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The preferred room is basically 'point zero', or 'home base'. Every time they pick a random spot to path/walk to, it is in relation to that room. How far they can stray from their room's location can be based on difficulty settings.
Goryo has an effect to both of these elements: they don't change rooms, AND they don't roam as far on the same difficulty setting.
Aaaand their DOTS are even more finicky, since they won't ever do them if you are in the room, and they only show up on camera (not visually). Best to either have someone in the van looking into the room to confirm a Goryo's DOTS, or stand outside it's room with the camera so you can see it both on camera and NOT visually to confirm the unique Goryo effect.
I put those in spoilers in case someone wants to still discover this stuff on their own. It's pretty common knowledge now these days though.
It is RNG so some games it might not move, and other games it might move often. As a ballpark guess, I want to say it tends to change rooms every 5-10 minutes on average. I usually play custom difficulty with it off, since it is a bit of a pain but it is fine if you stay on top of it.
You don’t necessarily need to move your equipment if the ghost changes its room. Only ghost orb evidence is dependent on where the room is as it’s the only evidence that’s bound to the ghost’s room. All other evidence can be collected from anywhere as long as the ghost roams far enough and frequently enough. However, keeping the stuff in the ghost room is generally advised because, as pointed out already, the ghost room is like the hub of ghost activity; the ghost should stay in its room more often than out of it.