Phasmophobia

Phasmophobia

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no spirit box response for spirit box evidence ghost (i dont think its a bug)
so, i was playing then i was looking for evidences, i had the lvl 3 sb so i thought ill find it so easy, then i was talking a lot to the ghost, i did'nt get a response, in the lobby it said it was a mare, most random :steambored:
Originally posted by Maya-Neko:
There's not that much we can tell you here other than how it is supposed to be gathered, especially without a video about what you did.

That said, for this to work:
- you've to be understood by the SB (it tells if it recognized something)
- be within the range of the ghost talking (depending on SB-Tier), this is often the easiest to mess up
- have lights switched off in the room you're standing (not the ghost is in, that is irrelevant). This includes all small lights like desk lamps as well
- if you're playing MP and the ghost is shy, you've to be the only player in the room (doesn't matter, if the ghost is in another room with another player)
- in case of higher difficulty settings it must not be hidden
- and if all of the above has been done, then it's not a 100 % chance, but a roll, which you can obviously also miss multiple times in a row (so don't just test it once or twice, but multiple times throughout the investigation, you're waiting anyway, so nothing to loose here)

Originally posted by c0hKaine:
coming back to the game things like the thermometer display a temperature I cant accurately read. lots of problems with "confirmation" that adds artificial difficulty. the ghosts were decent when the game first came out for awhile then they started adding stupid rules and it ends up being random whether you get evidence or if that evidence was real. just a lot of frustration with no gain in these patches.

The initial game was quite boring and the only difficulty derived from not knowing the quite easy rules of ghost behavior (like being 100 % safe on 11 of the 12 ghosts due to being able to loop infinitely isn't really that much of a challenge)

Other than that, it's not random as many players and especially content creators have shown over the years. We can help you with concepts and technique, if you've problems with particular evidences or behavior, but if you're just using weaponized incompetence to attack the game, then my only advice is "get good".



Originally posted by c0hKaine:
it really comes down to the stupid pigeon-holing logic game (its not x, therefore its y) not being a good choice for dynamic gameplay expected from a supernatural encounter. i dont see how my clear documentation of my experience is not good enough because I didn't resolve the tic-tac-toe tier philosophy correctly and guess the ghosts' pronouns without dying. very arcadey, always has been.

What would you want it to be? Something like "I don't know what it is, because the game doesn't tell me anything, so i've to guess x"?

I don't see where it is engaging to be subject to complete randomness to a point, that there are no rewards for knowledge, but only prizes for being lucky. I mean you're entitled to like this kind of gameplay, but that's definitely not what most Phasmo-Players are looking for.
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Showing 1-6 of 6 comments
steventirey Jul 29, 2024 @ 5:46pm 
Were all of the lights turned off in the room? And you were totally alone? (Sometimes the ghost can respond with multiple people in the room, but not always. So its a good idea to just get used to doing the spirit box while alone in the dark.)

The ghost also has to be within range, so watch for things getting thrown or other interactions, then go stand where that happened to use the spirit box.

If on a higher difficulty, one or more evidences will be hidden. So even if the ghost is supposed to give spirit box, it might not actually do so.
alfocirbaconhair3 Jul 29, 2024 @ 7:15pm 
the ghost was very close, i was in professional single player and the lights were off.
Cool Cereal Jul 29, 2024 @ 8:02pm 
Use text input next time
c0hKaine Jul 29, 2024 @ 9:17pm 
coming back to the game things like the thermometer display a temperature I cant accurately read. lots of problems with "confirmation" that adds artificial difficulty. the ghosts were decent when the game first came out for awhile then they started adding stupid rules and it ends up being random whether you get evidence or if that evidence was real. just a lot of frustration with no gain in these patches.

it really comes down to the stupid pigeon-holing logic game (its not x, therefore its y) not being a good choice for dynamic gameplay expected from a supernatural encounter. i dont see how my clear documentation of my experience is not good enough because I didn't resolve the tic-tac-toe tier philosophy correctly and guess the ghosts' pronouns without dying. very arcadey, always has been.
Last edited by c0hKaine; Jul 29, 2024 @ 9:24pm
Cool Cereal Jul 30, 2024 @ 5:21am 
Originally posted by c0hKaine:
coming back to the game things like the thermometer display a temperature I cant accurately read. lots of problems with "confirmation" that adds artificial difficulty. the ghosts were decent when the game first came out for awhile then they started adding stupid rules and it ends up being random whether you get evidence or if that evidence was real. just a lot of frustration with no gain in these patches.

it really comes down to the stupid pigeon-holing logic game (its not x, therefore its y) not being a good choice for dynamic gameplay expected from a supernatural encounter. i dont see how my clear documentation of my experience is not good enough because I didn't resolve the tic-tac-toe tier philosophy correctly and guess the ghosts' pronouns without dying. very arcadey, always has been.
Evidence has been working fine and consistently so I’m not sure what you’re on about. You can’t really blame your intolerance to change on the developers. Hell, it’s early access where change is EXPECTED.

Complaining about pronouns is inappropriate, but also just paints you as the intolerant individual that you are.
The author of this thread has indicated that this post answers the original topic.
Maya-Neko Jul 30, 2024 @ 5:40am 
There's not that much we can tell you here other than how it is supposed to be gathered, especially without a video about what you did.

That said, for this to work:
- you've to be understood by the SB (it tells if it recognized something)
- be within the range of the ghost talking (depending on SB-Tier), this is often the easiest to mess up
- have lights switched off in the room you're standing (not the ghost is in, that is irrelevant). This includes all small lights like desk lamps as well
- if you're playing MP and the ghost is shy, you've to be the only player in the room (doesn't matter, if the ghost is in another room with another player)
- in case of higher difficulty settings it must not be hidden
- and if all of the above has been done, then it's not a 100 % chance, but a roll, which you can obviously also miss multiple times in a row (so don't just test it once or twice, but multiple times throughout the investigation, you're waiting anyway, so nothing to loose here)

Originally posted by c0hKaine:
coming back to the game things like the thermometer display a temperature I cant accurately read. lots of problems with "confirmation" that adds artificial difficulty. the ghosts were decent when the game first came out for awhile then they started adding stupid rules and it ends up being random whether you get evidence or if that evidence was real. just a lot of frustration with no gain in these patches.

The initial game was quite boring and the only difficulty derived from not knowing the quite easy rules of ghost behavior (like being 100 % safe on 11 of the 12 ghosts due to being able to loop infinitely isn't really that much of a challenge)

Other than that, it's not random as many players and especially content creators have shown over the years. We can help you with concepts and technique, if you've problems with particular evidences or behavior, but if you're just using weaponized incompetence to attack the game, then my only advice is "get good".



Originally posted by c0hKaine:
it really comes down to the stupid pigeon-holing logic game (its not x, therefore its y) not being a good choice for dynamic gameplay expected from a supernatural encounter. i dont see how my clear documentation of my experience is not good enough because I didn't resolve the tic-tac-toe tier philosophy correctly and guess the ghosts' pronouns without dying. very arcadey, always has been.

What would you want it to be? Something like "I don't know what it is, because the game doesn't tell me anything, so i've to guess x"?

I don't see where it is engaging to be subject to complete randomness to a point, that there are no rewards for knowledge, but only prizes for being lucky. I mean you're entitled to like this kind of gameplay, but that's definitely not what most Phasmo-Players are looking for.
Last edited by Maya-Neko; Jul 30, 2024 @ 5:46am
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Date Posted: Jul 29, 2024 @ 5:05pm
Posts: 6