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And to be clear, I'm down with creepy things happening on the camera... Just not in the form of jumpscares.
On the other side, having stuff like the camera being knocked over is definitely fine, since it serves the purpose of making you go back in again. If a camera event would cause the camera to switch off or get tampered with in any form, then that would be better than just jumping you for no reason.
For any added feature in the game, there are two considerations: What does the feature add to the game mechanics? And how can the feature be explained in lore?
Truck screen jump scares are easily explained in lore, but what purpose is served by them? In contrast to the ghost knocking over the camera directly, which serves to bring the player back into the house. Yes, you will scare presumably the most fearful demographic of the game (and possibly make them quit) and perhaps you want a scarier game so that's worth it to you, but mechanically why purpose does this serve? How is the gameplay improved with this?
I've stood inside a ghost so saying it touches you and you're dead is wrong.
My idea was simply an extra evidence interaction and not a cheesy jumps are that are in all the awful phas clones.
Only if it was a banshee that was targeting someone else. Or a ghost event and not a hunt.
It could leave the handprint on the body itself, not on living players.
Yuuup. I only play the game with my misses and if she's not getting a ghost photo i'll run into the manifestation just for the fun of it. If it spawned for me it'll vanish as get to it and if it's there for her, i can sit inside it until it naturally F's off.
I touch ghost ass daily without dying.