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if not for LC, you won't be seeing any update in the last months. I hate to see such game dying slowly by the developer himself.
Eventually, LC will hit its own slow period of development, where it will be basically doing what Phasmo is now and strengthening the games core foundation.
As for the Demonologist - It will IMHO never hold a candle to Phasmophobia, at least so long as it's horror aspects are 100% scripted events. Like the moment I heard that I didn't even bother to watch anything regarding it.
That potential is already gone.
Ghost Exile surpassing Phasmo? Lmao. That game is the definition of a low effort asset flip.
24 hour peak players:
Ghost Exile: 112
Demonologist: 601
Phas: 19,157
Is this what “running away with the genre” looks like to you?
The most important stat for comparing competitors in the gaming industry is paying and playing customers. It doesn't matter how long your feature lists or how unique your ideas are and even more so it doesn't matter, how shiny your graphics are, if you can't keep your players in the game or overtake your competitors in numbers, then that's not really about "running away", but more about "trying to keep up".
And as of now, Phasmo has 15.000 players, while the closest competitor is Demonologist with 400 people and Ghost exile und Ghost Watchers make it barely above and other games like forewarned (39) or Ghost Exorcism Inc (5) doesn't even reach 100. Like lets be real, Phasmo has >95 % of the players of this genre, so it's still pretty much a monopole up to this day
Also from what i've seen, the player numbers of all these games constantly lower as well, so it's not like that most players, who have tried the new Phasmo updates and are now waiting for the next one even consider all these other ghost hunting games an option.
If anything - Both games stand tall as their own individual things, and compliment each other by offering different experiences. I personally think both games will do well as a result.
General synopsis of how the shop operates is this:
Store: Buy stuff directly (frankly unnecessary if you have a load-out enabled) as well as the menu where you upgrade your equipment/read their descs.
Item Manager: Behaves like the v1 shop. Add/remove stuff one at a time. More useful with a group cause you better delegate who can add/remove stuff from the truck where necessary.
Quick-Loadout: Improved version of v2 shop. Auto-buy and auto-add are fully integrated in. Loadouts can be renamed, enabled/disabled to add/remove stuff from the van instantly, and can even do the same things item manager does. There's even an add all function that makes looking at the shop take as little as 2-3 seconds if you really don't care about a dedicated loadout.
The most common complain I've seen across several platforms is just how ugly the shop is (which has been a subjective complain ever since v1). Most have agreed that, functionality wise, it's an improvement over previous versions.
For someone claiming to have played since day 1, how have you not noticed this until now? This was changed well over 2 years ago now.
Ghosts have either "hard tells" or "soft tells" that often appear even in 0 evidence. Ghosts with hard tells can be figured out almost instantly because it's something other ghosts cannot replicate*
Ex: Wraiths avoiding salt, Oni blinking, Banshee screams on paramic, Phantoms disappearing in photos, Revenant speed difference, etc.
Soft tells, on the other hand, are tells that any ghost can do randomly, but certain ghost are more likely to (not) do these or have a bit more nuance to them.
Ex: Goryo not changing favorite room, Mare instantly turning off a lightswitch or just breaking the lights, Spirit smudge cooldown, Yurei door touch, Banshee singing events, etc.
Thankfully, most of the ghosts have hard tells that often eliminate other ghosts instantly, so they become very easy to ID or rule out on limited-to-no evidence. As far as some ghosts not behaving properly, the only common case I keep seeing of these are involving Shades hunting in the same room as players (I have yet to have this myself, though there could be room border shenanigans involved as far as I'm aware). Everything else has been either reported as a bug (with a majority of these bugs already patched), or some kind of user error.
*Mimics can copy nearly any ability, as their name implies, with the sole exception of Goryo DOTS due to lack of DOTS as evidence.
Every ghost has some level of 0 evidence tell, even if some are more annoying to figure out than others. Barring bugs, they are all consistent and some ghosts simply require extensive testing.
Partially disagree. Yes, all experienced ghost hunters should be able to rule out ghosts with no evidence given, but some ghosts should be more subtle than others because if they were all bombastically different then the matches get boring arguably faster than if you had to stay for a bit longer. A majority of ghosts can already be figured/ruled out in just one hunt, and several others have noticeable no-hunt tells that you can check whenever possible.
Hell, in one hunt alone, you could rule out or confirm the following ghosts:
Wraith
Phantom
Poltergeist
Revenant
Hantu
Yokai
Myling
The Twins
Thaye
Raiju
Obake
Moroi
Oni
Deogen
Jinn
With two or more hunt tests, you can figure out these ones:
Spirit
Demon
The Mimic
The rest either have no-hunt tells (ex: Yurei door touch, Banshee paramic scream), or their hunt tells are tied to when/how they hunt (ex: Onryo candles, Shades not hunting in same room). The only real time where 0 EV tells become really obnoxious are on Apoc Gold or other really high multipliers like 11.47x camp woodwind (specifically where Jinn are concerned).
That's literally how irl Spirit Boxes work. I get that not everyone wants to hear streamer voices specifically though, so they could do more about the voices later on.
Also, I've never heard the "ni---" end to it. I've always heard it stop right after saying "busting" (which, according to the wiki at least, should be saying "...close to a bustling...").
Congratulations! You're no more special than everyone else who's done it!
Evident by the OP, I beg to differ.
I have no idea what you're smoking, but both of those games were not even close to being in the same competition as Phasmophobia, and it never will be.
Demonologist has been overrated for so long while Ghost Exile is just low effort.
Forewarned is basically the only game that did well in my opinion, but it seems like Forewarned is near the end.