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I can however, pick up and drop an object, specifically the flashlight, and turn it on. Opening doors is an odd thing; it looks like I am grabbing the door jab and swinging it inwards. There doesn't seem to be any physics to the doors, they only move when they are grabbed.
Take this with a grain of salt, I've only played it a few minutes. Visually? It looks fine. Made me a little seasick.
https://steamcommunity.com/sharedfiles/filedetails/?id=2272968577
I can't play it at all. I have a 4090 and I'm getting like 0-20 frames. This is the only game I am having this issue with and even lowering the graphics down by 50% doesn't reduce any of the problems.
Supersampling is disabled (double-checked SteamVR global and Phasmophobia's settings to ensure both were at 100%), too. The only way I have been able to get the frame times down is to enable FidelityFX performance, which renders the game at what feels like 640x480 tops, as well as lower everything to bare minimum. Still only hit ~45 FPS.
I'm using a 3080 paired with a 7600X and it's the only game that has given me any issues with the headset in the past week of playing. Previously played close to 50 hours using a Rift S and didn't have many issues. The game immediately chews up any of my available 32GB of RAM, too. Not VRAM, but RAM.
FidelityFX must be set to performance or balanced for frame times to be under the 8.3 ms required for 120 Hz. If it is disabled, set to quality, or ultra quality, the frame times jump around dramatically. Quality brings frame times up to about 16-20 ms on my PC, too high for the 11.1 ms required for 90 Hz. Ultra quality brings them up to about 25-100+ ms. FidelityFX disabled causes a near instant memory leak and the game doesn't run at even one frame per second.
All the other graphics settings combined make very little difference on frame times. Anisotropic filtering, texture resolution, soft/hard shadows, skylight, and fog each have negligible impact on frame times regardless of setting (we're talking +/- 0.6ms with everything on and maxed versus off or lowest), but setting AA to 8x does increase them by about 1.3 ms on my hardware.
Unfortunately, the game looks quite terrible with FidelityFX enabled, even if it is actually smooth enough to play. Text is nearly illegible from most distances.
Resolution scaling is 100% in SteamVR and in the per-game application profile.
Based on searches over this past week trying to figure out if anyone else has come up with issues, I have also tried:
Forcing v-sync in Nvidia Control Panel for Phasmophobia. No effect.
Launching the game using the option to exclude SteamVR home. No effect.
Tried the Rift S again and it works fine using the Oculus runtime. No issues running the game with FidelityFX disabled.
AMD 7600X
NVIDIA 3080 10GB
32GB DDR5
Installed on a PCIe 4.0 x 4 M.2 drive
Everything else I've tested on the PSVR 2 runs perfectly. Alyx, Boneworks, VTOL VR, Rez Infinite, Tetris Effect, VRChat, and Skyrim VR all run exactly as you'd hope at 120 Hz.
If anyone else has any pointers, I'm sure I'm not the only one who would appreciate them.
If you can suffer through the low frame rate temporarily, try opening up your journal, going to options, video, and setting FidelityFX to either Performance or Balanced. Be sure to hit apply at the bottom to apply the changes. Are you able to play at either 90 or 120 Hz with one of these two settings?
Pretty sad to see a game that once ran like a dream in VR just throw it all away because "oh super sampling takes care of it now"
Looks like trash.
Hey DW thank you for the suggestion, I'll give it a go. Very new to both SteamVR and PSVR2 on PC and still not entirely sure where I can change settings for best effect. Will try and set FidelityFX in-game as you suggest.
World to game maker,,,please respond