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EXACTLY! Why are we then getting either no Freezing Temps for something cold or getting Freezing Temps when something shouldn't be cold?
For some time now me and my team are quite sure with the ghost just to be hit with a shovel that is anything else than we collected (and before it started to hunt).
For example no UV prints but then being a ghost WITH UV prints, only EMPF 3 but it being an EMF 5 ghost then or - as you stated it - the totally whacky freezing temperatures.
I do not know why they are kind of overcomplicating the game. I loved Phasmophobia from the beginning for being a very creepy detective experience where you shouldn't overdo it. But now the ghosts veil their attributes and get pi**ed so fast, kill you and you get a whopping 50% of the already meager XP dedacted.
What the ♥♥♥♥ was the point in removing the breath gimmick? I know there is weather which could skew with things, but why?
Also the case's weather can effect it too. If the power is off and it's cold outside you can still get close to freezing but not quite. It does mess with getting an idea of the ghost room (easier difficulties)
Because IRL you can normally see your breath when it gets colder than 5-7 degrees, not 0 degrees.
Temperature drops are linked to the ghost's current location, and ghosts can roam around a lot between several rooms during the investigation phase. If they wander out of the door of their favorite room, the room temp will start rising until the ghost returns.
If you get a ghost in the dining room area of ridgeview for example, it's nearly impossible to get the freezing temps evidence because the ghost will be rapidly moving between the foyer, dining room, living room, kitchen, upstairs hallway, and downstairs hallway because the room borders are so close together.
If you keep the breaker turned off, the ghost will cause the temps to drop faster in the room that it is currently occupying. So if you suspect freezing but have a very wander-y ghost, turn the breaker off, sit outside of the house for a bit to keep your sanity up, then go back inside and check the ghost room.
On the T2 and T3 thermometers, as soon as you see a number below 1.0 celsius you will eventually get freezing temperatures. Non-freezing ghosts are hard capped at 1.0 degrees celsius. On the T1 thermometer, you want to wait for the thermometer to definitely drop below 0 unless you're gaming on a very large monitor.
Also the T1 thermometer kinda sucks now because it was given a high degree of inaccuracy in a recent patch.
The goal is to usually turn the breaker on to help warm up the house, and use the thermometer to seek the coldest room assuming you haven't found anything else to indicate the room yet. The Tier 1 thermometer is the slowest one to change and adjust to the temperatures. Set it down in the coldest room. If you have it on you and keep leaving and re-entering the cold room, it'll never finish adjusting to the coldest room's temperature. Basically constantly resetting it. Even a decimal point above 0 degrees C is not considered freezing, whereas a decimal point below 0 does count it. Sometimes it can take a few minutes for the thermometer to fully drop more as the match progresses. I usually just leave it on a bed or shelf, wherever in the ghost room, and come back to it last.
Part of seeing your breath was making it too fast and easy for people to start finding ghost rooms.
It can help to recognize ghost types and behaviors to single one out as well. Like the movement of some being extremely fast or very slow in hunts, as seen with Hantu, Revenant, Thaye, and a few others. Banshee's being the only one to shriek in a Parabolic Mic. Moroi's drain a player's sanity more rapidly so long as they're in range, which the lower the Average Sanity of the group greatly increases its speed. This is just to list a few to notice patterns if struggling with evidence.
This.
I'll add that if you find the ghost room quickly, you shouldn't try to get freezing temps immediately. Do other things first and check the temps after several minutes once the room has had time to cool down.
Occasionally a room adjacent to the ghost room that the ghost has to go through when it leaves it's room to roam, like a hallway, can be colder than the ghost room. Finding a temp that 0.9C and below anywhere is freezing temps evidence. Non-freezing ghosts can cool to 1C, anything below that is a freezing temps ghost.
More info: https://phasmophobia.fandom.com/wiki/Freezing_Temperatures
This is really sad. I have only purchased one other game that I regret due to developers being fickle; this is now number two. I understand that it is their game, and they have the right to make the rules, but why is it that this game has a multilevel structure where you need to not use the book in-game, rather a ♥♥♥♥♥♥♥ Github page to explain Ghost Activities?
Plus, being a "new" player just feels unfair to play. Due to having little to no toys to play with, most additional information is impossible to actually acquire. I remember when I first picked up this game in 2021, it took me about 12 hours to constantly get a report of confirmed Ghosts. Now, here I am, 20 hours in, and I feel as if this game is Pokemon Snap! All that me and my party can do is get photos, try 1-2 objectives, and never get the ghost.
I really feel sad that I twisted my friends arm to get the game on console, since this is not what I remember Phasmophobia being. It used to be a fun, plucky little hunting game where it was fun to be wrong; now, being wrong is about 90% of the time and you need a PHD in ghost hunting. You really didn't need to know the secret evidence or hidden mechanics of the Ghosts, for all you needed was the bare evidence to "win" your mission. Now, you NEED to know footsteps, NEED to know movement speeds, and NEED to know so many other niche things that, although nice to know prior as knowledge bombs, feels like an burden to learn.
Breath no longer means freezing, breath happens below 5. It’s a main indicator of the ghost room.
The thermo can still be used to find the ghost room because it'll be colder than other rooms, but harder to do with cold weather. That hasn't changed. There are also other tools to be used to find the ghost room.
The one thing I will say on freezing temps as an evidence is that it's not reliable any more. If you get a small room that a ghost can wander out of constantly, you may not ever see freezing temps even if it's an evidence. You can just rule out the other evidences though and get the same conclusion, but that's definitely one thing the devs should correct since it's silly that there are situations where a ghost will never show one of its evidences all because of its particular ghost room.
But as others have said, freezing breath is not an indicator that it's freezing evidence. Just that the room is cold. This can sometimes be used to find the ghost room if no other room is doing this. You also need actual freezing temps to show (Less than 1 degree Celsius counts).
This is firmly a case of you greatly exaggerating a mechanic that is quite easy to use, and of ye age ole “get gud”.
A few years ago you had to learn mechanics from scratch by experimenting. Now you have to relearn mechanics from scratch by experimenting, and you’re complaining.
There’s difficulty settings for a reason.