less about finding it and more about the general traversal.
How do you come to that conclusion? This map has 7 looping spots (as far as i remember), whereas most smaller maps usually only have 1 or 2.
Do you have set 0 seconds grace period in custom difficulties? Because that's pretty much the only way to get insta kills.
Just asking, because we already had someone setting it that low, just to complain why they don't get any warning.
Can't say, that this is annoying in any way. Due to the layout, you're pretty much just walking from one room to another without the need to even optimize the path, since there's only one way anyway. Now i could explain you, how to optimize using the tools to find the ghost room faster, but i feel like that would be wasted time here.
We all know, that this will not happen (especially when you can't even specify, what needs to be reworked).
Also every room looks the same and the map quickly loses its interesting elements so thats why finding the ghost room is boring
The ghost doesn't "spawn". It's already there and just moves around while being invisible. It's also not Point Hope specific, but can happen literally anywhere. Also DOTS ghosts will try to move towards the player when entering DOTS-mode, so in general you've to always expect ghosts to be close to you. And that's btw also why there are crucifixes, which can help you prevent such things (though 2 seconds from nightmare should still be enough for an experienced player to get away, even when the ghost hunts from your position)
But in generall it sounds more like it's human error more than anyhting else in these cases, as there's nothing that isn't intended behavior and others doesn't have these problems. Maybe play on lower difficulties, until you get used to detecting a starting hunt and knowing the maps and gameplay mechanics good enough, so that you can react faster.
And this map is by far the most elaborate map we've gotten so far, from a design standpoint as well as gameplay-wise. I really start to get the feeling, that you don't really care about the game, but just want to troll us with all this nonsense.
every map has somewhat interesting elements when it comes to finding the ghost room its not about using tools to find the ghost room faster, its just straight up boring finding the room since all floors look the same
Most of this sounds like a skill issue, tbh. Have you noticed everyone here besides you has not had a single problem that you describe? The fact you say Point Hope was rushed means you have no involvement in the development, because you would know point hope was announced 1.5 years before release, if all the assets they themselves made didn't give it away.
Please do. If possible, show the ghost type at the end.
https://youtu.be/4mdc7YJX1V0?si=9h9guf2zCgtzR48S
Heres the clip I'm talking about. literally seconds before I walked up them stairs and tried with the spirit box (I'm explaining to my teammate how hunts work for this map)
I don't know the ghost either because I just left the game immediately after because i felt like i died when I shouldn't of
Also, as a small aside, I forgot the top room can now be a ghost room. Now THAT is a strike against the map imo cause that lantern is blinding af.