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Rapporter et oversættelsesproblem
Absolutely horrible, please revert.
ffs dev
There are no patch notes associated with this change because this was something they could change without actually updating the game itself. Also, the change happened roughly an entire day before the hot-fix released.
I played several missions the day the patch came out and you could watch the progress increase by 0.01% after each mission and I watched it go up from 0.14% to 0.76% over the course of 10 hours as I was playing off & on throughout the day so it was definitely updating on a regular basis and not just sporadically or only every few hours. It took almost 24 hours to fill the first 1% then the following day it was still in the 1-2% range the multiple times I got on to play. Today our group played and stage 2 went from 22% completed to 25% while we were playing so something definitely changed between the first day of the event where it was only increasing by 0.01% per match to today when it increased 3% just over the course of our time playing.
This is the issue im having along with having flashing shiny trees for some reason.
next night, (the 29th,) was when me and my friends got on and saw it starting at 15% go up to 24% - and to clarify: it stayed at 15.06% for like 3 hours before it went up to 24.
that's literally the day after and it had risen 24%.
they didn't do anything to the progress, it just wasn't updating im telling you.
especially since that's literally the same exact rate that it is currently going up.
~24% increase every day equates to the event tier being completed in 4 days...
guess how fast we completed the first tier...
hint: it is now 4 days later - it was completed even before that because the rate at which people played went up during the holiday.
It was updating, I witnessed it myself, it was just updating at an incredibly slow rate at first, but there was very slow progress over time nonetheless.
Not that it really matters now because it is progressing at the rate it should but saying that it just wasnt updating is outright wrong, seeing as that it very much did update, just that the actual % change was painfully minimal.
right.
especially since the devs have actually made NO COMMENT about changing the rate of the progress which is literally why this post is talking about how there's no patch notes.
riiiight.
they managed to change the rate of the event progress without an update, and didn't tell anyone about it.
im pretty sure what was really going on was people would play a match, get back to the lobby and see no change in the progress, which you can literally STILL DO RIGHT NOW TO TEST IT.
it only updates the % after every few hours, it has been this way since the update.
those of us who didn't just stop playing after seeing no change actually ended up seeing the progress and were like "okay so it is just slow at updating"
if you wanna test how long it takes to update, currently it is at 36.23% through t2
let me do a mission, if it updates we will then see how long it takes for it to update the second percent because the first could have updated a while ago.
edit it is still 36.23%
so no, it doesn't update just cuz you do a blood moon map and take photos of the totems, it is in fact something that has an update cycle and you will not see your own progress added until it UPDATES
CONFIRMED.
I'm not saying that we saw instant progress after every round, but when we checked every now and then, we could see that the progress bar moved up, except compared to the time that has already gone by and the progress made, the event would've been impossible.
That is why I'm saying what I'm saying. Up until the console release, the progress rate wasnt slow in terms of update rate, but just in terms of time spent vs overall %. Spending a day or two and only getting 1-2% done? And it wasn't just at 0% that whole time and then jumped to 1% the next day.
36.23% before the match, 36.23% after, it's probably gonna change any minute now to reflect my progress being added along with the rest of the worlds. - i did rush the map but it's also easy on pro to get evidence.
i also played on the first night when it was zero right after update, and then later when it was at 15% the next morning and saw it rise from that to 24%.
it has NOT changed how fast it goes up.
do the math, in the FIRST NIGHT, (the 28th,) it went up 15%
we completed t1 in 3 days.
the second day, around 2pm pst, the 15% changed to 24%
next day it was at 56% and so on to completion because the third day/night was halloween/hallowseve depending on your tz.
it literally went up normally it just doesn't update after every map which made people think their progress was either not counted or very small.
We never saw it go to 15% or 24%.
https://youtu.be/3c_rsonQs9w?t=8332
Here is a video where it shows the progress was 0.41% with 15 days and roughly 16 hours remaining.
https://youtu.be/F17qvEQWRGE?t=3965
Another video where progress was at 0.27% with 15 days and 18 hours remaining.
A day later or so when I played, I saw progress being at about 1.3% or something.
https://youtu.be/HJMIOP9jNTg?t=6475
In this video, you can see that with 16 days and 19 hours remaining, progress was at 0%, so it is reasonable to assume that the event started with 17 days on the clock.
That means by the time it reached 0.41%, about 32 hours have passed.
Checking the stats on SteamDB, I can see that player peak was 46k on the 28th, aka the day of the update.
See: https://steamdb.info/app/739630/charts/
0.41% after 32 hours is pretty wild.
If you compare just the two videos, that would be 0.14% progress after a lil more than 2 hours of playing. At that rate, we would've only gotten to about 52% by the end of the event. That doesn't really check out though. Make of this what you will, the event progression has been adjusted, else I don't see how we would even be in Stage 2 right now.
trying to claim it somehow changed pace when we have been seeing the same exact pace ourselves this entire time is the problem here.
the devs never changed the pace, they never patched the game to do so.
if ANYTHING the server that was keeping track of the progress had some issue and they fixed it without needing a patch and it started counting progress correctly the next day.
as i said, the first day it stayed at zero the entire day, i feel like it just didn't update at all that day, it wasn't until the 29th that we saw it go from 15.06% up to like 24%
and we did in fact see it jump like that, it was an actual moment all of us noticed it and we all basically said the same thing, "it's just updating really slowly"
https://imgur.com/a/oEknnpQ
1.21% with 14days, 15hours and 12minutes remaining.
gg to you for making me doubt my own words, maybe that was very intentional, in which case, well played.
you're basically agreeing with me that progress didn't start going up until the second day.
my entire point is that they didn't change the RATE at which it goes up, they just fixed the update frequency from being every 6 hours to like every hour or so.
to clarify: from a development standpoint one of those changes requires a patch, the other does not.
the one that doesn't require a patch is updating the frequency at which the servers update the percent.
changing the actual amount of progress you make would require a patch, they didn't do that.
it still in fact will not update immediately after a map is played either, so again proving that it's just not showing the progress right away.