Phasmophobia

Phasmophobia

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Jack Quick Oct 19, 2020 @ 3:58pm
Allow dead players to interact with objects
Being dead sucks and its boring so I think dead players should be able to turn lights on and off and just interact with stuff in the map
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Showing 1-15 of 34 comments
BullseyeP90 Oct 19, 2020 @ 4:01pm 
I don't agree... You would mess with your own team, because they would not know if the ghost is doing those things or if its you...

I think dead players should just remain dead until the mission is over.
Cyber_Wizard Oct 19, 2020 @ 4:21pm 
Do it, I would love to mess with my team :)
GubbyTheChubby Oct 19, 2020 @ 4:22pm 
absolutely no, maybe communication with oujia board or limited text messages in the van but not interactions with stuff in the haunted place
Instigator Oct 19, 2020 @ 4:39pm 
No. This is a cooperative game not competitive. No incentives to die. No hindering your team.
Dr. Sinclair Oct 19, 2020 @ 4:41pm 
The trello says they want to find something for dead players to do.
Doomvora Oct 19, 2020 @ 5:05pm 
Just give dead teammates the ability to have their voices brokenly come through the spirit box if they're in proximity (this would be very obvious that it's not the ghost and actually your dead teammates), since the dead teammates can see the ghost they can act as an early warning system. Just a possible idea.

The dead shouldn't be able to directly interact with the investigation and shouldn't give conflicting information regarding what kind of ghost it could be (being able to throw things around as a dead man when the ghost isn't a ghost that typically throws things around would be very confusing to the investigators left alive).

But giving the dead something to do would be a neat idea.
JustinDaniels Oct 19, 2020 @ 5:12pm 
Hmm... honestly, I can see this going both ways.

Ghost Players can troll easily with this as a feature. However, a GOOD teammate could also use this to guide their team towards an objective, or warn them of danger.

IE:
Evil Ghost is behind players. Ghost PLAYER can quickly throw an object behind them, and draw their attention towards the Evil Ghost, giving them time to react.

Now, that being said, I have a few ideas where they can take the Ghost Players' interactions a step further.

White Noise: Radios and Walkie Talkies can pick up dead players' voices, but it'd be heavily blocked by static. That, plus the dead player has to be VERY close to the radio that is affected.

EMF Readers: Their location can be spotted via EMF, but it can't reach Level 5 or 4, so as to avoid confusion with other ghost types.

Spirit Box: Every now and then, the Spirit Box can pick up some of what the player says.

Ouija Board: Ghost Players can use a Ouija Board, but ONLY if their name is called next to it. And they can only speak in letters, so they have to SAY the letter they want the planchette to go.

Writing on the Walls: Ghost Players can write a message on the walls that show up when a player uses a LED Light over it.


And a NEW Challenge can be brought up for Ghost Players: Damnation.


Damnation: The Ghost Player can be attacked AGAIN by the Evil Spirit, and banished to the "Other Realm", where they have to wait out the rest of the round, unable to assist their team any further. They get no insurance regardless of difficulty, and they start with lower sanity the next round. Plus they get a new death animation besides the "WoOoOoOo" hands... something more fitting to a spirit being banished into the "Other Realm". This could at least give them incentive to keep hiding, even if they met their demise.

Eternally Locked: Like the Evil Ghost, the Ghost Player can NOT leave the house. Their fate was sealed the moment they died within.

Spiritual Weaknesses: Ghost Players can't be near the Crucifix, can't walk past salt, and can't be around incense-related objects, or they will be banished to the "Other Realm". This can be incentive for the Ghost Player trying to AVOID interfering with the investigation, and act as a Counter-Troll measure if needed.

I have a few more ideas in mind, but I'll leave 'em out for the time-being. ^_^
Last edited by JustinDaniels; Oct 19, 2020 @ 5:13pm
FaultyDragon Oct 20, 2020 @ 10:52am 
let the dead ones trigger stuff like ghosts but still keep voicechat for them
FaultyDragon Oct 20, 2020 @ 10:53am 
Originally posted by FaultyDragonTV:
let the dead ones trigger stuff like ghosts but still keep voicechat for them

so to like have ghost orbs or freezing temperatures when they are around
Mrlione Oct 20, 2020 @ 12:12pm 
i like the idea, but it should be limited to not interfere with readings. but would be cool that they can hear dead ghosts using the radio with static not to interfere with the ghost box, and mabey the dead be able to see the ghost roaming and can move objects. like they can hold 1 item and throw it at a time, but can't activate or de-actiave items. hence stoping trolls from turning thngs like cams on or off.
Last edited by Mrlione; Oct 20, 2020 @ 12:13pm
Igotdild4u Oct 20, 2020 @ 12:21pm 
Id like for -something- to do while dead since it is so so boring to die quick then sit there for 20 minutes, but annoying the living players would just be bad for the game.
Jack Quick Oct 20, 2020 @ 2:22pm 
Originally posted by BullseyeP90:
I don't agree... You would mess with your own team, because they would not know if the ghost is doing those things or if its you...

I think dead players should just remain dead until the mission is over.

the those were examples but im just saying that there should be something form them to do because games can last a long time and dead players should have something to do to either pass time or help there team
DrunkPunk Oct 20, 2020 @ 2:35pm 
it's an interesting idea but I can't imagine anything that wouldn't negatively impact the game.
Cursed Hawkins Oct 20, 2020 @ 2:51pm 
Originally posted by JustinDaniels:
Hmm... honestly, I can see this going both ways.

Ghost Players can troll easily with this as a feature. However, a GOOD teammate could also use this to guide their team towards an objective, or warn them of danger.

IE:
Evil Ghost is behind players. Ghost PLAYER can quickly throw an object behind them, and draw their attention towards the Evil Ghost, giving them time to react.

Now, that being said, I have a few ideas where they can take the Ghost Players' interactions a step further.

White Noise: Radios and Walkie Talkies can pick up dead players' voices, but it'd be heavily blocked by static. That, plus the dead player has to be VERY close to the radio that is affected.

EMF Readers: Their location can be spotted via EMF, but it can't reach Level 5 or 4, so as to avoid confusion with other ghost types.

Spirit Box: Every now and then, the Spirit Box can pick up some of what the player says.

Ouija Board: Ghost Players can use a Ouija Board, but ONLY if their name is called next to it. And they can only speak in letters, so they have to SAY the letter they want the planchette to go.

Writing on the Walls: Ghost Players can write a message on the walls that show up when a player uses a LED Light over it.
It has to be something the Ghost CAN'T do in order for anyone dead not to interfere with the mechanics that are to help not only identify the ghost but also to locate it as well and the only thing that would be unique is the messages they can try (but instead of being the UV Light just make it so that they are made out of blood to keep with the game's horror tone) as everything else can literally just be done as a way of trolling the ♥♥♥♥ out of everyone!
_D_ Oct 20, 2020 @ 3:12pm 
I think dying is unrealistic and as the OP said boring. Not to mention it discourages you from investigating further when the ghost is very active. I had two phantoms back-to-back that hunted me the moment I entered the area with no warning from zero to 10 and just insta kill me both times. It sucked because I got very little warning and no where to hide/escape.

I'd rather see the ghost attack drop the player sanity to zero (if not already) which will immobilize the player and requires his colleagues to come and fetch him and bring him back to the trailer. The player will then need to take sanity pills to rejoin the investigation or is stuck in trailer for the rest of the match but can still help and be useful in this way.

I just don't understand the dying mechanic, pretty sure no ghost hunter has ever died during an investigation, IRL.
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Date Posted: Oct 19, 2020 @ 3:58pm
Posts: 34