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RTX 3080 and ryzen 9 here. It just run like trash in vr.
I think the reason why it lags is because it has some kind of spectator monitor view that's on by default, so it's rendering the game for a third time (it's rendering twice, one for each eye) for the monitor's view. What Unity games USUALLY do is that when a spectator camera option in the game is off, it just takes the existing render of one of the eyes and displays that on the monitor, which takes no performance hit. You'll notice sometimes it's like zoomed in on the monitor and usually it's always the left eye that's shown. But for some reason, Phasmophobia probably has that feature on with no way to turn it off, and so since it's enabled the game is rendering three different times instead of just two.
my pc:
5800X
32gb ram
3070
Quest 3
Wi-Fi 6E @ 2400mbps
The VR mode is almost unplayable, with either graphical glitches or brief disconnections.
Directly connecting to Steam VR mode or using Virtual Desktop both result in the same unplayable experience.
Please fix this bug quickly!
Ryzen 2600, RTX 3060, 16gb ram
Quest 1, ALVR works great. No lags, crashing etc.