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As to wandering around, that’s actually going to be a fair amount of gameplay, even knowing what you’re doing, especially when you start upping the difficulty. You may have to chase the ghost around the house to get some evidence if the RNGods are being mean to you (not likely on lower difficulty). You might find the ghost type within 5-10 minutes, it might take a half an hour or more.
Phasmo still needs to update its graphics, but the gameplay is more engaging honestly.
And Phasmo is still being developed, with roadmap plans.
Phas takes a bit to learn, but it isn't too difficult. Really if you play a couple of games with a more experienced player, you would pick it up pretty quickly.
Besides the devs practically abandoned it again it looks like and isn't fixing the crashing problem or any criticism that people had about that game. Extra credit points for me.
People tried so hard to debate Demonologist vs Phasmophobia that it doesn't get talked about anymore. So sad :(
While technically possible to learn what these special abilities are by playing thousands of games and comparing, it's much easier to look at the wiki at some point to get a run down. I do suggest avoiding the wiki until you get to know the game, simply because it does have a lot of information on the exact mechanics of the game, which I found to ruin some of the scariness, and once that's gone you can't really get it back.
The tutorial is definitely a good place to start to learn what the gameplay is like and how the evidence items work. It will be getting a minor update to some of the sections to make them reflect the actual in game experience better, but that's mostly about clearing up some confusion.
There's also a progression system, so as you play you level up and unlock additional equipment and then upgrades for the equipment that gives you something to look forward to. The upgraded equipment is generally better, so it's a big boost once you get it unlocked.
Overall, game is fun, engaging and has a lot of hidden depth that keeps me coming back.
There's a bunch of these scripted events that have nothing to do with the ghost, the ghost randomly appears, changing models every time for different shock value poses, and then vanishes again. The equipment is 1:1 copies of Phasmophobia (granted a lot of Phasmo equipment is just based on real world stuff).
The actual hunting aspect and detective work that goes into a phasmo run is completely lost in that game and it may require more effort but being jump scared 10+ times in a single 5 min run before all of us dying instantly w/o any warning was just a bad time.