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The only way to know a hunt was prevented is if the crucifix dissappears after its second usage, or if the objective is crossed off on the board.
So if a ghost is wandering and Hunts, they will not be stopped.
If a ghost is already Hunting, it will not stop the Hunt.
They have to physically be within 3 meters when they try to start hunting. It then checks for a crucifix, and stops if if finds one.
If it does not find one, the Hunt starts up as normal.
I've seen the ghost flash up at that spawn point and then immediately disappear. This has happened multiple times but because me and my friend are stood on / near the cross and the ghost spawns right in front of us, it just immediately disappears and does nothing. This has happened multiple times and is the cause for my assumption.
Does this mean the ghost can wander around the house and start elsewhere and not the room with all the activity happening (EMF reader, Salt prints, Freezing temp, etc)?
I believe so.
I THINK (I'm not sure) that the ghost is more likely to start a Hunt in their Favorite Room, and some ghosts wander more than others.
So you are most likely to stop a Hunt by placing the crucifix in the Favorite Room, but it's not 100% guarenteed.
What you're witnessing is likely just a usual ghost event or it entering Appear state. This does not happen when a hunt is prevented.
Yes, absolutely.
Basically you just have to have good crucifix placement in the room you think the ghost is haunting (or wandering). We just had a Tanglewood Streethouse level where the ghost was a Jinn and it was wandering the front foyer. We 'thought' we had perfect crucifix placement but it seems the ghost somehow went from wandering near the bathrooms and bedrooms to the left and wandered all the way to the living room THEN started a hunt which was JUST outside one of the 3m radius of the crucifix there. We lived to tell the tale but it was close, Ghost cut off our escape route so we had to hide and hope for the best.
We had the crucifix objective as well. Normally I never have trouble with these but this one was finicky and it was the ONLY hunt it started that whole game. We must have been there for 20 minutes or more on Intermediate difficulty.
There's a small possibility the ghost chooses a random spot nearby to spawn on the investigators despite where it might have previously been walking. If that's the case then it makes placing the crucifix even harder.
Either way, if you know you have pretty good crucifix placement, just piss off the ghost a lot. Grab stuff from the house, throw it around, call the ghost's name, hurl insults at it (this actually works), etc. If you say for instance "Elizabeth Clark, F**k you!" this will piss the ghost off. Keep doing that about every 5-10 seconds as the game doesn't register everything every second I don't think. Most simple swear words and insults are registered in game. Like Mother F**ker, ♥♥♥♥♥, b*tch, etc. Once you get lower sanity below the 50% mark and anger the ghost, it WILL start hunting.
If its a demon it will ALWAYS start hunting when you start getting close to that 50% mark. Demons have a really high modifier to check if its allowed to initiate a hunt. Mares do too but only if you're in the dark. Shades seem to have something similar but only if you're alone in a room somewhere or alone in its favoured room. Shades seem to 'almost' never hunt if you have multiple people in its room or stick together. I've only seen a shade start a hunt one time when multiple people where in its room. Every other time it had no activity for almost the entire match even at low sanity and would never start a hunt when people were together.
Go out every once in awhile and check the board to make sure the Crucifix objective ticked off. You don't want to keep trying and be in the room with it and suddenly realize both your crucifixes have disappeared. XD
Each crucifix has 2 charges to stop a hunt if people haven't mentioned that already. And it will just vanish into thin air with no warning or sound. So keep an eye on them.
Also if you used a smudge stick in the ghost room or hit the ghost with it if its a hallway wandering ghost, it will prevent a hunt from starting for 90 seconds. So keep that in mind too. Its possible that wraiths also get something similar done to them with salt but its yet to be confirmed.
According to the game's code, it's 5m for Banshees and 3m for all other ghost types.
Where have you gotten the idea it's twice the distance?
The crucifix also works by holding it in your hand, but not when it's in another inventory slot. Consistently confirmed many times and the crucifix even disappears from your hand after its second usage, just as it does when it's on the floor.