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But as Emurinus said, you gave almost zero info about what exactly happened, so we can't help you.
And i'm quite impressed, that your review already made clear how much you hated the game after 39 hours, yet you still kept playing it for another 83 hours. I've never really seen anyone putting more than 10 hours into a game they've no fun with, let alone 122, so can't really be that bad.
Well, obviously it wasn't in a room on the other side of the house, but rather in the room you were in as well. There's also no way of teleportation for the ghost within a hunt, unless you've used either the summoning circle within the hunt or used the knowledge wish of the monkey paw, which teleports the ghost close to the one who wished for it right before the hunt.
There is only one thing, that could happen beyond that and that is, if someone in the lobby used some sort of cheat engines to mess with the game data.
And help can be given to those who ask for it properly with the intention to actually get help or an explanation
However, when information are so scarse like in this thread, then it's highly likely, that any missing memories get filled with assumptions rather than precise explanations (which is rather common, especially when someone is angry), which is why as many informations as possible or even better videos are so important into understanding rare bugs (or the non-existence of such bugs, which is usually more likely)
And i don't know of any bug in the past 3 years that was ever able to teleport any ghost in a hunt (like the Wraith ability and the event teleportation weren't touched for a really long time), so i've a hard time to believe, that such an extremely rare bug not only happens once, but twice to a single person.
OP specifically said there were Poltergeists doing it, which can't teleport.
Just an hour ago I met cheaters on a public lobby doing this. They spawned the ghost in the van and instakilling us in random rooms with 0 grace period, even though we were playing on Professional. It's possible OP met the same type of cheaters.
Edit: it's off-topic, but when this "EVIL" guy posted their comment, it got 9 awards within the first 20 minutes somehow, even though there is barely any post engagement, with only a total of 4 users commenting. I'm pretty sure he somehow botted them.
Roaming can be set to low but not off entirely, so it's possible it may have roamed into the same room of yours before. Since you mentioned a kitchen island, the first maps that come to mind would either be Tanglewood or Willow (or either of the farmhouses), both of which are pretty small maps so a single ghost roam and/or recent ghost event may have been all it needed to get near you.
As mentioned before, the ghost should not be able to instantly kill you unless you're playing a custom difficulty that removes the grace period. Every preset difficulty has a minimum of 2 seconds grace (Nightmare/Insanity) or more (Professional- 3 secs, Intermediate- 4 secs, Amateur- 5 secs). Causing a cursed hunt from the cursed object will make the grace period only 1 second, which can be difficult to avoid if you aren't expecting the ghost near you. Regardless, when going for hunt objectives, I recommend placing a crucifix under your feet to prevent any ghosts from sneaking up on you, and preferably have the other one near your escape route so the ghost can't cut you off by surprise.
Also, since idk if it was mentioned yet, but was this solo? If it was in a group and you're absolutely certain the ghost unnaturally spawned on top of you, then someone could've either misused a cursed object or outright cheated. The former happens more often than you think, intentionally or not.
Funnily enough, I actually had a game of Sunny Meadows Restricted recently where I had a Yokai in the male wing. I was at 0 sanity from a Moon Tarot Card, then pulled a Devil card as I was leaving which tped the Yokai near me. Unfortunately, it stayed there for a couple minutes and immediately nuked me the moment I walked back inside to go place down a motion sensor.
Your experience betrays a lack of understanding of the admittedly less clear mechanics of the ghost. The ghost is an actual entity that moves around the house invisibly during the game. It will always return to the ghost room, but can visit any room in the house at any time by walking there. It can also start a hunt at any time if the hunt conditions are met (generally average team sanity threshold). So it's not unheard of for a ghost to roam to another room and then hunt from there, which is likely what happened to you.
In addition, there is a setting for grace period, as others have pointed out, that is the first phase of a hunt. Once the ghost decides to hunt, it will freeze in place, lock the front door, and begin playing the hunt sound for a number of seconds. You can turn this down to 0 on custom difficulties and harder game modes.
Sure sounds like you were either playing a harder mode than you are ready for or you created a custom difficulty that was harder than you were ready for. Either way, your dissatisfaction with the game mechanics and then blaming it on everyone aside from yourself is the issue and it looks like you've made the right decision. Best of luck with the next game you pick up.