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The ''fear factor'' happens with every game when you play for the first couple of hours since you still have the ''fear of the unknown''. Right now it's like ''oh cool, an event'', ''oh the door slammed and i hear footsteps, most likely a hunt''.
At the end of the day, for me personally, phasmophobia is a puzzle game with horror elements and not the other way around. Which is cool, some people really dig that vibe and more power to them.
There was never a time where avoiding hunts at all cost was the best strategy. In fact, the first game had 11/12 ghost literally being unable to reach you, as long as you moved around, making it extra easy to utilize hunts. After the hunt speed up was introduced, that obviously made things harder, but with the addition of the next 8 ghosts, hunts were even more important to low evidence runs than ever before and the addition of the 4 most recent ghosts cemented that benefit even further.
If there was ever a time of you not wanting to start a hunt, then that was solely on your own brain still being in the development of understanding, how incapable this game is in physically harming you or of you simply not wanting to feel the stress that can come with the hunts.
I wonder what kind of games you're playing that this is even a problem. I personally have yet not seen even a single game in my 25 years of being a gamer, where they truly manage to always offer new maps or areas before i get too accustomed with the current set. Even procedurally generated maps have some sort of repetition, that makes it somewhat predictable after playing like 200+ hours.
But yes, the spirit box was much scarier when it said things like 'yesssss', 'right behind you', ... which felt like it was whispered right behind you.
The special graphics updates indeed, certainly this one Halloween one, made everything so bright that you don't need lights anymore.
A hunt is indeed no longer something to be scared of, if you know how a ghost will hunt. Hunts have become predictable and when done correctly are a slap in the face for the ghost's intelligence (and thus the developers behind it). A ghost used to come and get you out of a closet. This seldom happens anymore.
But I must also agree on the 'you got used to it' replies. There was a time I didn't know that hiding from a Deogen was pointless and I would be scared as hell when he opened up the closet and I didn't have my smudge stick ready. Or those times I had forgotten again that I hadn't turned off my lamp. Now I don't even need a lamp anymore, because the maps are so predictable that I can almost walk them blind. And that's something that only comes from playing it a lot.
It would be nice if all those things you get used to, are a lot more randomized. It would be great if ghosts recognize your patterns (not talking about AI, simply remembering places where you are a lot, where you were during a previous hunt, things like that. Wouldn't it be great if the ghost could do a jump scare action on your monitor in the truck while you are watching it for dots? Wouldn't it be great if the ghost could sometimes get out of its stats by defying its own limits (like we humans do all the time)?
Another thing you get used to: they simplified hiding so much that it becomes a boring wait until you have the 25%. Run? Why bother... wait till the hunt is finished, if it's not a Deogen, he won't find you if he already hasn't and you can just wait it out, you know a new hunt won't start within at least 1,5 minute so you have plenty of time to retreat after that.
It would be so great if there was a possibility that the ghost got 'so mad' he starts another hunt within 10 seconds or so, something not predictable with cheat sheets and charts and whatnot.
I miss the days of Silent Hill... in this case 4 (although 2 is my favorite) where you couldn't even feel safe in your own house at some point, the only place where you felt safe every time. That was scary...
I play in VR and it used to be amazing, but the devs have done nothing at all with the ghost behaviors. There's nothing scary. I get hissed at, lights flicker and uhhh sometimes a ghost shows up and walks around.... wow so scary.
Why aren't the ghosts on the walls or ceilings? Why don't they throw TONS of stuff around at the same time. This game has become very simplistic. IDing a ghost has lost it's appeal. There's not enough variety either in evidence possibilities or even ghosts themselves. Every round is the same.
Friend and I used to play this hardcore every Halloween, but this year we just found ourselves moving on since it is the exact same experience every time. They need to add a lot more depth to this game and add some more actual gameplay (getting rid of the ghost etc)