Phasmophobia

Phasmophobia

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Patch Released
Today, we’ve released an update to Phasmophobia on all platforms, addressing a range of issues raised by the community as well as fixes for specific platforms such as PlayStation VR2.

Below you’ll find today’s patch notes. As you continue your investigations in Phasmophobia, if you encounter bugs, issues or simply have feedback for our team, please use the dedicated channels in the official Phasmophobia Discord.

Changes
PS5: Lowered the density of fog on PSVR2 to increase visibility

You can no longer rebind the left mouse click or Xbox A/ PlayStation X button to any keybind, this is to prevent the UI becoming unusable

Fixes
All Platforms:

Fixed an issue where Totem Points would multiply per player in each game.

Fixed an issue that caused too many Totems to spawn in multiplayer.

Fixed several instances of players getting stuck in various locations.

Fixed an issue that caused Doors in VR to no longer shake & play a loud noise when grabbed.

Fixed an issue preventing VR players from turning at the same time as moving, when Smooth Turning was switched on.

Fixed an issue where VR Players would bounce off of objects when walking in to them.

Fixed an issue causing some controller inputs to become unuseable when a VR player opens the journal.

Xbox:

Fixed an issue preventing playeres from not being able to obtain the “They’re Here“ achievement.

PS5/PSVR2:

Fixed an issue with PS VR2 Foveated Rendering that was causing a ghosting effect on the main menu

Fixed an issue on PS5 that caused Tripod T1 to follow the player when dropped.


Thanks,

The Kinetic Games Team

---

But no mention of insane progress requirements..?
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Viser 16-30 af 48 kommentarer
Ertblase 1. nov. 2024 kl. 22:10 
Oprindeligt skrevet af SabotageTheFool:

You can no longer rebind the left mouse click or Xbox A/ PlayStation X button to any keybind, this is to prevent the UI becoming unusable

Absolutely horrible, please revert.
erikoshandi7 1. nov. 2024 kl. 22:33 
no fix for tree on camp woodwind, grafton maps that people constantly see broken color and dev just said " turn off eye adaptation"?

ffs dev
WolfLink0370 1. nov. 2024 kl. 23:43 
Oprindeligt skrevet af SabotageTheFool:
Oprindeligt skrevet af Shaken_Widow:
this isn't new, the progress for the event was supposedly* increased before this patch even released, last night i was playing and the progress was at 90%, the day before it was at ~60

so basically the last part of your post is just you saying you haven't played since they increased the experience for the community progress.

also, it's only "rumored" to have increased, i have a suspicion that it wasn't actually increased at all and that the progress counter is just not a live feed to the progress and only updates every so often, because after my first few games when the event started it went from like 15% to 24% in a matter of hours.

so just saying, it was rumored that it was increased, but there was no real update that i saw that did any such thing and the progress doesn't update constantly ime.

this could explain why there was no "patch note" talking about an increase to the progress because there wasn't actually an increase at all, i only saw people mention an increase here on discussions and they stated it was up to 56% then for them, which means this was after the first day when i played and saw the actual progress being updated every hour or so.

in short: it seems like they didn't increase it at all, people just saw that it wasn't updating and assumed the progress wasn't counting, but it was; it just wasn't updating as often as they looked.
It was at like 1.7% after a full day, that doesn't sound like it was updating rarely, I also saw it increase by like .1% once, p sure they tweaked vastly inaccurate estimates.
The developers themselves confirmed.... apparently via the Official Discord channel... that the goal totals would be adjusted. This was seemingly to ensure that it was not set too low after the influx of console players came in.

There are no patch notes associated with this change because this was something they could change without actually updating the game itself. Also, the change happened roughly an entire day before the hot-fix released.
rogue_slayer13 1. nov. 2024 kl. 23:51 
Oprindeligt skrevet af SabotageTheFool:
Oprindeligt skrevet af Shaken_Widow:
this isn't new, the progress for the event was supposedly* increased before this patch even released, last night i was playing and the progress was at 90%, the day before it was at ~60

so basically the last part of your post is just you saying you haven't played since they increased the experience for the community progress.

also, it's only "rumored" to have increased, i have a suspicion that it wasn't actually increased at all and that the progress counter is just not a live feed to the progress and only updates every so often, because after my first few games when the event started it went from like 15% to 24% in a matter of hours.

so just saying, it was rumored that it was increased, but there was no real update that i saw that did any such thing and the progress doesn't update constantly ime.

this could explain why there was no "patch note" talking about an increase to the progress because there wasn't actually an increase at all, i only saw people mention an increase here on discussions and they stated it was up to 56% then for them, which means this was after the first day when i played and saw the actual progress being updated every hour or so.

in short: it seems like they didn't increase it at all, people just saw that it wasn't updating and assumed the progress wasn't counting, but it was; it just wasn't updating as often as they looked.
It was at like 1.7% after a full day, that doesn't sound like it was updating rarely, I also saw it increase by like .1% once, p sure they tweaked vastly inaccurate estimates.

I played several missions the day the patch came out and you could watch the progress increase by 0.01% after each mission and I watched it go up from 0.14% to 0.76% over the course of 10 hours as I was playing off & on throughout the day so it was definitely updating on a regular basis and not just sporadically or only every few hours. It took almost 24 hours to fill the first 1% then the following day it was still in the 1-2% range the multiple times I got on to play. Today our group played and stage 2 went from 22% completed to 25% while we were playing so something definitely changed between the first day of the event where it was only increasing by 0.01% per match to today when it increased 3% just over the course of our time playing.
VONGOLA X 2. nov. 2024 kl. 6:26 
Not being able to use Left Mouse Button to place items or interact messes up the current player base's years worth of muscle memory. Kindly revert it back, it's atrocious! It gets people killed unnecessarily because the key binds we expected to work won't work anymore, especially during crucial moments.
Arc Shadowmane 2. nov. 2024 kl. 11:38 
Oprindeligt skrevet af Killer Wolf Davy:
Does anyone else have a problem with, everyone else besides the host not have having the blood moon? and having regular weather rotations

This is the issue im having along with having flashing shiny trees for some reason.
Shaken_Widow 2. nov. 2024 kl. 14:32 
Oprindeligt skrevet af SabotageTheFool:
Oprindeligt skrevet af Shaken_Widow:
this isn't new, the progress for the event was supposedly* increased before this patch even released, last night i was playing and the progress was at 90%, the day before it was at ~60

so basically the last part of your post is just you saying you haven't played since they increased the experience for the community progress.

also, it's only "rumored" to have increased, i have a suspicion that it wasn't actually increased at all and that the progress counter is just not a live feed to the progress and only updates every so often, because after my first few games when the event started it went from like 15% to 24% in a matter of hours.

so just saying, it was rumored that it was increased, but there was no real update that i saw that did any such thing and the progress doesn't update constantly ime.

this could explain why there was no "patch note" talking about an increase to the progress because there wasn't actually an increase at all, i only saw people mention an increase here on discussions and they stated it was up to 56% then for them, which means this was after the first day when i played and saw the actual progress being updated every hour or so.

in short: it seems like they didn't increase it at all, people just saw that it wasn't updating and assumed the progress wasn't counting, but it was; it just wasn't updating as often as they looked.
It was at like 1.7% after a full day, that doesn't sound like it was updating rarely, I also saw it increase by like .1% once, p sure they tweaked vastly inaccurate estimates.
update dropped on the 28th, was at 0% that night.

next night, (the 29th,) was when me and my friends got on and saw it starting at 15% go up to 24% - and to clarify: it stayed at 15.06% for like 3 hours before it went up to 24.

that's literally the day after and it had risen 24%.

they didn't do anything to the progress, it just wasn't updating im telling you.

especially since that's literally the same exact rate that it is currently going up.

~24% increase every day equates to the event tier being completed in 4 days...

guess how fast we completed the first tier...

hint: it is now 4 days later - it was completed even before that because the rate at which people played went up during the holiday.
Sidst redigeret af Shaken_Widow; 2. nov. 2024 kl. 14:36
Sasha Mason 2. nov. 2024 kl. 14:36 
Oprindeligt skrevet af Shaken_Widow:
they didn't do anything to the progress, it just wasn't updating im telling you.

especially since that's literally the same exact rate that it is currently going up.
Considering I've seen people say that the devs outright admitted that they made progress slow so that they could adjust it with the console release, I doubt that.
It was updating, I witnessed it myself, it was just updating at an incredibly slow rate at first, but there was very slow progress over time nonetheless.

Not that it really matters now because it is progressing at the rate it should but saying that it just wasnt updating is outright wrong, seeing as that it very much did update, just that the actual % change was painfully minimal.
Shaken_Widow 2. nov. 2024 kl. 14:39 
Oprindeligt skrevet af Sasha Mason:
Oprindeligt skrevet af Shaken_Widow:
they didn't do anything to the progress, it just wasn't updating im telling you.

especially since that's literally the same exact rate that it is currently going up.
Considering I've seen people say that the devs outright admitted that they made progress slow so that they could adjust it with the console release, I doubt that.
It was updating, I witnessed it myself, it was just updating at an incredibly slow rate at first, but there was very slow progress over time nonetheless.

Not that it really matters now because it is progressing at the rate it should but saying that it just wasnt updating is outright wrong, seeing as that it very much did update, just that the actual % change was painfully minimal.
so me and my friends who watched it sit at 15% for 3 hours before changing to 24% on the 29th were seeing things.

right.

especially since the devs have actually made NO COMMENT about changing the rate of the progress which is literally why this post is talking about how there's no patch notes.

riiiight.

they managed to change the rate of the event progress without an update, and didn't tell anyone about it.

im pretty sure what was really going on was people would play a match, get back to the lobby and see no change in the progress, which you can literally STILL DO RIGHT NOW TO TEST IT.

it only updates the % after every few hours, it has been this way since the update.

those of us who didn't just stop playing after seeing no change actually ended up seeing the progress and were like "okay so it is just slow at updating"

if you wanna test how long it takes to update, currently it is at 36.23% through t2

let me do a mission, if it updates we will then see how long it takes for it to update the second percent because the first could have updated a while ago.

edit it is still 36.23%

so no, it doesn't update just cuz you do a blood moon map and take photos of the totems, it is in fact something that has an update cycle and you will not see your own progress added until it UPDATES

CONFIRMED.
Sidst redigeret af Shaken_Widow; 2. nov. 2024 kl. 14:52
Sasha Mason 2. nov. 2024 kl. 14:51 
I know for a fact that the first day or two, progress was only at 1.3 something % or so, two days in and progress so slow that we wouldnt have even gotten Stage 1 done with the time.

I'm not saying that we saw instant progress after every round, but when we checked every now and then, we could see that the progress bar moved up, except compared to the time that has already gone by and the progress made, the event would've been impossible.

That is why I'm saying what I'm saying. Up until the console release, the progress rate wasnt slow in terms of update rate, but just in terms of time spent vs overall %. Spending a day or two and only getting 1-2% done? And it wasn't just at 0% that whole time and then jumped to 1% the next day.
Shaken_Widow 2. nov. 2024 kl. 14:54 
Oprindeligt skrevet af Sasha Mason:
I know for a fact that the first day or two, progress was only at 1.3 something % or so, two days in and progress so slow that we wouldnt have even gotten Stage 1 done with the time.

I'm not saying that we saw instant progress after every round, but when we checked every now and then, we could see that the progress bar moved up, except compared to the time that has already gone by and the progress made, the event would've been impossible.

That is why I'm saying what I'm saying. Up until the console release, the progress rate wasnt slow in terms of update rate, but just in terms of time spent vs overall %. Spending a day or two and only getting 1-2% done? And it wasn't just at 0% that whole time and then jumped to 1% the next day.
DUDE, i literally just confirmed it doesn't update after each map. - STILL, as in the map i just did and got photos of the totems didn't add my own progress to the counter.

36.23% before the match, 36.23% after, it's probably gonna change any minute now to reflect my progress being added along with the rest of the worlds. - i did rush the map but it's also easy on pro to get evidence.

i also played on the first night when it was zero right after update, and then later when it was at 15% the next morning and saw it rise from that to 24%.

it has NOT changed how fast it goes up.

do the math, in the FIRST NIGHT, (the 28th,) it went up 15%

we completed t1 in 3 days.

the second day, around 2pm pst, the 15% changed to 24%

next day it was at 56% and so on to completion because the third day/night was halloween/hallowseve depending on your tz.

it literally went up normally it just doesn't update after every map which made people think their progress was either not counted or very small.
Sidst redigeret af Shaken_Widow; 2. nov. 2024 kl. 15:00
Sasha Mason 2. nov. 2024 kl. 15:12 
I wonder why so many people complained about the event progression being slow.
We never saw it go to 15% or 24%.

https://youtu.be/3c_rsonQs9w?t=8332
Here is a video where it shows the progress was 0.41% with 15 days and roughly 16 hours remaining.
https://youtu.be/F17qvEQWRGE?t=3965
Another video where progress was at 0.27% with 15 days and 18 hours remaining.
A day later or so when I played, I saw progress being at about 1.3% or something.
https://youtu.be/HJMIOP9jNTg?t=6475
In this video, you can see that with 16 days and 19 hours remaining, progress was at 0%, so it is reasonable to assume that the event started with 17 days on the clock.

That means by the time it reached 0.41%, about 32 hours have passed.
Checking the stats on SteamDB, I can see that player peak was 46k on the 28th, aka the day of the update.
See: https://steamdb.info/app/739630/charts/

0.41% after 32 hours is pretty wild.
If you compare just the two videos, that would be 0.14% progress after a lil more than 2 hours of playing. At that rate, we would've only gotten to about 52% by the end of the event. That doesn't really check out though. Make of this what you will, the event progression has been adjusted, else I don't see how we would even be in Stage 2 right now.
Shaken_Widow 2. nov. 2024 kl. 15:21 
and what im telling you is that me and my own friends all saw it go up over 10% on the morning after the patch.

trying to claim it somehow changed pace when we have been seeing the same exact pace ourselves this entire time is the problem here.

the devs never changed the pace, they never patched the game to do so.

if ANYTHING the server that was keeping track of the progress had some issue and they fixed it without needing a patch and it started counting progress correctly the next day.

as i said, the first day it stayed at zero the entire day, i feel like it just didn't update at all that day, it wasn't until the 29th that we saw it go from 15.06% up to like 24%

and we did in fact see it jump like that, it was an actual moment all of us noticed it and we all basically said the same thing, "it's just updating really slowly"
Sidst redigeret af Shaken_Widow; 2. nov. 2024 kl. 15:22
Sasha Mason 2. nov. 2024 kl. 15:22 
And just to add what I wrote above, I found an older screenshot I took, showing the progression after a few days:
https://imgur.com/a/oEknnpQ
1.21% with 14days, 15hours and 12minutes remaining.

gg to you for making me doubt my own words, maybe that was very intentional, in which case, well played.
Shaken_Widow 2. nov. 2024 kl. 15:23 
Oprindeligt skrevet af Sasha Mason:
And just to add what I wrote above, I found an older screenshot I took, showing the progression after a few days:
https://imgur.com/a/oEknnpQ
1.21% with 14days, 15hours and 12minutes remaining.

gg to you for making me doubt my own words, maybe that was very intentional, in which case, well played.
you seem to keep missing my point about how we didn't see the rise in percent until the second day late at night.

you're basically agreeing with me that progress didn't start going up until the second day.

my entire point is that they didn't change the RATE at which it goes up, they just fixed the update frequency from being every 6 hours to like every hour or so.

to clarify: from a development standpoint one of those changes requires a patch, the other does not.

the one that doesn't require a patch is updating the frequency at which the servers update the percent.

changing the actual amount of progress you make would require a patch, they didn't do that.

it still in fact will not update immediately after a map is played either, so again proving that it's just not showing the progress right away.
Sidst redigeret af Shaken_Widow; 2. nov. 2024 kl. 15:26
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