Phasmophobia

Phasmophobia

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It's Bread Dec 24, 2023 @ 10:45am
Weekly challenges are terrible and unimaginative.
When the weekly challenges first started, it was an interesting idea. It was fun to have restrictions and a new way of playing. Yet, now challenges are nothing but time-wasting slogs. It is near impossible to figure out what the ghost is, even with extension knowledge of what their behaviors are. More often than not, players have the same experience if they just go into the map, choose a random ghost, and hope for the best. I am so sick of these "challenges" that are just "git gud" and require 0 skill on the part of the player. "There will be no evidence, the ghost will immediately chase you and there's no way to regain sanity, you will have no equipment", it's all just so ♥♥♥♥♥♥♥ tedious and infuriating. It sucks because I genuinely love the idea of the weekly challenges but lately they have been nothing but unimaginative.
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Showing 16-30 of 37 comments
Church Dec 25, 2023 @ 12:09am 
I've enjoyed a couple that were specifically unique (no electric lights, deja vu, speedrun) but so many others are just awful, especially for a solo player. 0 sanity start on highschool? ♥♥♥♥ that. Theres no unique challenge, its just the game kicking you in the knees and if the 5k is that important to you, you could've run a normal map 5 times instead of that ♥♥♥♥♥♥♥♥ 3 times.

I understand theres a degree of difficult to be associated with a challenge but there needs to be a line drawn and the devs need to either state these are for hardcore 10th prestige people who can identify a ghost based on step sound, or if these are more accessible and your casual players have a shot too, because they flip on extremes every single week.
Last edited by Church; Dec 25, 2023 @ 12:10am
I think it's more of a repetitiveness problem than a skill issue.

Decreasing player speed, lowering sanity, increasing ghost speed and calling it idk "turtle" challenge is NOT a challenge. I can do it myself with difficulty sliders. It's no different from normal games and calling it a challenge is simply wrong.

I played many games on x15 difficulty, would I call it a challenge? No.
Increasing difficulty is not challenging by any means.

Make them unique instead. Change ghost behaviour, change their patterns etc. Increasing ghost's speed and calling it a day is cringe imo.
It's Bread Dec 25, 2023 @ 12:01pm 
Originally posted by Church:
I've enjoyed a couple that were specifically unique (no electric lights, deja vu, speedrun) but so many others are just awful, especially for a solo player. 0 sanity start on highschool? ♥♥♥♥ that. Theres no unique challenge, its just the game kicking you in the knees and if the 5k is that important to you, you could've run a normal map 5 times instead of that ♥♥♥♥♥♥♥♥ 3 times.

I understand theres a degree of difficult to be associated with a challenge but there needs to be a line drawn and the devs need to either state these are for hardcore 10th prestige people who can identify a ghost based on step sound, or if these are more accessible and your casual players have a shot too, because they flip on extremes every single week.
♥♥♥♥♥♥♥ thank you! The school with 0 sanity this week is the exact kind of bs I'm talking about.
Piña Dec 25, 2023 @ 12:16pm 
Unique challenge would be:

You start inside the building. One of the rooms gets selected as the "Monitor" room.
Equipment scattered around the map and so is starting locations for players.
You cannot leave the haunted area until you decide to pack up and leave for reals.
Tracker Dec 25, 2023 @ 12:50pm 
Yeah zero sanity on large maps is not fun. You can huddle near the door and hope the ghost happens along so you can get information during a hunt. Or you can slog your way through the whole map hunting the ghost room. Either way it's just a hassle. Zero sanity on one of the house maps would be so much better.
It's Bread Dec 25, 2023 @ 5:02pm 
Originally posted by Tracker:
Yeah zero sanity on large maps is not fun. You can huddle near the door and hope the ghost happens along so you can get information during a hunt. Or you can slog your way through the whole map hunting the ghost room. Either way it's just a hassle. Zero sanity on one of the house maps would be so much better.
Honestly, we typically walk in, wait to get hunted, hope it's a Deogen, leave, repeat
Emurinus Dec 25, 2023 @ 7:26pm 
I hope that a lot of the weekly challenges get reworked as more and more content eventually gets added in. I definitely feel the repetitiveness in several challenges, but I think that's simply because there isn't much the devs can do currently, and as they add new stuff it can affect the weekly challenges.
💚⁧⁧ Peach Dec 25, 2023 @ 7:27pm 
Originally posted by Emurinus:
I hope that a lot of the weekly challenges get reworked as more and more content eventually gets added in. I definitely feel the repetitiveness in several challenges, but I think that's simply because there isn't much the devs can do currently, and as they add new stuff it can affect the weekly challenges.
Soosmokie Dec 25, 2023 @ 8:19pm 
Originally posted by It's Bread:
Originally posted by Tracker:
Yeah zero sanity on large maps is not fun. You can huddle near the door and hope the ghost happens along so you can get information during a hunt. Or you can slog your way through the whole map hunting the ghost room. Either way it's just a hassle. Zero sanity on one of the house maps would be so much better.
Honestly, we typically walk in, wait to get hunted, hope it's a Deogen, leave, repeat
That's your issue then. There was 3 pieces of evidence, just go in, hide, wait for hunt to finish and you have 30 seconds between each hunt minimum. Really not that hard. you just need a tactic to complete these. Same as you need a tactic to complete a match in general.
Maybe it would be nice to have easier challenges and a harder weekly challenges. Cater to both communities. I would not be opposed to that. They are called challenges for a reason, so there has to be some challenge compared to normal mode.
Soosmokie Dec 25, 2023 @ 10:05pm 
Originally posted by It's Bread:
Originally posted by Soosmokie:
That's your issue then. There was 3 pieces of evidence, just go in, hide, wait for hunt to finish and you have 30 seconds between each hunt minimum. Really not that hard. you just need a tactic to complete these. Same as you need a tactic to complete a match in general.
Maybe it would be nice to have easier challenges and a harder weekly challenges. Cater to both communities. I would not be opposed to that. They are called challenges for a reason, so there has to be some challenge compared to normal mode.
Because you have the reading comprehension of a 5 year old, let me say it again. This is not about difficulty, this is about massive wastes of time. Everything you just described is idiotic and tedious for no reason. That isn't fun. Nobody needs tactics in Phasmophobia. That is the dumbest thing I have heard come out of you thus far. If you have nothing to add to the conversation, just leave bud. Nobody agrees with you here.

Nobody agrees with me? Speak for yourself.
No comprehension issue at all here, Nice job projecting..

I have added to the conversation, for some odd reason you just keep getting really upset and start with the insults. No need to be so Salty. No one is trying to bash you. Just giving an opposing view. Grow some thicker skin if you can't handle someone disagreeing with you without raging for no reason.

You say it's not about being to hard, yet then complain you just hide then guess the ghost.
If using tactics in any video game is the dumbest thing you heard? How do you play this game then? There is obvious a method to finding ghosts, no different than what is needed to find one in a challenge.

Really no need to throw insults and act childish just because someone disagrees with you.
Although you are giving me a good laugh, try and keep it civil.

I can agree it would be nice to have Harder and Easier challenges. But there is only so much they can do to the challenges for now, so not sure what you expect them to change, as you have added very little here as far as options to upgrade the challenges.

Either way I like them as they are now and how hard they can be. You are more than welcome to present better Ideas for the Devs to implement. But everything you have stated makes it sound like the challenges are just too hard for you, which you say is not the fact.

I find these hard challenges fun, not so much the easy ones, and hopefully they get a little more creative on the challenges in general. But if you know the game pretty well, these challenges can be quite fun with a squad. Solo IDK
Last edited by Soosmokie; Dec 25, 2023 @ 10:06pm
Maya-Neko Dec 26, 2023 @ 1:36am 
Originally posted by It's Bread:
I never said the challenges were hard. I said they were a waste of time.

Then don't do them or wait for challenges, which aren't a waste of time for you. There's not really any benefit of doing them other than having them completed for your own enjoyment and a few achievements (which you can also get for doing the easy ones only btw).

Overall, content creators have already shown over and over again, that any challenge can be solved with only minimal guessing on some of the harder ones, so if you're mostly guessing, then that's more on you than the challenge itself.

And in the end, just because you don't like it doesn't mean, that it needs to be removed. I for an example doesn't really like anything below Nightmare difficulty, but that doesn't mean, that these difficulties should get removed and i can just accept their existence without attacking anybody who doesn't agree with me of them being too boring for me.

Obviously some changes to it would be nice, which make them actually unique, but i would rather have them leaving it like this for now and working on other stuff, that affects the non-challenge for now, until then i simply skip most challenges i don't like.
Emurinus Dec 26, 2023 @ 10:01am 
Realistically, I think Challenge mode should have more special modifiers unique only to it. One example we currently have is the complete removal of evidence items in some challenges (such as Primitive). Not even custom can curate evidence gathering like that, and it makes those challenge modes more unique as a result.

Perhaps a challenge where you have no headcams or video cams, but you have significantly more CCTV cams in the buildings, especially in more key rooms/areas? Or perhaps room doors actually lock during a hunt, but you have a special key to unlock them during that hunt; these keys are limited use only during a hunt, and after they're used up, they respawn somewhere else in a nearby room after the hunt ends. Or perhaps the ghosts simply speed up much faster in LoS so escaping them is more difficult? Not every challenge needs to have something unique, but it would make some challenges more more interesting.
SilkPenny Dec 26, 2023 @ 11:08am 
There are a lot of good points in this thread, but I'd like to add that the rewards no longer feel worth it. For the first time since challenges were introduced, I skipped it last week - high school - because it was too hard for too little reward. I could get the same XP much faster in custom mode.
Bridget Is Bae Dec 27, 2023 @ 11:20am 
OP has been banned from the Phasmo discussion boards thanks to this thread. The two of us have played together for cumulatively just shy of 700 hours. I bought this game for myself and 3 other people. The challenges have been frustrating with how often they end up being 0 evidence, tier 1 equipment, 0 sanity, or some combination thereof.
It's Bread Dec 27, 2023 @ 12:45pm 
Originally posted by Bridget Is Bae:
OP has been banned from the Phasmo discussion boards thanks to this thread. The two of us have played together for cumulatively just shy of 700 hours. I bought this game for myself and 3 other people. The challenges have been frustrating with how often they end up being 0 evidence, tier 1 equipment, 0 sanity, or some combination thereof.
For like a day but yeah
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Date Posted: Dec 24, 2023 @ 10:45am
Posts: 37