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But that is not the only thing "unbalanced" as there are many inconsistencies/bugs within the game:
1. Ghosts sometimes just won't deliver the 3rd clue. Examples: Mares that never pushed temperatures to freezing levels; Djinn that never wanted to talk to someone in a fully darkened room with a lone person on the spiritbox; <insert random clue here>
2. Crucifixes and other defensive mechanisms...there are many guides out there that explain the game in depth but:
I still don't know if crucifixes work in your hand, inventory and/or when thrown on the ground. (guides say mostly that crucifixes are preventive measures and others say it works active too while others died with cross in hand)
Salt is supposed to work like a footprint scanner or have some defensive properties too?
Smudge sticks are they just there for taking up space in your inventory while you run to do the objective?
Crucifixes do not work in ur hand
I don't want to type out a hole book on how to use everything just go to DuskTheViking on youtube and watch his 2 guide videos.
Smudge sticks are actually super strong and maybe even op if you use them right. If you are being hunted and have a smudge stick if you light it when they are close they will stop chasing you for 5 whole seconds. That's insane. Also if you are not being hunted and you light one up within a very close distance of the ghost it will disable it's ability to hunt for a time.
The only other thing I could think of to add would be if a hunt activated in a larger map, the ghost room should move, making it a lot more challenging to pin down the ghost. Or make it so that if the ghost cannot see anyone, and the breaker is on, to just go turn off the breaker.
If this happens basically, you could enter the first hunt
You get a single piece of evidence
The ghost turns off the breaker
you're forced into darkness and sanity draining while trying to bring it back online
You now have to find the new room for more evidence
More hunts inbound.
Other alternatives to difficulty would be including a potential option that would add 2 ghosts into the mix, meaning you could get 2 ghosts giving different signals of what type of ghost it could be.
Improved Ai certainly should be a thing, but if they're compensated with improved mobility for the time being, it wouldn't be necessary
Getting more speed over some sort of metric is definatly a likely help though the ability to hide so easily would still be a huge issue. However at this point moving the ghost room on a larger map would be a little too punishing. I've had maps where we get hunted every 15 seconds at 0% sanity due to a stingy ghost, just being a yurei, or it being large with only 2 people and getting unlucky. There is just no way you could ever scan even some of the small maps in 15 seconds.
Having two ghosts is likely going to be way to hard to implement.
I think the 2 ghosts and moving room would be punishing and be a last resort for difficulty, but if the movement of the ghosts were to rise, it wouldn't be so fun to manage each time, knowing full well if you're on the bottom floor of the asylum and you start a hunt that escape is just going to become more and more challenging.
The other minor issue I could point out is sometimes this game is too easy, because the detection tools are too universal and good. having an emf reader with thermo/mic can instantly find a ghost regardless of which one it is. If we had a few of them that didn't emmit emf readings, or make noise that could be picked up, some of the detection would be more challenging.
I have to also always think of this as a 4 player game, as a solo, yeah not having items to detect a ghost can be quite frustrating, but conversly if you have too many items that work for everything, then they're just the best items to always bring.
When I was new, I thought Cameras were the be all end all god item, now realising they're not the most useful and kinda suck. I would rather be required to bring a camera before any other item, as it can obviously see the most, but only from the truck, making missions take more time to setup giving more time to lose sanity.
It's really tough to think of what should be done.
I have many issues with the fundamentals of this game, but overall it is a very solid release.
1) Can't change basic options in a Lobby: This should be a basic feature of any game post N64 era.. I honestly don't know how this was left out.
2) The movement speed is excruciating: I have no issue with the walking speed, but it is EXTREMELY hard to be afraid of a ghost who can't catch a man who walks so slow he would have to speed up to stop. When a hunt starts, make the players' speed spike to make them panic. And as a result, boost the ghost's speed to make people unable to outrun them. You have to actually be fast and hide now, making hunts threatening. I don't know, something is better than walking as fast as a 80 year old grandma when you are supposed to be "running for your life" from a ghost who wants to snap your neck.
3) The economy and Theft: Like above, it is pretty hard to actually have monetary issues. And people tend to steal key items and either stash them on large maps and leave, or hold the game hostage with them in their inventory. A kick feature mid-game can fix this, and would need a 100% turnout to prevent this turning into slave labor like Payday 2 where you get kicked at the end of a match by the host after doing all the work, for no reason other than to be a ♥♥♥♥.
There are two ways to fix the system. Make it where everything is consumed and you have to buy in bulk, or items have a chance to break. If the latter is selected, players need a heads up what broke at the end screen. Also, there should be some way to prevent a guy camping in the truck if he bought all the gear. AND, people who bring gear maybe should receive more of a payout for actually contributing, versus the freeloaders who expect Daddy Level 50 to hand them a participation ribbon.
This is no way supposed to be a flame post, or made out of hate. I am actually level 50, and I have denied offer after offer for people to play with me, because I feel like they just want my gear for one, and two, I finish the small maps in under 3 minutes solo.. The game is just too easy in its current state, and death should not be something to be laughed at if you take no gear. I think this game is great, has a few good scares, but after the first three hours it grows old very fast, to the point I may get an occassional "Oh ♥♥♥♥, didn't think you would pop up here across the building to say hi.", but other than surprise appearances, I'm not scared at all. I just don't want this to be a game that loses its fanbase due to becoming stale, and having people stop tracking it and not see the updates come out, because that is what is happening fast.
The game is worth its price in my opinion, but it needs some love or it won't keep its popularity.