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As for ghost model... that's honestly not a bad idea design wise, but that too is already planned for horror 2.0, which was estimated to be released for early next year on their roadmap but the console versions, among other reasons, have pushed back their plans significantly. If they plan on following the updates they announced in order, they still have the last two parts of the Ascension update to hand out before working on Horror 2.0... the first of which may or may not be the aforementioned update that the console versions will release on.
just nerfing whatever help the player before fixing main bugs, making the game darker in unrealistic way that hurts your eyes (seriously) and making new bugs out of new updates that take months before releasing.
Like a big, thin and pale ghost. Or a shadow person. Or just a creepy flying face, with no body.
Basically some things that look less like an actual human.