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I understand theres a degree of difficult to be associated with a challenge but there needs to be a line drawn and the devs need to either state these are for hardcore 10th prestige people who can identify a ghost based on step sound, or if these are more accessible and your casual players have a shot too, because they flip on extremes every single week.
Decreasing player speed, lowering sanity, increasing ghost speed and calling it idk "turtle" challenge is NOT a challenge. I can do it myself with difficulty sliders. It's no different from normal games and calling it a challenge is simply wrong.
I played many games on x15 difficulty, would I call it a challenge? No.
Increasing difficulty is not challenging by any means.
Make them unique instead. Change ghost behaviour, change their patterns etc. Increasing ghost's speed and calling it a day is cringe imo.
You start inside the building. One of the rooms gets selected as the "Monitor" room.
Equipment scattered around the map and so is starting locations for players.
You cannot leave the haunted area until you decide to pack up and leave for reals.
Maybe it would be nice to have easier challenges and a harder weekly challenges. Cater to both communities. I would not be opposed to that. They are called challenges for a reason, so there has to be some challenge compared to normal mode.
Nobody agrees with me? Speak for yourself.
No comprehension issue at all here, Nice job projecting..
I have added to the conversation, for some odd reason you just keep getting really upset and start with the insults. No need to be so Salty. No one is trying to bash you. Just giving an opposing view. Grow some thicker skin if you can't handle someone disagreeing with you without raging for no reason.
You say it's not about being to hard, yet then complain you just hide then guess the ghost.
If using tactics in any video game is the dumbest thing you heard? How do you play this game then? There is obvious a method to finding ghosts, no different than what is needed to find one in a challenge.
Really no need to throw insults and act childish just because someone disagrees with you.
Although you are giving me a good laugh, try and keep it civil.
I can agree it would be nice to have Harder and Easier challenges. But there is only so much they can do to the challenges for now, so not sure what you expect them to change, as you have added very little here as far as options to upgrade the challenges.
Either way I like them as they are now and how hard they can be. You are more than welcome to present better Ideas for the Devs to implement. But everything you have stated makes it sound like the challenges are just too hard for you, which you say is not the fact.
I find these hard challenges fun, not so much the easy ones, and hopefully they get a little more creative on the challenges in general. But if you know the game pretty well, these challenges can be quite fun with a squad. Solo IDK
Then don't do them or wait for challenges, which aren't a waste of time for you. There's not really any benefit of doing them other than having them completed for your own enjoyment and a few achievements (which you can also get for doing the easy ones only btw).
Overall, content creators have already shown over and over again, that any challenge can be solved with only minimal guessing on some of the harder ones, so if you're mostly guessing, then that's more on you than the challenge itself.
And in the end, just because you don't like it doesn't mean, that it needs to be removed. I for an example doesn't really like anything below Nightmare difficulty, but that doesn't mean, that these difficulties should get removed and i can just accept their existence without attacking anybody who doesn't agree with me of them being too boring for me.
Obviously some changes to it would be nice, which make them actually unique, but i would rather have them leaving it like this for now and working on other stuff, that affects the non-challenge for now, until then i simply skip most challenges i don't like.
Perhaps a challenge where you have no headcams or video cams, but you have significantly more CCTV cams in the buildings, especially in more key rooms/areas? Or perhaps room doors actually lock during a hunt, but you have a special key to unlock them during that hunt; these keys are limited use only during a hunt, and after they're used up, they respawn somewhere else in a nearby room after the hunt ends. Or perhaps the ghosts simply speed up much faster in LoS so escaping them is more difficult? Not every challenge needs to have something unique, but it would make some challenges more more interesting.